Change min activation scan to full increased range
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@ -170,7 +170,7 @@ class WorldInfoBuffer {
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#skew = 0;
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#skew = 0;
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/**
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/**
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* @type {number} The starting depth of the global scan depth. Incremented by "min activations" feature to not repeat scans. When > 0 it means a complete scan was done up to #startDepth already, and `advanceScanPosition` was called.
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* @type {number} The starting depth of the global scan depth.
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*/
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*/
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#startDepth = 0;
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#startDepth = 0;
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@ -310,10 +310,9 @@ class WorldInfoBuffer {
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}
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}
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/**
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/**
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* Increments skew and sets startDepth to previous depth.
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* Increments skew to advance the scan range.
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*/
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*/
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advanceScanPosition() {
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advanceScan() {
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this.#startDepth = this.getDepth();
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this.#skew++;
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this.#skew++;
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}
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}
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@ -3885,7 +3884,7 @@ async function checkWorldInfo(chat, maxContext, isDryRun) {
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if (!over_max) {
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if (!over_max) {
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console.debug(`[WI] Min activations not reached (${allActivatedEntries.size}/${world_info_min_activations}), advancing depth to ${buffer.getDepth() + 1} and checking again`);
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console.debug(`[WI] Min activations not reached (${allActivatedEntries.size}/${world_info_min_activations}), advancing depth to ${buffer.getDepth() + 1} and checking again`);
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nextScanState = scan_state.MIN_ACTIVATIONS; // loop
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nextScanState = scan_state.MIN_ACTIVATIONS; // loop
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buffer.advanceScanPosition();
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buffer.advanceScan();
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} else {
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} else {
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console.debug(`[WI] Min activations not reached (${allActivatedEntries.size}/${world_info_min_activations}), but reached on of depth. Stopping`);
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console.debug(`[WI] Min activations not reached (${allActivatedEntries.size}/${world_info_min_activations}), but reached on of depth. Stopping`);
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}
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}
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