enable talkinghead's talking animation while the LLM is streaming
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39c485ab25
commit
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@ -10,6 +10,7 @@ export { MODULE_NAME };
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const MODULE_NAME = 'expressions';
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const UPDATE_INTERVAL = 2000;
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const STREAMING_UPDATE_INTERVAL = 6000;
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const TALKINGCHECK_UPDATE_INTERVAL = 250;
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const FALLBACK_EXPRESSION = 'joy';
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const DEFAULT_EXPRESSIONS = [
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'talkinghead',
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@ -46,6 +47,8 @@ const DEFAULT_EXPRESSIONS = [
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let expressionsList = null;
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let lastCharacter = undefined;
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let lastMessage = null;
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let lastTalkingState = false;
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let lastTalkingStateMessage = null; // last message as seen by `updateTalkingState` (tracked separately, different timer)
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let spriteCache = {};
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let inApiCall = false;
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let lastServerResponseTime = 0;
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@ -623,6 +626,62 @@ async function moduleWorker() {
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}
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}
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/**
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* Starts/stops talkinghead talking animation.
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*
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* Talking starts only when all the following conditions are met:
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* - The LLM is currently streaming its output.
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* - The AI's current last message is non-empty, and also not just '...' (as produced by a swipe).
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* - The AI's current last message has changed from what we saw during the previous call.
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*
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* In all other cases, talking stops.
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*
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* A talkinghead API call is made only when the talking state changes.
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*/
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async function updateTalkingState() {
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const context = getContext();
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const currentLastMessage = getLastCharacterMessage();
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try {
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// TODO: Not sure if we need also "&& !context.groupId" here - the classify check in `moduleWorker`
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// (that similarly checks the streaming processor state) does that for some reason.
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// Talkinghead isn't currently designed to work with groups.
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if (isTalkingHeadEnabled()) {
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const lastMessageChanged = !((lastCharacter === context.characterId || lastCharacter === context.groupId)
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&& lastTalkingStateMessage === currentLastMessage.mes);
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const url = new URL(getApiUrl());
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let newTalkingState;
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if (context.streamingProcessor && !context.streamingProcessor.isFinished &&
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currentLastMessage.mes.length !== 0 && currentLastMessage.mes !== '...' && lastMessageChanged) {
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url.pathname = '/api/talkinghead/start_talking';
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newTalkingState = true;
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} else {
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url.pathname = '/api/talkinghead/stop_talking';
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newTalkingState = false;
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}
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try {
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// Call the talkinghead API only if the talking state changed.
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if (newTalkingState !== lastTalkingState) {
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console.debug(`updateTalkingState: calling ${url.pathname}`);
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await doExtrasFetch(url);
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}
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}
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catch (error) {
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// it's ok if not supported
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}
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finally {
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lastTalkingState = newTalkingState;
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}
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}
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}
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catch (error) {
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// console.log(error);
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}
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finally {
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lastTalkingStateMessage = currentLastMessage.mes;
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}
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}
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/**
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* Checks whether the current character has a talkinghead image available.
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* @returns {Promise<boolean>} True if the character has a talkinghead image available, false otherwise.
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@ -1513,6 +1572,11 @@ function setExpressionOverrideHtml(forceClear = false) {
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const updateFunction = wrapper.update.bind(wrapper);
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setInterval(updateFunction, UPDATE_INTERVAL);
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moduleWorker();
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// For setting the talkinghead talking animation on/off quickly enough for realtime use, we need another timer on a shorter schedule.
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const wrapper_talkingstate = new ModuleWorkerWrapper(updateTalkingState);
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const updateTalkingStateFunction = wrapper_talkingstate.update.bind(wrapper_talkingstate);
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setInterval(updateTalkingStateFunction, TALKINGCHECK_UPDATE_INTERVAL);
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updateTalkingState();
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dragElement($('#expression-holder'));
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eventSource.on(event_types.CHAT_CHANGED, () => {
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// character changed
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