reverse compatibility for old random method

This commit is contained in:
RossAscends
2023-11-26 03:08:03 +09:00
parent 7264e3fe83
commit 9645034b09

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@ -2121,22 +2121,34 @@ function getTimeSinceLastMessage() {
} }
function randomReplace(input, emptyListPlaceholder = '') { function randomReplace(input, emptyListPlaceholder = '') {
const randomPattern = /{{random[ : ]([^}]+)}}/gi; const randomPatternNew = /{{random\s?::\s?([^}]+)}}/gi;
const randomPatternOld = /{{random\s?:\s?([^}]+)}}/gi;
return input.replace(randomPattern, (match, listString) => { if (randomPatternNew.test(input)) {
return input.replace(randomPatternNew, (match, listString) => {
//split on double colons instead of commas to allow for commas inside random items //split on double colons instead of commas to allow for commas inside random items
const list = listString.split('::').filter(item => item.length > 0); const list = listString.split('::').filter(item => item.length > 0);
if (list.length === 0) { if (list.length === 0) {
return emptyListPlaceholder; return emptyListPlaceholder;
} }
var rng = new Math.seedrandom('added entropy.', { entropy: true }); var rng = new Math.seedrandom('added entropy.', { entropy: true });
const randomIndex = Math.floor(rng() * list.length); const randomIndex = Math.floor(rng() * list.length);
//const randomIndex = Math.floor(Math.random() * list.length);
//trim() at the end to allow for empty random values //trim() at the end to allow for empty random values
return list[randomIndex].trim(); return list[randomIndex].trim();
}); });
} else if (randomPatternOld.test(input)) {
return input.replace(randomPatternOld, (match, listString) => {
const list = listString.split(',').map(item => item.trim()).filter(item => item.length > 0);
if (list.length === 0) {
return emptyListPlaceholder;
}
var rng = new Math.seedrandom('added entropy.', { entropy: true });
const randomIndex = Math.floor(rng() * list.length);
return list[randomIndex];
});
} else {
return input
}
} }
function diceRollReplace(input, invalidRollPlaceholder = '') { function diceRollReplace(input, invalidRollPlaceholder = '') {