More coding on ReasoningHandler, fixing stuff

This commit is contained in:
Wolfsblvt
2025-02-09 05:17:56 +01:00
parent d8eeab0c00
commit 9697322f1e
2 changed files with 200 additions and 138 deletions

View File

@ -117,53 +117,20 @@ export function isHiddenReasoningModel() {
}
/**
* Updates the Reasoning UI.
* @param {number|JQuery<HTMLElement>|HTMLElement} messageIdOrElement The message ID or the message element.
* @param {string|null} [reasoning=null] The reasoning content.
* @param {number|null} [reasoningDuration=null] The duration of the reasoning in milliseconds.
* @param {object} [options={}] Options for the function.
* @param {boolean} [options.forceEnd=false] If true, there will be no "Thinking..." when no duration exists.
* Updates the Reasoning UI for a specific message
* @param {number|JQuery<HTMLElement>|HTMLElement} messageIdOrElement The message ID or the message element
*/
export function updateReasoningUI(messageIdOrElement, reasoning = null, reasoningDuration = null, { forceEnd = false } = {}) {
const messageElement = typeof messageIdOrElement === 'number'
? $(`#chat [mesid="${messageIdOrElement}"]`)
: $(messageIdOrElement);
const mesReasoningElement = messageElement.find('.mes_reasoning');
const mesReasoningHeaderTitle = messageElement.find('.mes_reasoning_header_title');
const mesId = Number(messageElement.attr('mesid'));
mesReasoningElement.html(messageFormatting(reasoning ?? '', '', false, false, mesId, {}, true));
const reasoningText = mesReasoningElement.text().trim();
const hasReasoningText = !!reasoningText;
const isReasoningHidden = (!!reasoningDuration && !hasReasoningText) || (!forceEnd && isHiddenReasoningModel());
const isReasoning = hasReasoningText || isReasoningHidden;
messageElement.toggleClass('reasoning', isReasoning);
messageElement.toggleClass('reasoning_hidden', isReasoningHidden);
updateReasoningTimeUI(mesReasoningHeaderTitle[0], reasoningDuration, { forceEnd });
export function updateReasoningUI(messageIdOrElement) {
const handler = new ReasoningHandler();
handler.initHandleMessage(messageIdOrElement);
}
/**
* Updates the Reasoning controls
* @param {HTMLElement} element The element to update
* @param {number?} duration The duration of the reasoning in milliseconds
* @param {object} [options={}] Options for the function
* @param {boolean} [options.forceEnd=false] If true, there will be no "Thinking..." when no duration exists
* Enum for representing the state of reasoning
* @enum {string}
* @readonly
*/
function updateReasoningTimeUI(element, duration, { forceEnd = false } = {}) {
if (duration) {
const durationStr = moment.duration(duration).locale(getCurrentLocale()).humanize({ s: 50, ss: 3 });
const secondsStr = moment.duration(duration).asSeconds();
element.innerHTML = t`Thought for <span title="${secondsStr} seconds">${durationStr}</span>`;
} else if (forceEnd) {
element.textContent = t`Thought for some time`;
} else {
element.textContent = t`Thinking...`;
}
}
/** @enum {string} */
export const ReasoningState = {
None: 'none',
Thinking: 'thinking',
@ -173,16 +140,15 @@ export const ReasoningState = {
/**
* Handles reasoning-specific logic and DOM updates for messages.
* Used inside the @see {StreamingProcessor}
* This class is used inside the {@link StreamingProcessor} to manage reasoning states and UI updates.
*/
export class ReasoningHandler {
#isHidden;
#isHiddenReasoningModel;
/**
* @param {string} type - The streaming type
* @param {Date} timeStarted - When the generation started
* @param {Date?} [timeStarted=null] - When the generation started
*/
constructor(type, timeStarted) {
constructor(timeStarted = null) {
/** @type {ReasoningState} The current state of the reasoning process */
this.state = ReasoningState.None;
/** @type {string} The reasoning output */
@ -192,28 +158,69 @@ export class ReasoningHandler {
/** @type {Date} When the reasoning ended */
this.endTime = null;
/** @type {string} Generation type (normal, continue, impersonation, etc) */
this.type = type;
/** @type {Date} Initial starting time of the generation */
this.initialTime = timeStarted;
this.initialTime = timeStarted ?? new Date();
/** @type {boolean} True if the model supports reasoning, but hides the reasoning output */
this.#isHidden = isHiddenReasoningModel();
this.#isHiddenReasoningModel = isHiddenReasoningModel();
// Cached DOM elements for reasoning
/** @type {HTMLElement} Main message DOM element `.mes` */
this.messageDom = null;
/** @type {HTMLElement} Reasoning details DOM element `.mes_reasoning_details` */
this.messageReasoningDetailsDom = null;
/** @type {HTMLElement} Reasoning content DOM element `.mes_reasoning_content` */
/** @type {HTMLElement} Reasoning content DOM element `.mes_reasoning` */
this.messageReasoningContentDom = null;
/** @type {HTMLElement} Reasoning header DOM element `.mes_reasoning_header` */
/** @type {HTMLElement} Reasoning header DOM element `.mes_reasoning_header_title` */
this.messageReasoningHeaderDom = null;
}
/**
* Initializes the reasoning handler for a specific message.
*
* Can be used to update the DOM elements or read other reasoning states.
* It will internally take the message-saved data and write the states back into the handler, as if during streaming of the message.
* The state will always be either done/hidden or none.
*
* @param {number|JQuery<HTMLElement>|HTMLElement} messageIdOrElement - The message ID or the message element
*/
initHandleMessage(messageIdOrElement) {
/** @type {HTMLElement} */
const messageElement = typeof messageIdOrElement === 'number'
? document.querySelector(`#chat [mesid="${messageIdOrElement}"]`)
: messageIdOrElement instanceof HTMLElement
? messageIdOrElement
: $(messageIdOrElement)[0];
const messageId = Number(messageElement.getAttribute('mesid'));
if (isNaN(messageId)) return;
const extra = chat[messageId]['extra'];
if (extra.reasoning) {
this.state = ReasoningState.Done;
} else if (extra.reasoning_duration) {
this.state = ReasoningState.Hidden;
}
this.reasoning = extra?.reasoning ?? '';
if (this.state !== ReasoningState.None) {
this.initialTime = new Date(chat[messageId].gen_started);
this.startTime = this.initialTime;
this.endTime = new Date(this.startTime.getTime() + (extra?.reasoning_duration ?? 0));
}
// Prefill main dom element, as message might not have been rendered yet
this.messageDom = messageElement;
this.updateDom(messageId);
}
/**
* Gets the duration of the reasoning in milliseconds.
* @returns {number|null} The duration in milliseconds, or null if the start or end time is not set.
*
* @returns {number?} The duration in milliseconds, or null if the start or end time is not set
*/
getDuration() {
if (this.startTime && this.endTime) {
@ -223,10 +230,118 @@ export class ReasoningHandler {
}
/**
* Finds and caches reasoning-related DOM elements for the given message.
* @param {number} messageId The message ID
* Updates the reasoning text/string for a message.
*
* @param {number} messageId - The ID of the message to update
* @param {string?} [reasoning=null] - The reasoning text to update - If null, uses the current reasoning
* @param {Object} [options={}] - Optional arguments
* @param {boolean} [options.persist=false] - Whether to persist the reasoning to the message object
* @returns {boolean} - Returns true if the reasoning was changed, otherwise false
*/
checkDomElements(messageId) {
updateReasoning(messageId, reasoning = null, { persist = false } = {}) {
reasoning = reasoning ?? this.reasoning;
const reasoningChanged = this.reasoning !== reasoning;
this.reasoning = getRegexedString(reasoning ?? '', regex_placement.REASONING);
if (persist) {
// Ensure the chat extra exists
if (!chat[messageId]['extra']) {
chat[messageId]['extra'] = {};
}
// Build and save the reasoning data to message extras
const extra = chat[messageId]['extra'];
extra['reasoning'] = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
extra['reasoning_duration'] = this.getDuration();
}
return reasoningChanged;
}
/**
* Handles processing of reasoning for a message.
*
* This is usually called by the message processor when a message is changed.
*
* @param {number} messageId - The ID of the message to process
* @param {boolean} mesChanged - Whether the message has changed
* @returns {Promise<void>}
*/
async process(messageId, mesChanged) {
if (!this.reasoning && !this.#isHiddenReasoningModel) return;
// Ensure reasoning string is updated and regexes are applied correctly
const reasoningChanged = this.updateReasoning(messageId, null, { persist: true });
if ((this.#isHiddenReasoningModel || reasoningChanged) && this.state === ReasoningState.None) {
this.state = ReasoningState.Thinking;
this.startTime = this.initialTime;
}
if ((this.#isHiddenReasoningModel || !reasoningChanged) && mesChanged && this.state === ReasoningState.Thinking) {
this.endTime = new Date();
await this.finish(messageId);
}
}
/**
* Completes the reasoning process for a message.
*
* Records the finish time if it was not set during streaming and updates the reasoning state.
* Emits an event to signal the completion of reasoning and updates the DOM elements accordingly.
*
* @param {number} messageId - The ID of the message to complete reasoning for
* @returns {Promise<void>}
*/
async finish(messageId) {
if (this.state === ReasoningState.None) return;
// Make sure the finish time is recorded if a reasoning was in process and it wasn't ended correctly during streaming
if (this.startTime !== null && this.endTime === null) {
this.endTime = new Date();
}
if (this.state === ReasoningState.Thinking) {
this.state = this.#isHiddenReasoningModel ? ReasoningState.Hidden : ReasoningState.Done;
this.updateReasoning(messageId, null, { persist: true });
await eventSource.emit(event_types.STREAM_REASONING_DONE, this.reasoning, this.getDuration(), messageId, this.state);
}
this.updateDom(messageId);
}
/**
* Updates the reasoning UI elements for a message.
*
* Toggles the CSS class, updates states, reasoning message, and duration.
*
* @param {number} messageId - The ID of the message to update
*/
updateDom(messageId) {
this.#checkDomElements(messageId);
// Main CSS class to show this message includes reasoning
this.messageDom.classList.toggle('reasoning', this.state !== ReasoningState.None);
// Update states to the relevant DOM elements
this.messageDom.dataset.state = this.state !== ReasoningState.None ? this.state : null;
this.messageReasoningDetailsDom.dataset.state = this.state;
// Update the reasoning message
const reasoning = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
const displayReasoning = messageFormatting(reasoning, '', false, false, messageId, {}, true);
this.messageReasoningContentDom.innerHTML = displayReasoning;
// Update the reasoning duration in the UI
this.#updateReasoningTimeUI();
}
/**
* Finds and caches reasoning-related DOM elements for the given message.
*
* @param {number} messageId - The ID of the message to cache the DOM elements for
*/
#checkDomElements(messageId) {
// Make sure we reset dom elements if we are checking for a different message (shouldn't happen, but be sure)
if (this.messageDom !== null && this.messageDom.getAttribute('mesid') !== messageId.toString()) {
this.messageDom = null;
@ -235,85 +350,37 @@ export class ReasoningHandler {
// Cache the DOM elements once
if (this.messageDom === null) {
this.messageDom = document.querySelector(`#chat .mes[mesid="${messageId}"]`);
if (this.messageDom === null) throw new Error('message dom does not exist');
}
if (this.messageReasoningDetailsDom === null) {
this.messageReasoningDetailsDom = this.messageDom.querySelector('.mes_reasoning_details');
}
if (this.messageReasoningContentDom === null) {
this.messageReasoningContentDom = this.messageDom.querySelector('.mes_reasoning');
}
if (this.messageReasoningHeaderDom === null) {
this.messageReasoningHeaderDom = this.messageDom.querySelector('.mes_reasoning_header_title');
// Update the DOM with the current reasoning state.
this.messageDom.dataset.state = this.state;
this.messageDom.classList.toggle('reasoning_hidden', this.#isHidden);
}
// Update main DOM state
this.#updateDomState();
}
#updateDomState() {
this.messageDom.dataset.state = this.state;
this.messageDom.classList.toggle('reasoning_hidden', this.#isHidden);
}
updateReasoning(reasoning = null) {
reasoning = reasoning ?? this.reasoning;
this.reasoning = getRegexedString(reasoning ?? '', regex_placement.REASONING);
}
/**
* Processes and updates reasoning info for the message.
* @param {number} messageId - The ID of the message.
* @param {boolean} mesChanged - True if the message text changed.
* @param {Date} currentTime - The current time.
*/
async process(messageId, mesChanged, currentTime) {
if (!this.reasoning && !this.#isHidden) return;
this.updateReasoning();
// Ensure the chat extra exists.
if (!chat[messageId]['extra']) {
chat[messageId]['extra'] = {};
}
const extra = chat[messageId]['extra'];
const finalReasoning = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
const reasoningChanged = extra['reasoning'] !== finalReasoning;
extra['reasoning'] = finalReasoning;
if ((this.#isHidden || reasoningChanged) && this.startTime === null) {
this.startTime = this.initialTime;
}
if ((this.#isHidden || !reasoningChanged) && mesChanged && this.startTime !== null && this.endTime === null) {
this.endTime = currentTime;
await eventSource.emit(event_types.STREAM_REASONING_DONE, finalReasoning, () => this.getDuration());
}
await this.updateTime(messageId);
if (this.messageReasoningContentDom instanceof HTMLElement) {
const formattedReasoning = messageFormatting(finalReasoning, '', false, false, messageId, {}, true);
this.messageReasoningContentDom.innerHTML = formattedReasoning;
}
if (this.messageDom instanceof HTMLElement) {
this.messageDom.classList.add('reasoning');
}
}
async finish(messageId) {
// Make sure the finish time is recorded if a reasoning was in process and it wasn't ended correctly during streaming
if (this.startTime !== null && this.endTime === null) {
this.endTime = new Date();
const finalReasoning = power_user.trim_spaces ? this.reasoning.trim() : this.reasoning;
await eventSource.emit(event_types.STREAM_REASONING_DONE, finalReasoning, () => this.getDuration());
await this.updateTime(messageId);
}
}
/**
* Updates the reasoning duration in the UI.
* @param {number} messageId - The ID of the message
* @param {object} [options={}] - Optional argument
* @param {boolean} [options.forceEnd=false] - If true, there will be no "Thinking..." when no duration exists
* Updates the reasoning time display in the UI.
*
* Shows the duration in a human-readable format with a tooltip for exact seconds.
* Displays "Thinking..." if still processing, or a generic message otherwise.
*/
async updateTime(messageId, { forceEnd = false } = {}) {
#updateReasoningTimeUI() {
const element = this.messageReasoningHeaderDom;
const duration = this.getDuration();
chat[messageId]['extra']['reasoning_duration'] = duration;
updateReasoningUI(this.messageDom, this.reasoning, duration, { forceEnd });
if (duration) {
const durationStr = moment.duration(duration).locale(getCurrentLocale()).humanize({ s: 50, ss: 3 });
const secondsStr = moment.duration(duration).asSeconds();
element.innerHTML = t`Thought for <span title="${secondsStr} seconds">${durationStr}</span>`;
} else if (this.state === ReasoningState.Thinking) {
element.textContent = t`Thinking...`;
} else {
element.textContent = t`Thought for some time`;
}
}
}