reverse compatibility for old random method
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@ -2121,22 +2121,34 @@ function getTimeSinceLastMessage() {
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}
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function randomReplace(input, emptyListPlaceholder = '') {
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const randomPattern = /{{random[ : ]([^}]+)}}/gi;
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const randomPatternNew = /{{random\s?::\s?([^}]+)}}/gi;
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const randomPatternOld = /{{random\s?:\s?([^}]+)}}/gi;
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return input.replace(randomPattern, (match, listString) => {
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//split on double colons instead of commas to allow for commas inside random items
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const list = listString.split('::').filter(item => item.length > 0);
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if (list.length === 0) {
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return emptyListPlaceholder;
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}
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var rng = new Math.seedrandom('added entropy.', { entropy: true });
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const randomIndex = Math.floor(rng() * list.length);
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//const randomIndex = Math.floor(Math.random() * list.length);
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//trim() at the end to allow for empty random values
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return list[randomIndex].trim();
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});
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if (randomPatternNew.test(input)) {
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return input.replace(randomPatternNew, (match, listString) => {
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//split on double colons instead of commas to allow for commas inside random items
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const list = listString.split('::').filter(item => item.length > 0);
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if (list.length === 0) {
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return emptyListPlaceholder;
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}
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var rng = new Math.seedrandom('added entropy.', { entropy: true });
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const randomIndex = Math.floor(rng() * list.length);
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//trim() at the end to allow for empty random values
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return list[randomIndex].trim();
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});
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} else if (randomPatternOld.test(input)) {
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return input.replace(randomPatternOld, (match, listString) => {
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const list = listString.split(',').map(item => item.trim()).filter(item => item.length > 0);
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if (list.length === 0) {
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return emptyListPlaceholder;
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}
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var rng = new Math.seedrandom('added entropy.', { entropy: true });
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const randomIndex = Math.floor(rng() * list.length);
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return list[randomIndex];
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});
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} else {
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return input
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}
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}
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function diceRollReplace(input, invalidRollPlaceholder = '') {
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@ -8563,7 +8575,7 @@ jQuery(async function () {
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if (this_chid !== undefined || selected_group) {
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// Previously system messages we're allowed to be edited
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/*const message = $(this).closest(".mes");
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if (message.data("isSystem")) {
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return;
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}*/
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