WI entries with world name obj format
- Changed format of WI entry objects for debugging purposes. Moved the world name right after uid, so it looks better in debugger
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@ -3445,7 +3445,7 @@ async function getCharacterLore() {
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}
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const data = await loadWorldInfoData(worldName);
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const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]).map(x => ({ ...x, world: worldName })) : [];
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const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]).map(({ uid, ...rest }) => ({ uid, world: worldName, ...rest })) : [];
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entries = entries.concat(newEntries);
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if (!newEntries.length) {
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@ -3465,7 +3465,7 @@ async function getGlobalLore() {
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let entries = [];
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for (const worldName of selected_world_info) {
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const data = await loadWorldInfoData(worldName);
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const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]).map(x => ({ ...x, world: worldName })) : [];
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const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]).map(({ uid, ...rest }) => ({ uid, world: worldName, ...rest })) : [];
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entries = entries.concat(newEntries);
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}
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@ -3487,7 +3487,7 @@ async function getChatLore() {
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}
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const data = await loadWorldInfoData(chatWorld);
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const newEntries = data ? Object.keys(data.entries).map((x) => data.entries[x]).map(x => ({ ...x, world: chatWorld })) : [];
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const entries = data ? Object.keys(data.entries).map((x) => data.entries[x]).map(({ uid, ...rest }) => ({ uid, world: chatWorld, ...rest })) : [];
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console.debug(`[WI] Chat lore has ${entries.length} entries`, [chatWorld]);
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