OpenValley/changelog.md

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Alpha 0.08
* move repo to gitea.it
* the game start on sunday, first day of spring, at 06:00AM
* Removed the experience bar, which will be inserted in the skill menu, together with the other bars
* created and add 100 trees (trees change appearance according to season) and stumps, cuttable, to the farm map
* use tools now costs energy points
* all bridges in the maps, now, will be repaired (with logs and nails... for now this function is not implemented)
* added tabs, in the skill menu (for now they are only for testing)
* added images of logs and rocks breakable by the player
* added a file with the list of future "special" NPCs
* added the pickaxe and 100 rocks breakable with the pickaxe
* added the zip file of the currently used version of the engine, so you have everything in one place
* fixed the bug of the skill bars, with the new version of the engine
* added a single icon for the mouse cursor to fix a bug in the engine that did not make it "change" when a menu was open
* completed the bar of the first skill (foraging)
* added all the trunks breakable with the axe
* created 10 additional layers, in the map, under the character, to be able to arrange the edges of the grass properly
* removed the season in the name of the maps because I will try to put all the seasons in a single map, instead of making 4 identical ones, one per season
* changed the tile of the grass to be cut and animated (animation should be improved)
* added snow, rain and fog parallax images for the day/night cycle
* added tavern
* added the hours cycle, the days cycle, the dates cycle and the seasons cycle
* added the day and night cycle (for now without weather conditions)
* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
* added a cycle of 9999 years
* added some soundfx
* added 1456 grass tiles (farm map), actualy not activated
* added the first tile of cutable grass (without character animation)
* set the grass disappearing in winter
* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
* set the change of weather conditions that are activated every in-game 2 hours
* every time the character sleeps the time goes forward by 8 hours and the game save is turned on
* when the character sleeps a description of a dream will appear (random)
* started crossroad.txt map
Known BUGS
* when, while sleeping, you switch from one day to another, in the time menu the day changes after 7 seconds, instead of instantaneously (it is a known bug, because every event that changes the time, date, season and year is always updated every 7 seconds)
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Alpha 0.05
* added the parallax for the day/night cycle that with the latest version of flare can be loaded via event
* added lights to the windows of the farm that turn on and off at set times (will be implemented when I reimplement the hours)
* added tools and money icons
* added sounds to the farm map
* Removed the ability to create alternative stash. The engine does not allow it
* Started the creation of the village map
* the main character can cut trees, using only the axe tool, that drop wood (animations are still missing)
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Alpha 0.04
* started again the creation of the maps, from scratch, using tilesets completely different from the originals. all to avoid copyright issues
* cleaned up folders from unnecessary files
* added a save point with popup message
* added a kind of refrigerator where to put objects (for now it works very badly)
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Alpha 0.03
* updated the game to today's date March 12, 2021
* completed the "secret woods" map and created some "hidden" passages
* hidden the teleport icons for map change and enemy from the minimap
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Alpha 0.02
* continued to work on the file /maps/spring_forest.txt
* expanded the file /tilesetdef/spring_outdoor.txt
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Alpha 0.01
* added home screen
* changed life bar and energy bar textures
* added some background noises (birds and water)
* added a couple of little music
* added the 7 initial maps, at character creation (even if there are not all the maps yet)
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* feb. 22, 2021 - update mail folder
* fixed the days of the week bug and added dates and seasons (for now years will not be implemented)
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* feb. 20 2021 - update main folder
* disabled all automatic saves: you only save when you go to sleep (even if it doesn't work perfectly)
* finished the map crossroad.txt and started the map forest.txt
* created the links between crossroad and forest and between forest and farm
* if you download the .7z file, you must replace the files in the OpenValley folder with those found here
* currently the days are bugged... I have to figure out what I did wrong
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* I have updated the files to today's date: February 18, 2021
* I managed to get the time and the days of the week to work correctly (when starting the game the first day is NOT shown because I still have to finish setting the icons correctly)
* I uploaded a zipper file with flare and the game, so you only need to download the zipper file to try it, without having to download anything else (windows only) - the zipper file only weighs 29.1mb
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* feb. 15 2021 - update main folder
* add /soundfx and /map/parallax folder
* now the character can move on three maps (crossroads is not finished yet)
* update the TO-DO.md file
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* feb. 13 2021 - update the main folder
* updated the file /map/farm.txt and the file /tilesetdef/spring_outdoor.txt
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* feb. 12, 2021 - update the main folder
* changed the system that marks the hours (to be improved, currently does not work graphics due to a bug in the engine)
* the game now starts inside the farmer's house
* created the first teleport that leads to the farm (currently not the tilesetdef)
* when the time arrives at 12.30 am the character is teleported to his bed (and should trigger a new day, but I have not yet implemented for technical problems)
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* feb. 07, 2021 - update the main folder
* created a test npc, which moves and with which you can interact (not while moving). Flare allows you to create only static NPCs, so I had to adopt alternative solutions
* I am continuing to insert all the tiles of all the tilesets.... it's a big and tedious job, but it's progressing... in more I am adding also the tiles of the various animations, hand to hand that I find them
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* deleted the folders with the seasonal maps... I will add them again when I have completed all the maps
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* subdivision of the maps into subfolders, to make everything simpler and cleaner
* added (basic) maps for each season
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