97 lines
4.3 KiB
Markdown
97 lines
4.3 KiB
Markdown
* subdivision of the maps into subfolders, to make everything simpler and cleaner
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* added (basic) maps for each season
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* deleted the folders with the seasonal maps... I will add them again when I have completed all the maps
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* feb. 07, 2021 - update the main folder
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* created a test npc, which moves and with which you can interact (not while moving). Flare allows you to create only static NPCs, so I had to adopt alternative solutions
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* I am continuing to insert all the tiles of all the tilesets.... it's a big and tedious job, but it's progressing... in more I am adding also the tiles of the various animations, hand to hand that I find them
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* feb. 12, 2021 - update the main folder
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* changed the system that marks the hours (to be improved, currently does not work graphics due to a bug in the engine)
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* the game now starts inside the farmer's house
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* created the first teleport that leads to the farm (currently not the tilesetdef)
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* when the time arrives at 12.30 am the character is teleported to his bed (and should trigger a new day, but I have not yet implemented for technical problems)
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* feb. 13 2021 - update the main folder
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* updated the file /map/farm.txt and the file /tilesetdef/spring_outdoor.txt
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* feb. 15 2021 - update main folder
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* add /soundfx and /map/parallax folder
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* now the character can move on three maps (crossroads is not finished yet)
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* update the TO-DO.md file
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* I have updated the files to today's date: February 18, 2021
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* I managed to get the time and the days of the week to work correctly (when starting the game the first day is NOT shown because I still have to finish setting the icons correctly)
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* I uploaded a zipper file with flare and the game, so you only need to download the zipper file to try it, without having to download anything else (windows only) - the zipper file only weighs 29.1mb
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* feb. 20 2021 - update main folder
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* disabled all automatic saves: you only save when you go to sleep (even if it doesn't work perfectly)
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* finished the map crossroad.txt and started the map forest.txt
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* created the links between crossroad and forest and between forest and farm
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* if you download the .7z file, you must replace the files in the OpenValley folder with those found here
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* currently the days are bugged... I have to figure out what I did wrong
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* feb. 22, 2021 - update mail folder
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* fixed the days of the week bug and added dates and seasons (for now years will not be implemented)
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Alpha 0.01
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* added home screen
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* changed life bar and energy bar textures
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* added some background noises (birds and water)
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* added a couple of little music
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* added the 7 initial maps, at character creation (even if there are not all the maps yet)
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Alpha 0.02
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* continued to work on the file /maps/spring_forest.txt
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* expanded the file /tilesetdef/spring_outdoor.txt
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Alpha 0.03
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* updated the game to today's date March 12, 2021
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* completed the "secret woods" map and created some "hidden" passages
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* hidden the teleport icons for map change and enemy from the minimap
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Alpha 0.04
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* started again the creation of the maps, from scratch, using tilesets completely different from the originals. all to avoid copyright issues
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* cleaned up folders from unnecessary files
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* added a save point with popup message
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* added a kind of refrigerator where to put objects (for now it works very badly)
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Alpha 0.05
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* added the parallax for the day/night cycle that with the latest version of flare can be loaded via event
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* added lights to the windows of the farm that turn on and off at set times (will be implemented when I reimplement the hours)
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* added tools and money icons
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* added sounds to the farm map
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* Removed the ability to create alternative stash. The engine does not allow it
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* Started the creation of the village map |