mirror of
https://github.com/SillyTavern/SillyTavern.git
synced 2025-06-05 21:59:27 +02:00
More coding on ReasoningHandler, fixing stuff
This commit is contained in:
@ -117,53 +117,20 @@ export function isHiddenReasoningModel() {
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}
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/**
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* Updates the Reasoning UI.
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* @param {number|JQuery<HTMLElement>|HTMLElement} messageIdOrElement The message ID or the message element.
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* @param {string|null} [reasoning=null] The reasoning content.
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* @param {number|null} [reasoningDuration=null] The duration of the reasoning in milliseconds.
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* @param {object} [options={}] Options for the function.
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* @param {boolean} [options.forceEnd=false] If true, there will be no "Thinking..." when no duration exists.
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* Updates the Reasoning UI for a specific message
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* @param {number|JQuery<HTMLElement>|HTMLElement} messageIdOrElement The message ID or the message element
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*/
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export function updateReasoningUI(messageIdOrElement, reasoning = null, reasoningDuration = null, { forceEnd = false } = {}) {
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const messageElement = typeof messageIdOrElement === 'number'
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? $(`#chat [mesid="${messageIdOrElement}"]`)
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: $(messageIdOrElement);
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const mesReasoningElement = messageElement.find('.mes_reasoning');
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const mesReasoningHeaderTitle = messageElement.find('.mes_reasoning_header_title');
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const mesId = Number(messageElement.attr('mesid'));
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mesReasoningElement.html(messageFormatting(reasoning ?? '', '', false, false, mesId, {}, true));
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const reasoningText = mesReasoningElement.text().trim();
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const hasReasoningText = !!reasoningText;
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const isReasoningHidden = (!!reasoningDuration && !hasReasoningText) || (!forceEnd && isHiddenReasoningModel());
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const isReasoning = hasReasoningText || isReasoningHidden;
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messageElement.toggleClass('reasoning', isReasoning);
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messageElement.toggleClass('reasoning_hidden', isReasoningHidden);
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updateReasoningTimeUI(mesReasoningHeaderTitle[0], reasoningDuration, { forceEnd });
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export function updateReasoningUI(messageIdOrElement) {
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const handler = new ReasoningHandler();
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handler.initHandleMessage(messageIdOrElement);
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}
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/**
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* Updates the Reasoning controls
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* @param {HTMLElement} element The element to update
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* @param {number?} duration The duration of the reasoning in milliseconds
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* @param {object} [options={}] Options for the function
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* @param {boolean} [options.forceEnd=false] If true, there will be no "Thinking..." when no duration exists
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* Enum for representing the state of reasoning
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* @enum {string}
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* @readonly
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*/
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function updateReasoningTimeUI(element, duration, { forceEnd = false } = {}) {
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if (duration) {
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const durationStr = moment.duration(duration).locale(getCurrentLocale()).humanize({ s: 50, ss: 3 });
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const secondsStr = moment.duration(duration).asSeconds();
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element.innerHTML = t`Thought for <span title="${secondsStr} seconds">${durationStr}</span>`;
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} else if (forceEnd) {
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element.textContent = t`Thought for some time`;
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} else {
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element.textContent = t`Thinking...`;
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}
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}
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/** @enum {string} */
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export const ReasoningState = {
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None: 'none',
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Thinking: 'thinking',
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@ -173,16 +140,15 @@ export const ReasoningState = {
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/**
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* Handles reasoning-specific logic and DOM updates for messages.
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* Used inside the @see {StreamingProcessor}
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* This class is used inside the {@link StreamingProcessor} to manage reasoning states and UI updates.
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*/
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export class ReasoningHandler {
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#isHidden;
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#isHiddenReasoningModel;
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/**
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* @param {string} type - The streaming type
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* @param {Date} timeStarted - When the generation started
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* @param {Date?} [timeStarted=null] - When the generation started
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*/
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constructor(type, timeStarted) {
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constructor(timeStarted = null) {
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/** @type {ReasoningState} The current state of the reasoning process */
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this.state = ReasoningState.None;
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/** @type {string} The reasoning output */
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@ -192,28 +158,69 @@ export class ReasoningHandler {
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/** @type {Date} When the reasoning ended */
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this.endTime = null;
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/** @type {string} Generation type (normal, continue, impersonation, etc) */
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this.type = type;
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/** @type {Date} Initial starting time of the generation */
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this.initialTime = timeStarted;
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this.initialTime = timeStarted ?? new Date();
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/** @type {boolean} True if the model supports reasoning, but hides the reasoning output */
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this.#isHidden = isHiddenReasoningModel();
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this.#isHiddenReasoningModel = isHiddenReasoningModel();
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// Cached DOM elements for reasoning
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/** @type {HTMLElement} Main message DOM element `.mes` */
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this.messageDom = null;
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/** @type {HTMLElement} Reasoning details DOM element `.mes_reasoning_details` */
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this.messageReasoningDetailsDom = null;
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/** @type {HTMLElement} Reasoning content DOM element `.mes_reasoning_content` */
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/** @type {HTMLElement} Reasoning content DOM element `.mes_reasoning` */
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this.messageReasoningContentDom = null;
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/** @type {HTMLElement} Reasoning header DOM element `.mes_reasoning_header` */
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/** @type {HTMLElement} Reasoning header DOM element `.mes_reasoning_header_title` */
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this.messageReasoningHeaderDom = null;
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}
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/**
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* Initializes the reasoning handler for a specific message.
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*
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* Can be used to update the DOM elements or read other reasoning states.
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* It will internally take the message-saved data and write the states back into the handler, as if during streaming of the message.
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* The state will always be either done/hidden or none.
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*
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* @param {number|JQuery<HTMLElement>|HTMLElement} messageIdOrElement - The message ID or the message element
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*/
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initHandleMessage(messageIdOrElement) {
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/** @type {HTMLElement} */
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const messageElement = typeof messageIdOrElement === 'number'
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? document.querySelector(`#chat [mesid="${messageIdOrElement}"]`)
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: messageIdOrElement instanceof HTMLElement
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? messageIdOrElement
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: $(messageIdOrElement)[0];
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const messageId = Number(messageElement.getAttribute('mesid'));
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if (isNaN(messageId)) return;
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const extra = chat[messageId]['extra'];
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if (extra.reasoning) {
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this.state = ReasoningState.Done;
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} else if (extra.reasoning_duration) {
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this.state = ReasoningState.Hidden;
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}
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this.reasoning = extra?.reasoning ?? '';
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if (this.state !== ReasoningState.None) {
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this.initialTime = new Date(chat[messageId].gen_started);
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this.startTime = this.initialTime;
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this.endTime = new Date(this.startTime.getTime() + (extra?.reasoning_duration ?? 0));
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}
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// Prefill main dom element, as message might not have been rendered yet
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this.messageDom = messageElement;
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this.updateDom(messageId);
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}
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/**
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* Gets the duration of the reasoning in milliseconds.
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* @returns {number|null} The duration in milliseconds, or null if the start or end time is not set.
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*
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* @returns {number?} The duration in milliseconds, or null if the start or end time is not set
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*/
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getDuration() {
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if (this.startTime && this.endTime) {
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@ -223,10 +230,118 @@ export class ReasoningHandler {
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}
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/**
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* Finds and caches reasoning-related DOM elements for the given message.
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* @param {number} messageId The message ID
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* Updates the reasoning text/string for a message.
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*
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* @param {number} messageId - The ID of the message to update
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* @param {string?} [reasoning=null] - The reasoning text to update - If null, uses the current reasoning
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* @param {Object} [options={}] - Optional arguments
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* @param {boolean} [options.persist=false] - Whether to persist the reasoning to the message object
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* @returns {boolean} - Returns true if the reasoning was changed, otherwise false
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*/
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checkDomElements(messageId) {
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updateReasoning(messageId, reasoning = null, { persist = false } = {}) {
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reasoning = reasoning ?? this.reasoning;
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const reasoningChanged = this.reasoning !== reasoning;
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this.reasoning = getRegexedString(reasoning ?? '', regex_placement.REASONING);
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if (persist) {
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// Ensure the chat extra exists
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if (!chat[messageId]['extra']) {
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chat[messageId]['extra'] = {};
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}
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// Build and save the reasoning data to message extras
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const extra = chat[messageId]['extra'];
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extra['reasoning'] = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
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extra['reasoning_duration'] = this.getDuration();
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}
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return reasoningChanged;
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}
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/**
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* Handles processing of reasoning for a message.
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*
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* This is usually called by the message processor when a message is changed.
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*
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* @param {number} messageId - The ID of the message to process
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* @param {boolean} mesChanged - Whether the message has changed
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* @returns {Promise<void>}
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*/
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async process(messageId, mesChanged) {
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if (!this.reasoning && !this.#isHiddenReasoningModel) return;
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// Ensure reasoning string is updated and regexes are applied correctly
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const reasoningChanged = this.updateReasoning(messageId, null, { persist: true });
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if ((this.#isHiddenReasoningModel || reasoningChanged) && this.state === ReasoningState.None) {
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this.state = ReasoningState.Thinking;
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this.startTime = this.initialTime;
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}
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if ((this.#isHiddenReasoningModel || !reasoningChanged) && mesChanged && this.state === ReasoningState.Thinking) {
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this.endTime = new Date();
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await this.finish(messageId);
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}
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}
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/**
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* Completes the reasoning process for a message.
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*
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* Records the finish time if it was not set during streaming and updates the reasoning state.
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* Emits an event to signal the completion of reasoning and updates the DOM elements accordingly.
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*
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* @param {number} messageId - The ID of the message to complete reasoning for
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* @returns {Promise<void>}
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*/
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async finish(messageId) {
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if (this.state === ReasoningState.None) return;
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// Make sure the finish time is recorded if a reasoning was in process and it wasn't ended correctly during streaming
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if (this.startTime !== null && this.endTime === null) {
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this.endTime = new Date();
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}
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if (this.state === ReasoningState.Thinking) {
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this.state = this.#isHiddenReasoningModel ? ReasoningState.Hidden : ReasoningState.Done;
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this.updateReasoning(messageId, null, { persist: true });
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await eventSource.emit(event_types.STREAM_REASONING_DONE, this.reasoning, this.getDuration(), messageId, this.state);
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}
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this.updateDom(messageId);
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}
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/**
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* Updates the reasoning UI elements for a message.
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*
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* Toggles the CSS class, updates states, reasoning message, and duration.
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*
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* @param {number} messageId - The ID of the message to update
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*/
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updateDom(messageId) {
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this.#checkDomElements(messageId);
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// Main CSS class to show this message includes reasoning
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this.messageDom.classList.toggle('reasoning', this.state !== ReasoningState.None);
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// Update states to the relevant DOM elements
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this.messageDom.dataset.state = this.state !== ReasoningState.None ? this.state : null;
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this.messageReasoningDetailsDom.dataset.state = this.state;
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// Update the reasoning message
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const reasoning = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
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const displayReasoning = messageFormatting(reasoning, '', false, false, messageId, {}, true);
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this.messageReasoningContentDom.innerHTML = displayReasoning;
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// Update the reasoning duration in the UI
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this.#updateReasoningTimeUI();
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}
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/**
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* Finds and caches reasoning-related DOM elements for the given message.
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*
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* @param {number} messageId - The ID of the message to cache the DOM elements for
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*/
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#checkDomElements(messageId) {
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// Make sure we reset dom elements if we are checking for a different message (shouldn't happen, but be sure)
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if (this.messageDom !== null && this.messageDom.getAttribute('mesid') !== messageId.toString()) {
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this.messageDom = null;
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@ -235,85 +350,37 @@ export class ReasoningHandler {
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// Cache the DOM elements once
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if (this.messageDom === null) {
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this.messageDom = document.querySelector(`#chat .mes[mesid="${messageId}"]`);
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if (this.messageDom === null) throw new Error('message dom does not exist');
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}
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if (this.messageReasoningDetailsDom === null) {
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this.messageReasoningDetailsDom = this.messageDom.querySelector('.mes_reasoning_details');
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}
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if (this.messageReasoningContentDom === null) {
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this.messageReasoningContentDom = this.messageDom.querySelector('.mes_reasoning');
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}
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if (this.messageReasoningHeaderDom === null) {
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this.messageReasoningHeaderDom = this.messageDom.querySelector('.mes_reasoning_header_title');
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// Update the DOM with the current reasoning state.
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this.messageDom.dataset.state = this.state;
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this.messageDom.classList.toggle('reasoning_hidden', this.#isHidden);
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}
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// Update main DOM state
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this.#updateDomState();
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}
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#updateDomState() {
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this.messageDom.dataset.state = this.state;
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this.messageDom.classList.toggle('reasoning_hidden', this.#isHidden);
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}
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updateReasoning(reasoning = null) {
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reasoning = reasoning ?? this.reasoning;
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this.reasoning = getRegexedString(reasoning ?? '', regex_placement.REASONING);
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}
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/**
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* Processes and updates reasoning info for the message.
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* @param {number} messageId - The ID of the message.
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* @param {boolean} mesChanged - True if the message text changed.
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* @param {Date} currentTime - The current time.
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*/
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async process(messageId, mesChanged, currentTime) {
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if (!this.reasoning && !this.#isHidden) return;
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this.updateReasoning();
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// Ensure the chat extra exists.
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if (!chat[messageId]['extra']) {
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chat[messageId]['extra'] = {};
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}
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const extra = chat[messageId]['extra'];
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const finalReasoning = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
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const reasoningChanged = extra['reasoning'] !== finalReasoning;
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extra['reasoning'] = finalReasoning;
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if ((this.#isHidden || reasoningChanged) && this.startTime === null) {
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this.startTime = this.initialTime;
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}
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if ((this.#isHidden || !reasoningChanged) && mesChanged && this.startTime !== null && this.endTime === null) {
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this.endTime = currentTime;
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await eventSource.emit(event_types.STREAM_REASONING_DONE, finalReasoning, () => this.getDuration());
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}
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await this.updateTime(messageId);
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if (this.messageReasoningContentDom instanceof HTMLElement) {
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const formattedReasoning = messageFormatting(finalReasoning, '', false, false, messageId, {}, true);
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this.messageReasoningContentDom.innerHTML = formattedReasoning;
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}
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if (this.messageDom instanceof HTMLElement) {
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this.messageDom.classList.add('reasoning');
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}
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}
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async finish(messageId) {
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// Make sure the finish time is recorded if a reasoning was in process and it wasn't ended correctly during streaming
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if (this.startTime !== null && this.endTime === null) {
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this.endTime = new Date();
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const finalReasoning = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
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await eventSource.emit(event_types.STREAM_REASONING_DONE, finalReasoning, () => this.getDuration());
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await this.updateTime(messageId);
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}
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}
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/**
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* Updates the reasoning duration in the UI.
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* @param {number} messageId - The ID of the message
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* @param {object} [options={}] - Optional argument
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* @param {boolean} [options.forceEnd=false] - If true, there will be no "Thinking..." when no duration exists
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* Updates the reasoning time display in the UI.
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*
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* Shows the duration in a human-readable format with a tooltip for exact seconds.
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* Displays "Thinking..." if still processing, or a generic message otherwise.
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*/
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async updateTime(messageId, { forceEnd = false } = {}) {
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#updateReasoningTimeUI() {
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const element = this.messageReasoningHeaderDom;
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const duration = this.getDuration();
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chat[messageId]['extra']['reasoning_duration'] = duration;
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updateReasoningUI(this.messageDom, this.reasoning, duration, { forceEnd });
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if (duration) {
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const durationStr = moment.duration(duration).locale(getCurrentLocale()).humanize({ s: 50, ss: 3 });
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const secondsStr = moment.duration(duration).asSeconds();
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element.innerHTML = t`Thought for <span title="${secondsStr} seconds">${durationStr}</span>`;
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} else if (this.state === ReasoningState.Thinking) {
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element.textContent = t`Thinking...`;
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} else {
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element.textContent = t`Thought for some time`;
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}
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}
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}
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