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Idle Response / Continuous Generation (#1132)
* Initial idle stuff * Much closer, can now quietly send as user to get a char response. * Tweaks * Better, reset the count of getting a message back, don't send while prompt is waiting. * Allow selecting who is being prompted * Comments and cleaup * Remove char name for the moment (needs something here probably) * Add random time period and "Always add character's name to prompt" respect * Tooltips * Load/unload listeners * Reduce log spam * Add inline prompt inclusion * Add full loud prompting * Comments * Fix instruct newline (I think) * Don't reset count on continue * add quietToLoud for script.js * add quietToLoud for slashcommands.js * Keep instruct directives * Removed some logging, don't do the Novel formatting if Q2L * Logspam begone. * Removed a bit more logging * Add alignment style * Reformat files. Add comments * Reorder extensions * Fix repeat logic to prompt once then only repeat the number specified * Make repeat count more clear --------- Co-authored-by: RossAscends <124905043+RossAscends@users.noreply.github.com> Co-authored-by: Cohee <18619528+Cohee1207@users.noreply.github.com>
This commit is contained in:
320
public/scripts/extensions/idle/index.js
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320
public/scripts/extensions/idle/index.js
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import {
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saveSettingsDebounced,
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substituteParams
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} from "../../../script.js";
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import { debounce } from "../../utils.js";
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import { promptQuietForLoudResponse, sendMessageAs, sendNarratorMessage } from "../../slash-commands.js";
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import { extension_settings, getContext, renderExtensionTemplate } from "../../extensions.js";
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const extensionName = "idle";
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let idleTimer = null;
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let repeatCount = 0;
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let defaultSettings = {
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enabled: false,
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timer: 120,
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prompts: [
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"*stands silently, looking deep in thought*",
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"*pauses, eyes wandering over the surroundings*",
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"*hesitates, appearing lost for a moment*",
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"*takes a deep breath, collecting their thoughts*",
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"*gazes into the distance, seemingly distracted*",
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"*remains still, absorbing the ambiance*",
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"*lingers in silence, a contemplative look on their face*",
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"*stops, fingers brushing against an old memory*",
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"*seems to drift into a momentary daydream*",
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"*waits quietly, allowing the weight of the moment to settle*",
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],
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useContinuation: true,
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repeats: 2, // 0 = infinite
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sendAs: "user",
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randomTime: false,
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timeMin: 60,
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includePrompt: false,
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};
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//TODO: Can we make this a generic function?
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/**
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* Load the extension settings and set defaults if they don't exist.
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*/
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async function loadSettings() {
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if (!extension_settings.idle) {
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console.log("Creating extension_settings.idle");
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extension_settings.idle = {};
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}
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for (const [key, value] of Object.entries(defaultSettings)) {
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if (!extension_settings.idle.hasOwnProperty(key)) {
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console.log(`Setting default for: ${key}`);
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extension_settings.idle[key] = value;
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}
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}
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populateUIWithSettings();
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}
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//TODO: Can we make this a generic function too?
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/**
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* Populate the UI components with values from the extension settings.
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*/
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function populateUIWithSettings() {
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$("#idle_timer").val(extension_settings.idle.timer).trigger("input");
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$("#idle_prompts").val(extension_settings.idle.prompts.join("\n")).trigger("input");
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$("#idle_use_continuation").prop("checked", extension_settings.idle.useContinuation).trigger("input");
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$("#idle_enabled").prop("checked", extension_settings.idle.enabled).trigger("input");
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$("#idle_repeats").val(extension_settings.idle.repeats).trigger("input");
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$("#idle_sendAs").val(extension_settings.idle.sendAs).trigger("input");
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$("#idle_random_time").prop("checked", extension_settings.idle.randomTime).trigger("input");
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$("#idle_timer_min").val(extension_settings.idle.timerMin).trigger("input");
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$("#idle_include_prompt").prop("checked", extension_settings.idle.includePrompt).trigger("input");
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}
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/**
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* Reset the idle timer based on the extension settings and context.
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*/
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function resetIdleTimer() {
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console.debug("Resetting idle timer");
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if (idleTimer) clearTimeout(idleTimer);
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let context = getContext();
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if (!context.characterId && !context.groupID) return;
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if (!extension_settings.idle.enabled) return;
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if (extension_settings.idle.randomTime) {
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// ensure these are ints
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let min = extension_settings.idle.timerMin;
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let max = extension_settings.idle.timer;
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min = parseInt(min);
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max = parseInt(max);
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let randomTime = (Math.random() * (max - min + 1)) + min;
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idleTimer = setTimeout(sendIdlePrompt, 1000 * randomTime);
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} else {
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idleTimer = setTimeout(sendIdlePrompt, 1000 * extension_settings.idle.timer);
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}
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}
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/**
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* Send a random idle prompt to the AI based on the extension settings.
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* Checks conditions like if the extension is enabled and repeat conditions.
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*/
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async function sendIdlePrompt() {
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if (!extension_settings.idle.enabled) return;
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// Check repeat conditions and waiting for a response
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if (repeatCount >= extension_settings.idle.repeats || $('#mes_stop').is(':visible')) {
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//console.debug("Not sending idle prompt due to repeat conditions or waiting for a response.");
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resetIdleTimer();
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return;
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}
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const randomPrompt = extension_settings.idle.prompts[
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Math.floor(Math.random() * extension_settings.idle.prompts.length)
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];
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sendPrompt(randomPrompt);
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repeatCount++;
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resetIdleTimer();
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}
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/**
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* Add our prompt to the chat and then send the chat to the backend.
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* @param {string} sendAs - The type of message to send. "user", "char", or "sys".
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* @param {string} prompt - The prompt text to send to the AI.
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*/
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function sendLoud(sendAs, prompt) {
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if (sendAs === "user") {
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prompt = substituteParams(prompt);
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$("#send_textarea").val(prompt);
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// Set the focus back to the textarea
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$("#send_textarea").focus();
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$("#send_but").trigger('click');
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} else if (sendAs === "char") {
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sendMessageAs("", `${getContext().name2}\n${prompt}`);
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promptQuietForLoudResponse(sendAs, "");
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} else if (sendAs === "sys") {
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sendNarratorMessage("", prompt);
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promptQuietForLoudResponse(sendAs, "");
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}
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else {
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console.error(`Unknown sendAs value: ${sendAs}`);
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}
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}
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/**
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* Send the provided prompt to the AI. Determines method based on continuation setting.
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* @param {string} prompt - The prompt text to send to the AI.
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*/
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function sendPrompt(prompt) {
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clearTimeout(idleTimer);
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$("#send_textarea").off("input");
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if (extension_settings.idle.useContinuation) {
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$('#option_continue').trigger('click');
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console.debug("Sending idle prompt with continuation");
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} else {
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console.debug("Sending idle prompt");
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console.log(extension_settings.idle);
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if (extension_settings.idle.includePrompt) {
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sendLoud(extension_settings.idle.sendAs, prompt);
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}
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else {
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promptQuietForLoudResponse(extension_settings.idle.sendAs, prompt);
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}
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}
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}
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/**
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* Load the settings HTML and append to the designated area.
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*/
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async function loadSettingsHTML() {
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const settingsHtml = renderExtensionTemplate(extensionName, "dropdown");
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$("#extensions_settings2").append(settingsHtml);
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}
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/**
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* Update a specific setting based on user input.
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* @param {string} elementId - The HTML element ID tied to the setting.
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* @param {string} property - The property name in the settings object.
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* @param {boolean} [isCheckbox=false] - Whether the setting is a checkbox.
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*/
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function updateSetting(elementId, property, isCheckbox = false) {
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let value = $(`#${elementId}`).val();
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if (isCheckbox) {
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value = $(`#${elementId}`).prop('checked');
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}
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if (property === "prompts") {
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value = value.split("\n");
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}
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extension_settings.idle[property] = value;
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saveSettingsDebounced();
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}
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/**
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* Attach an input listener to a UI component to update the corresponding setting.
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* @param {string} elementId - The HTML element ID tied to the setting.
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* @param {string} property - The property name in the settings object.
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* @param {boolean} [isCheckbox=false] - Whether the setting is a checkbox.
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*/
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function attachUpdateListener(elementId, property, isCheckbox = false) {
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$(`#${elementId}`).on('input', debounce(() => {
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updateSetting(elementId, property, isCheckbox);
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}, 250));
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}
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/**
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* Handle the enabling or disabling of the idle extension.
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* Adds or removes the idle listeners based on the checkbox's state.
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*/
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function handleIdleEnabled() {
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if (!extension_settings.idle.enabled) {
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clearTimeout(idleTimer);
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removeIdleListeners();
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} else {
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resetIdleTimer();
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attachIdleListeners();
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}
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}
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/**
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* Setup input listeners for the various settings and actions related to the idle extension.
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*/
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function setupListeners() {
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const settingsToWatch = [
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['idle_timer', 'timer'],
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['idle_prompts', 'prompts'],
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['idle_use_continuation', 'useContinuation', true],
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['idle_enabled', 'enabled', true],
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['idle_repeats', 'repeats'],
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['idle_sendAs', 'sendAs'],
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['idle_random_time', 'randomTime', true],
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['idle_timer_min', 'timerMin'],
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['idle_include_prompt', 'includePrompt', true]
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];
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settingsToWatch.forEach(setting => {
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attachUpdateListener(...setting);
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});
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// Idleness listeners, could be made better
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$('#idle_enabled').on('input', debounce(handleIdleEnabled, 250));
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// Add the idle listeners initially if the idle feature is enabled
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if (extension_settings.idle.enabled) {
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attachIdleListeners();
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}
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//show/hide timer min parent div
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$('#idle_random_time').on('input', function () {
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if ($(this).prop('checked')) {
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$('#idle_timer_min').parent().show();
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} else {
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$('#idle_timer_min').parent().hide();
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}
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$('#idle_timer').trigger('input');
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});
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// if we're including the prompt, hide raw from the sendAs dropdown
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$('#idle_include_prompt').on('input', function () {
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if ($(this).prop('checked')) {
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$('#idle_sendAs option[value="raw"]').hide();
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} else {
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$('#idle_sendAs option[value="raw"]').show();
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}
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});
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//make sure timer min is less than timer
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$('#idle_timer').on('input', function () {
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if ($('#idle_random_time').prop('checked')) {
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if ($(this).val() < $('#idle_timer_min').val()) {
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$('#idle_timer_min').val($(this).val());
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$('#idle_timer_min').trigger('input');
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}
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}
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});
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}
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const debouncedActivityHandler = debounce((event) => {
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// Check if the event target (or any of its parents) has the id "option_continue"
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if ($(event.target).closest('#option_continue').length) {
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return; // Do not proceed if the click was on (or inside) an element with id "option_continue"
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}
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console.debug("Activity detected, resetting idle timer");
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resetIdleTimer();
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repeatCount = 0;
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}, 250);
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function attachIdleListeners() {
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$(document).on("click keypress", debouncedActivityHandler);
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document.addEventListener('keydown', debouncedActivityHandler);
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}
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/**
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* Remove idle-specific listeners.
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*/
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function removeIdleListeners() {
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$(document).off("click keypress", debouncedActivityHandler);
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document.removeEventListener('keydown', debouncedActivityHandler);
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}
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jQuery(async () => {
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await loadSettingsHTML();
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loadSettings();
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setupListeners();
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if (extension_settings.idle.enabled) {
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resetIdleTimer();
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}
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// once the doc is ready, check if random time is checked and hide/show timer min
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if ($('#idle_random_time').prop('checked')) {
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$('#idle_timer_min').parent().show();
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}
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});
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