A-0.06.36
This commit is contained in:
parent
4b308ae930
commit
c330734352
1102
TXT/PARALLAX.txt
1102
TXT/PARALLAX.txt
File diff suppressed because it is too large
Load Diff
|
@ -5,9 +5,34 @@ these events will be inserted on EVERY (oudoor) map that will be created
|
|||
type=event
|
||||
location=0,0,0,0
|
||||
activate=on_load
|
||||
delay=1s
|
||||
requires_status=weather
|
||||
unset_status=weather
|
||||
|
||||
[event]
|
||||
# weather
|
||||
type=event
|
||||
location=0,0,0,0
|
||||
activate=on_load
|
||||
requires_status=weather
|
||||
unset_status=weather1
|
||||
|
||||
[event]
|
||||
# weather
|
||||
type=event
|
||||
location=0,0,0,0
|
||||
activate=on_load
|
||||
requires_status=weather
|
||||
unset_status=weather2
|
||||
|
||||
[event]
|
||||
# weather
|
||||
type=event
|
||||
location=0,0,0,0
|
||||
activate=on_load
|
||||
requires_status=weather
|
||||
unset_status=weather3
|
||||
|
||||
these events will be inserted on EVERY (indoor) map that will be created
|
||||
|
||||
[event]
|
||||
|
|
|
@ -28,8 +28,7 @@ Alpha 0.07
|
|||
* added the first 55/72 tiles of cutable grass (without character animation)
|
||||
* set the grass disappearing in winter
|
||||
* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
|
||||
* started to set the change of weather conditions that are activated every in-game 2 hours
|
||||
* started fixing some bugs in the day/night cycle with weather conditions
|
||||
* set the change of weather conditions that are activated every in-game 2 hours
|
||||
|
||||
............................................
|
||||
|
||||
|
|
782
maps/farm.txt
782
maps/farm.txt
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue