A-0.06.24

This commit is contained in:
rixty 2021-05-09 15:09:32 +02:00
parent 451a01f724
commit b80740af08
10 changed files with 1099 additions and 3036 deletions

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@ -4,5 +4,5 @@ Hi, i'm trying to re-create with Flare a completely open source version (using t
currently the hours, days and seasons are disabled... I will re-enable them in the farmer's house, as soon as the house will be complete, because if I add them now, then editing the map file with tiled map editor, something disappears
the version of the engine currently used is in this repo, for an easier download
the version of the engine currently used is in this repo, for an easier download,
windows version only, for other versions: https://github.com/clintbellanger/flare-game

275
TXT/CLOCK.txt Normal file
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@ -0,0 +1,275 @@
the functioning of the time, in the game... these events will be inserted on EVERY map that will be created (except for the first two, which are only needed in the initial map)
[event]
# block clock
type=event
location=0,0,0,0
activate=on_load
delay=2ms
requires_not_status=block_clock
set_status=block_clock
[event]
# start clock
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=h06
set_status=m00
set_status=AM
[event]
# 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h06
set_status=m00
unset_status=h05
unset_status=m50
unset_status=hours
[event]
# 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h07
set_status=m00
unset_status=h06
unset_status=m50
unset_status=hours
[event]
# 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h08
set_status=m00
unset_status=h07
unset_status=m50
unset_status=hours
[event]
# 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h09
set_status=m00
unset_status=h08
unset_status=m50
unset_status=hours
[event]
# 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h10
set_status=m00
unset_status=h09
unset_status=m50
unset_status=hours
[event]
# 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h11
set_status=m00
unset_status=h10
unset_status=m50
unset_status=hours
[event]
# 12:00 AM
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,PM
requires_status=hours
set_status=h12
set_status=m00
set_status=PM
unset_status=h11
unset_status=m50
unset_status=hours
unset_status=AM
[event]
# 12:00 PM
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM
requires_status=hours
set_status=h12
set_status=m00
set_status=AM
unset_status=h11
unset_status=m50
unset_status=hours
unset_status=PM
[event]
# 01:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h01,h02,h03,h04
requires_status=hours
set_status=h01
set_status=m00
unset_status=h12
unset_status=m50
unset_status=hours
[event]
# 02:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h02,h03,h04
requires_status=hours
set_status=h02
set_status=m00
unset_status=h01
unset_status=m50
unset_status=hours
[event]
# 03:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h03,h04
requires_status=hours
set_status=h03
set_status=m00
unset_status=h02
unset_status=m50
unset_status=hours
[event]
# 04:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h04
requires_status=hours
set_status=h04
set_status=m00
unset_status=h03
unset_status=m50
unset_status=hours
[event]
# 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h03
requires_status=hours
set_status=h05
set_status=m00
unset_status=h04
unset_status=m50
unset_status=hours
[event]
# 10 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m00
set_status=m10
unset_status=m00
[event]
# 20 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m10
set_status=m20
unset_status=m10
[event]
# 30 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m20
set_status=m30
unset_status=m20
[event]
# 40 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m30
set_status=m40
unset_status=m30
[event]
# 50 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m40
set_status=m50
set_status=hours
unset_status=m40

172
TXT/PARALLAX.txt Normal file
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@ -0,0 +1,172 @@
these events will be inserted on EVERY (outdoor) map that will be created
[event]
# change parallax 04
type=event
location=0,0,0,0
activate=static
hotspot=location
parallax_layers=maps/parallax/01.txt
repeat=false
requires_not_status=PM
requires_status=h04
[event]
# change parallax 05
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/02.txt
repeat=false
requires_not_status=PM
requires_status=h05
[event]
# change parallax 06
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/03.txt
repeat=false
requires_not_status=PM
requires_status=h06
[event]
# change parallax 07
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/04.txt
repeat=false
requires_not_status=PM
requires_status=h07
[event]
# change parallax 08
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/05.txt
repeat=false
requires_not_status=PM
requires_status=h08
[event]
# change parallax 09
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/06.txt
repeat=false
requires_not_status=PM
requires_status=h09
[event]
# change parallax 10
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/07.txt
repeat=false
requires_not_status=PM
requires_status=h10
[event]
# change parallax 11
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/08.txt
repeat=false
requires_not_status=PM
requires_status=h11
[event]
# change parallax 12
type=event
location=0,0,0,0
activate=static
parallax_layers=
repeat=false
requires_not_status=AM
requires_status=h12
[event]
# change parallax 17
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/17.txt
repeat=false
requires_not_status=AM
requires_status=h05
[event]
# change parallax 18
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/18.txt
repeat=false
requires_not_status=AM
requires_status=h06
[event]
# change parallax 19
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/19.txt
repeat=false
requires_not_status=AM
requires_status=h07
[event]
# change parallax 20
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/20.txt
repeat=false
requires_not_status=AM
requires_status=h08
[event]
# change parallax 21
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/21.txt
repeat=false
requires_not_status=AM
requires_status=h09
[event]
# change parallax 22
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/22.txt
repeat=false
requires_not_status=AM
requires_status=h10
[event]
# change parallax 23
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/23.txt
repeat=false
requires_not_status=AM
requires_status=h11
[event]
# change parallax 24
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/24.txt
repeat=false
requires_not_status=PM
requires_status=h12

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@ -19,8 +19,9 @@ Alpha 0.07
* added the first 44/72 tiles of cutable grass (without character animation)
* changed the tile of the grass to be cut and animated (animation should be improved)
* started adding snow, rain and fog, in the parallax that make day/night cycle
* re-enable hours, even if they don't work correctly... hours, days and seasons should always be added as last things, when a map can be declared complete
* added tavern
* split the 24 hour cycle into two cycles: one of 12 hours (which are repeated with AM and PM) and one for the minutes, in base 10, in this way it has decreased a lot the code that managed the hours
* added the day and night cycle (for now without weather conditions)
............................................

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@ -1,14 +1,14 @@
LVL EXP
LVL - EXP
* 1 150
* 2 450
* 3 900
* 4 1500
* 5 2250
* 6 3160
* 7 4210
* 8 5410
* 9 6760
* 10 8260
* 1 - 150
* 2 - 450
* 3 - 900
* 4 - 1500
* 5 - 2250
* 6 - 3160
* 7 - 4210
* 8 - 5410
* 9 - 6760
* 10 - 8260
at the moment the skill levels will be purely aesthetic

File diff suppressed because it is too large Load Diff

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@ -1047,6 +1047,432 @@ data=
0,0,0,0,0,0,0,2,0,0,1,2,2,0,0,0,0,0,2,0,0,0,0,0,2,0,2,2,0,0,0,0,0,2,2,2,2,2,2,2,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
2,0,0,2,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,1,0,0,2,2,0,0,2,2,2,0,0,0,0,0,2,2,2,0,0,2,2,0,2,2,2,2,0,2,0,0,2,2,2,0,0,0,2,2
[event]
# 06:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h06,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h06
set_status=m00
unset_status=h05
unset_status=m50
unset_status=hours
[event]
# 07:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h07,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h07
set_status=m00
unset_status=h06
unset_status=m50
unset_status=hours
[event]
# 08:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h08,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h08
set_status=m00
unset_status=h07
unset_status=m50
unset_status=hours
[event]
# 09:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h09,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h09
set_status=m00
unset_status=h08
unset_status=m50
unset_status=hours
[event]
# 10:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h10,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h10
set_status=m00
unset_status=h09
unset_status=m50
unset_status=hours
[event]
# 11:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h11,h12,h01,h02,h03,h04
requires_status=hours
set_status=h11
set_status=m00
unset_status=h10
unset_status=m50
unset_status=hours
[event]
# 12:00 AM
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,PM
requires_status=hours
set_status=h12
set_status=m00
set_status=PM
unset_status=h11
unset_status=m50
unset_status=hours
unset_status=AM
[event]
# 12:00 PM
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h12,h01,h02,h03,h04,AM
requires_status=hours
set_status=h12
set_status=m00
set_status=AM
unset_status=h11
unset_status=m50
unset_status=hours
unset_status=PM
[event]
# 01:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h01,h02,h03,h04
requires_status=hours
set_status=h01
set_status=m00
unset_status=h12
unset_status=m50
unset_status=hours
[event]
# 02:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h02,h03,h04
requires_status=hours
set_status=h02
set_status=m00
unset_status=h01
unset_status=m50
unset_status=hours
[event]
# 03:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h03,h04
requires_status=hours
set_status=h03
set_status=m00
unset_status=h02
unset_status=m50
unset_status=hours
[event]
# 04:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h04
requires_status=hours
set_status=h04
set_status=m00
unset_status=h03
unset_status=m50
unset_status=hours
[event]
# 05:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_not_status=h05,h06,h07,h08,h09,h10,h11,h12,h01,h02,h03
requires_status=hours
set_status=h05
set_status=m00
unset_status=h04
unset_status=m50
unset_status=hours
[event]
# 10 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m00
set_status=m10
unset_status=m00
[event]
# 20 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m10
set_status=m20
unset_status=m10
[event]
# 30 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m20
set_status=m30
unset_status=m20
[event]
# 40 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m30
set_status=m40
unset_status=m30
[event]
# 50 min
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=m40
set_status=m50
set_status=hours
unset_status=m40
[event]
# change parallax 04
type=event
location=0,0,0,0
activate=static
hotspot=location
parallax_layers=maps/parallax/01.txt
repeat=false
requires_not_status=PM
requires_status=h04
[event]
# change parallax 05
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/02.txt
repeat=false
requires_not_status=PM
requires_status=h05
[event]
# change parallax 06
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/03.txt
repeat=false
requires_not_status=PM
requires_status=h06
[event]
# change parallax 07
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/04.txt
repeat=false
requires_not_status=PM
requires_status=h07
[event]
# change parallax 08
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/05.txt
repeat=false
requires_not_status=PM
requires_status=h08
[event]
# change parallax 09
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/06.txt
repeat=false
requires_not_status=PM
requires_status=h09
[event]
# change parallax 10
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/07.txt
repeat=false
requires_not_status=PM
requires_status=h10
[event]
# change parallax 11
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/08.txt
repeat=false
requires_not_status=PM
requires_status=h11
[event]
# change parallax 12
type=event
location=0,0,0,0
activate=static
parallax_layers=
repeat=false
requires_not_status=AM
requires_status=h12
[event]
# change parallax 17
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/17.txt
repeat=false
requires_not_status=AM
requires_status=h05
[event]
# change parallax 18
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/18.txt
repeat=false
requires_not_status=AM
requires_status=h06
[event]
# change parallax 19
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/19.txt
repeat=false
requires_not_status=AM
requires_status=h07
[event]
# change parallax 20
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/20.txt
repeat=false
requires_not_status=AM
requires_status=h08
[event]
# change parallax 21
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/21.txt
repeat=false
requires_not_status=AM
requires_status=h09
[event]
# change parallax 22
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/22.txt
repeat=false
requires_not_status=AM
requires_status=h10
[event]
# change parallax 23
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/23.txt
repeat=false
requires_not_status=AM
requires_status=h11
[event]
# change parallax 24
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/24.txt
repeat=false
requires_not_status=PM
requires_status=h12
[enemy]
# fish
type=enemy
@ -1097,160 +1523,6 @@ intermap=maps/farm-house.txt,6,11,0,0
requires_class=Standard
show_on_minimap=false
[event]
# change parallax 01
type=event
location=0,0,0,0
activate=static
hotspot=location
parallax_layers=maps/parallax/01.txt
repeat=false
requires_status=01:00
[event]
# change parallax 02
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/02.txt
repeat=false
requires_status=02:00
[event]
# change parallax 03
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/03.txt
repeat=false
requires_status=03:00
[event]
# change parallax 04
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/04.txt
repeat=false
requires_status=04:00
[event]
# change parallax 05
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/05.txt
repeat=false
requires_status=05:00
[event]
# change parallax 06
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/06.txt
repeat=false
requires_status=06:00
[event]
# change parallax 07
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/07.txt
repeat=false
requires_status=07:00
[event]
# change parallax 08
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/08.txt
repeat=false
requires_status=08:00
[event]
# change parallax 09
type=event
location=0,0,0,0
activate=static
parallax_layers=
repeat=false
requires_status=09:00
[event]
# change parallax 17
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/17.txt
repeat=false
requires_status=17:00
[event]
# change parallax 18
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/18.txt
repeat=false
requires_status=18:00
[event]
# change parallax 19
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/19.txt
repeat=false
requires_status=19:00
[event]
# change parallax 20
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/20.txt
repeat=false
requires_status=20:00
[event]
# change parallax 21
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/21.txt
repeat=false
requires_status=21:00
[event]
# change parallax 22
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/22.txt
repeat=false
requires_status=22:00
[event]
# change parallax 23
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/23.txt
repeat=false
requires_status=23:00
[event]
# change parallax 24
type=event
location=0,0,0,0
activate=static
parallax_layers=maps/parallax/24.txt
repeat=false
requires_status=00:00
[event]
# light off
type=event
@ -5532,7 +5804,7 @@ type=event
location=39,31,1,1
activate=on_load
hotspot=location
mapmod=level 2,38,30,43;level 9,39,30,44;level 3,40,30,45;level 7,38,31,107;level 39,31,17,108;level 8,40,31,109;level 4,38,32,171;level 6,39,32,172;level 5,40,32,173
mapmod=level 2,38,30,43;level 9,39,30,44;level 3,40,30,45;level 7,38,31,107;level 10,39,31,108;level 8,40,31,109;level 4,38,32,171;level 6,39,32,172;level 5,40,32,173
requires_not_status=grass38
[event]
@ -5557,7 +5829,7 @@ requires_not_status=grass39
[event]
# cut grass39
type=event
location=39,31,1,1
location=38,31,1,1
activate=on_interact
hotspot=location
mapmod=level 2,37,30,0;level 9,38,30,0;level 3,39,30,0;level 7,37,31,0;level 10,38,31,0;level 8,39,31,0;level 4,37,32,0;level 6,38,32,0;level 5,39,32,0
@ -5660,13 +5932,23 @@ requires_item=10
set_status=grass44
[event]
# grass20
# grass45
type=event
location=40,26,1,1
activate=on_load
hotspot=location
mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
requires_not_status=grass20
mapmod=level 2,39,25,43;level 9,40,25,44;level 3,41,25,45;level 7,39,26,107;level 10,40,26,108;level 8,41,26,109;level 4,39,27,171;level 6,40,27,172;level 5,41,27,173
requires_not_status=grass45
[event]
# cut grass45
type=event
location=40,26,1,1
activate=on_interact
hotspot=location
mapmod=level 2,39,25,0;level 9,40,0,44;level 3,41,25,0;level 7,39,26,0;level 10,40,26,0;level 8,41,26,0;level 4,39,27,0;level 6,40,27,0;level 5,41,27,0
requires_item=10
set_status=grass45
[event]
# grass20
@ -5911,3 +6193,21 @@ hotspot=location
mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
requires_not_status=grass20
[event]
# grass20
type=event
location=37,28,1,1
activate=on_load
hotspot=location
mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
requires_not_status=grass20
[event]
# grass20
type=event
location=39,30,1,1
activate=on_load
hotspot=location
mapmod=level 2,64,16,43;level 9,65,16,44;level 3,66,16,45;level 7,64,17,107;level 10,65,17,108;level 8,66,17,109;level 4,64,18,171;level 6,65,18,172;level 5,66,18,173
requires_not_status=grass20

File diff suppressed because it is too large Load Diff

View File

@ -275,115 +275,73 @@ visible_when_locked=false
[power]
id=100
position=4,7
requires_status=06:00
requires_status=h06
visible_when_locked=false
[power]
id=107
position=4,7
requires_status=07:00
requires_status=h07
visible_when_locked=false
[power]
id=114
position=4,7
requires_status=08:00
requires_status=h08
visible_when_locked=false
[power]
id=121
position=4,7
requires_status=09:00
requires_status=h09
visible_when_locked=false
[power]
id=128
position=4,7
requires_status=10:00
requires_status=h10
visible_when_locked=false
[power]
id=135
position=4,7
requires_status=11:00
requires_status=h11
visible_when_locked=false
[power]
id=142
position=4,7
requires_status=12:00
requires_status=h12
visible_when_locked=false
[power]
id=149
position=4,7
requires_status=13:00
requires_status=h01
visible_when_locked=false
[power]
id=156
position=4,7
requires_status=14:00
requires_status=h02
visible_when_locked=false
[power]
id=163
position=4,7
requires_status=15:00
requires_status=h03
visible_when_locked=false
[power]
id=170
position=4,7
requires_status=16:00
requires_status=h04
visible_when_locked=false
[power]
id=177
position=4,7
requires_status=17:00
visible_when_locked=false
[power]
id=184
position=4,7
requires_status=18:00
visible_when_locked=false
[power]
id=191
position=4,7
requires_status=19:00
visible_when_locked=false
[power]
id=198
position=4,7
requires_status=20:00
visible_when_locked=false
[power]
id=205
position=4,7
requires_status=21:00
visible_when_locked=false
[power]
id=212
position=4,7
requires_status=22:00
visible_when_locked=false
[power]
id=219
position=4,7
requires_status=23:00
visible_when_locked=false
[power]
id=226
position=4,7
requires_status=00:00
requires_status=h05
visible_when_locked=false
# -----------------------------------
@ -391,673 +349,37 @@ visible_when_locked=false
[power]
id=101
position=50,7
requires_status=06:00
requires_status=m00
visible_when_locked=false
[power]
id=102
position=50,7
requires_status=06:10
requires_status=m10
visible_when_locked=false
[power]
id=103
position=50,7
requires_status=06:20
requires_status=m20
visible_when_locked=false
[power]
id=104
position=50,7
requires_status=06:30
requires_status=m30
visible_when_locked=false
[power]
id=105
position=50,7
requires_status=06:40
requires_status=m40
visible_when_locked=false
[power]
id=106
position=50,7
requires_status=06:50
visible_when_locked=false
[power]
id=108
position=50,7
requires_status=07:00
visible_when_locked=false
[power]
id=109
position=50,7
requires_status=07:10
visible_when_locked=false
[power]
id=110
position=50,7
requires_status=07:20
visible_when_locked=false
[power]
id=111
position=50,7
requires_status=07:30
visible_when_locked=false
[power]
id=112
position=50,7
requires_status=07:40
visible_when_locked=false
[power]
id=113
position=50,7
requires_status=07:50
visible_when_locked=false
[power]
id=115
position=50,7
requires_status=08:00
visible_when_locked=false
[power]
id=116
position=50,7
requires_status=08:10
visible_when_locked=false
[power]
id=117
position=50,7
requires_status=08:20
visible_when_locked=false
[power]
id=118
position=50,7
requires_status=08:30
visible_when_locked=false
[power]
id=119
position=50,7
requires_status=08:40
visible_when_locked=false
[power]
id=120
position=50,7
requires_status=08:50
visible_when_locked=false
[power]
id=122
position=50,7
requires_status=09:00
visible_when_locked=false
[power]
id=123
position=50,7
requires_status=09:10
visible_when_locked=false
[power]
id=124
position=50,7
requires_status=09:20
visible_when_locked=false
[power]
id=125
position=50,7
requires_status=09:30
visible_when_locked=false
[power]
id=126
position=50,7
requires_status=09:40
visible_when_locked=false
[power]
id=127
position=50,7
requires_status=09:50
visible_when_locked=false
[power]
id=129
position=50,7
requires_status=10:00
visible_when_locked=false
[power]
id=130
position=50,7
requires_status=10:10
visible_when_locked=false
[power]
id=131
position=50,7
requires_status=10:20
visible_when_locked=false
[power]
id=132
position=50,7
requires_status=10:30
visible_when_locked=false
[power]
id=133
position=50,7
requires_status=10:40
visible_when_locked=false
[power]
id=134
position=50,7
requires_status=10:50
visible_when_locked=false
[power]
id=136
position=50,7
requires_status=11:00
visible_when_locked=false
[power]
id=137
position=50,7
requires_status=11:10
visible_when_locked=false
[power]
id=138
position=50,7
requires_status=11:20
visible_when_locked=false
[power]
id=139
position=50,7
requires_status=11:30
visible_when_locked=false
[power]
id=140
position=50,7
requires_status=11:40
visible_when_locked=false
[power]
id=141
position=50,7
requires_status=11:50
visible_when_locked=false
[power]
id=143
position=50,7
requires_status=12:00
visible_when_locked=false
[power]
id=144
position=50,7
requires_status=12:10
visible_when_locked=false
[power]
id=145
position=50,7
requires_status=12:20
visible_when_locked=false
[power]
id=146
position=50,7
requires_status=12:30
visible_when_locked=false
[power]
id=147
position=50,7
requires_status=12:40
visible_when_locked=false
[power]
id=148
position=50,7
requires_status=12:50
visible_when_locked=false
[power]
id=150
position=50,7
requires_status=13:00
visible_when_locked=false
[power]
id=151
position=50,7
requires_status=13:10
visible_when_locked=false
[power]
id=152
position=50,7
requires_status=13:20
visible_when_locked=false
[power]
id=153
position=50,7
requires_status=13:30
visible_when_locked=false
[power]
id=154
position=50,7
requires_status=13:40
visible_when_locked=false
[power]
id=155
position=50,7
requires_status=13:50
visible_when_locked=false
[power]
id=157
position=50,7
requires_status=14:00
visible_when_locked=false
[power]
id=158
position=50,7
requires_status=14:10
visible_when_locked=false
[power]
id=159
position=50,7
requires_status=14:20
visible_when_locked=false
[power]
id=160
position=50,7
requires_status=14:30
visible_when_locked=false
[power]
id=161
position=50,7
requires_status=14:40
visible_when_locked=false
[power]
id=162
position=50,7
requires_status=14:50
visible_when_locked=false
[power]
id=164
position=50,7
requires_status=15:00
visible_when_locked=false
[power]
id=165
position=50,7
requires_status=15:10
visible_when_locked=false
[power]
id=166
position=50,7
requires_status=15:20
visible_when_locked=false
[power]
id=167
position=50,7
requires_status=15:30
visible_when_locked=false
[power]
id=168
position=50,7
requires_status=15:40
visible_when_locked=false
[power]
id=169
position=50,7
requires_status=15:50
visible_when_locked=false
[power]
id=171
position=50,7
requires_status=16:00
visible_when_locked=false
[power]
id=172
position=50,7
requires_status=16:10
visible_when_locked=false
[power]
id=173
position=50,7
requires_status=16:20
visible_when_locked=false
[power]
id=174
position=50,7
requires_status=16:30
visible_when_locked=false
[power]
id=175
position=50,7
requires_status=16:40
visible_when_locked=false
[power]
id=176
position=50,7
requires_status=16:50
visible_when_locked=false
[power]
id=178
position=50,7
requires_status=17:00
visible_when_locked=false
[power]
id=179
position=50,7
requires_status=17:10
visible_when_locked=false
[power]
id=180
position=50,7
requires_status=17:20
visible_when_locked=false
[power]
id=181
position=50,7
requires_status=17:30
visible_when_locked=false
[power]
id=182
position=50,7
requires_status=17:40
visible_when_locked=false
[power]
id=183
position=50,7
requires_status=17:50
visible_when_locked=false
[power]
id=185
position=50,7
requires_status=18:00
visible_when_locked=false
[power]
id=186
position=50,7
requires_status=18:10
visible_when_locked=false
[power]
id=187
position=50,7
requires_status=18:20
visible_when_locked=false
[power]
id=188
position=50,7
requires_status=18:30
visible_when_locked=false
[power]
id=189
position=50,7
requires_status=18:40
visible_when_locked=false
[power]
id=190
position=50,7
requires_status=18:50
visible_when_locked=false
[power]
id=192
position=50,7
requires_status=19:00
visible_when_locked=false
[power]
id=193
position=50,7
requires_status=19:10
visible_when_locked=false
[power]
id=194
position=50,7
requires_status=19:20
visible_when_locked=false
[power]
id=195
position=50,7
requires_status=19:30
visible_when_locked=false
[power]
id=196
position=50,7
requires_status=19:40
visible_when_locked=false
[power]
id=197
position=50,7
requires_status=19:50
visible_when_locked=false
[power]
id=199
position=50,7
requires_status=20:00
visible_when_locked=false
[power]
id=200
position=50,7
requires_status=20:10
visible_when_locked=false
[power]
id=201
position=50,7
requires_status=20:20
visible_when_locked=false
[power]
id=202
position=50,7
requires_status=20:30
visible_when_locked=false
[power]
id=203
position=50,7
requires_status=20:40
visible_when_locked=false
[power]
id=204
position=50,7
requires_status=20:50
visible_when_locked=false
[power]
id=206
position=50,7
requires_status=21:00
visible_when_locked=false
[power]
id=207
position=50,7
requires_status=21:10
visible_when_locked=false
[power]
id=208
position=50,7
requires_status=21:20
visible_when_locked=false
[power]
id=209
position=50,7
requires_status=21:30
visible_when_locked=false
[power]
id=210
position=50,7
requires_status=21:40
visible_when_locked=false
[power]
id=211
position=50,7
requires_status=21:50
visible_when_locked=false
[power]
id=213
position=50,7
requires_status=22:00
visible_when_locked=false
[power]
id=214
position=50,7
requires_status=22:10
visible_when_locked=false
[power]
id=215
position=50,7
requires_status=22:20
visible_when_locked=false
[power]
id=216
position=50,7
requires_status=22:30
visible_when_locked=false
[power]
id=217
position=50,7
requires_status=22:40
visible_when_locked=false
[power]
id=218
position=50,7
requires_status=22:50
visible_when_locked=false
[power]
id=220
position=50,7
requires_status=23:00
visible_when_locked=false
[power]
id=221
position=50,7
requires_status=23:10
visible_when_locked=false
[power]
id=222
position=50,7
requires_status=23:20
visible_when_locked=false
[power]
id=223
position=50,7
requires_status=23:30
visible_when_locked=false
[power]
id=224
position=50,7
requires_status=23:40
visible_when_locked=false
[power]
id=225
position=50,7
requires_status=23:50
visible_when_locked=false
[power]
id=227
position=50,7
requires_status=00:00
visible_when_locked=false
[power]
id=228
position=50,7
requires_status=00:10
visible_when_locked=false
[power]
id=229
position=50,7
requires_status=00:20
visible_when_locked=false
[power]
id=230
position=50,7
requires_status=00:30
requires_status=m50
visible_when_locked=false
#----------------------------------- FORAGING