A-0.06.35

This commit is contained in:
rixty 2021-05-26 10:47:25 +02:00
parent 388caeda4d
commit 4b308ae930
6 changed files with 3702 additions and 285 deletions

File diff suppressed because it is too large Load Diff

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@ -1,56 +1,398 @@
these events will be inserted on EVERY (outdoor and indoor) map that will be created these events will be inserted on EVERY (oudoor) map that will be created
[event] [event]
# weather # weather
type=event type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=on_load
requires_not_status=m10,m20,m30,m40,m50 requires_status=weather
unset_status=weather
these events will be inserted on EVERY (indoor) map that will be created
[event]
# weather1
type=event
location=0,0,0,0
activate=static
repeat=false
requires_status=weather
set_status=weather1
[event]
# weather2
type=event
location=0,0,0,0
activate=static
delay=40ms
repeat=false
requires_status=weather
set_status=weather2
[event]
# weather3
type=event
location=0,0,0,0
activate=static
delay=40ms
repeat=false
requires_status=weather
set_status=weather3
[event]
# spring fog
type=event
location=6,11,1,1
activate=on_trigger
repeat=false
chance_exec=30
hotspot=location
requires_not_status=clear,rain,snow,summer,fall,winter
requires_status=weather
set_status=fog
[event]
# spring rain
type=event
location=6,11,1,1
activate=on_trigger
repeat=false
chance_exec=30
hotspot=location
requires_not_status=clear,fog,snow,summer,fall,winter
requires_status=weather
set_status=rain
[event]
# spring clear
type=event
location=6,11,1,1
activate=on_trigger
repeat=false
chance_exec=40
hotspot=location
requires_not_status=fog,rain,snow,summer,fall,winter
requires_status=weather
set_status=clear
[event]
# snow
type=event
location=6,11,1,1
activate=on_trigger
repeat=false
chance_exec=10
hotspot=location
requires_not_status=clear,rain,fog,spring,summer,fall
requires_status=weather
set_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02 requires_status=h02
unset_status=weather set_status=weather
[event] [event]
# weather # weather
type=event type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=static
requires_not_status=m10,m20,m30,m40,m50 repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04 requires_status=h04
unset_status=weather set_status=weather
[event] [event]
# weather # weather
type=event type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=static
requires_not_status=m10,m20,m30,m40,m50 repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06 requires_status=h06
unset_status=weather set_status=weather
[event] [event]
# weather # weather
type=event type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=static
requires_not_status=m10,m20,m30,m40,m50 repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08 requires_status=h08
unset_status=weather set_status=weather
[event] [event]
# weather # weather
type=event type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=static
requires_not_status=m10,m20,m30,m40,m50 repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10 requires_status=h10
unset_status=weather set_status=weather
[event] [event]
# weather # weather
type=event type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=static
requires_not_status=m10,m20,m30,m40,m50 repeat=false
requires_status=h12 requires_not_status=m00,m20,m30,m40,m50
unset_status=weather requires_status=h10
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=snow

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@ -95,4 +95,12 @@ type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=on_load
requires_not_status=block_clock requires_not_status=block_clock
set_status=y0000 set_status=y0000
[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=weather

View File

@ -29,6 +29,7 @@ Alpha 0.07
* set the grass disappearing in winter * set the grass disappearing in winter
* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour * changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
* started to set the change of weather conditions that are activated every in-game 2 hours * started to set the change of weather conditions that are activated every in-game 2 hours
* started fixing some bugs in the day/night cycle with weather conditions
............................................ ............................................

View File

@ -200,7 +200,7 @@ type=event
location=0,0,0,0 location=0,0,0,0
activate=on_load activate=on_load
requires_not_status=block_clock requires_not_status=block_clock
set_status=morning set_status=weather
[event] [event]
# second no # second no
@ -1362,6 +1362,384 @@ repeat=true
requires_status=new_1000year requires_status=new_1000year
unset_status=new_1000year unset_status=new_1000year
[event]
# weather1
type=event
location=0,0,0,0
activate=static
repeat=false
requires_status=weather
set_status=weather1
[event]
# weather2
type=event
location=0,0,0,0
activate=static
delay=40ms
repeat=false
requires_status=weather
set_status=weather2
[event]
# weather3
type=event
location=0,0,0,0
activate=static
delay=40ms
repeat=false
requires_status=weather
set_status=weather3
[event]
# spring fog
type=event
location=6,11,1,1
activate=on_trigger
repeat=false
chance_exec=50
hotspot=location
requires_not_status=clear,rain,snow,summer,fall,winter
requires_status=weather1
set_status=fog
unset_status=weather1
[event]
# spring rain
type=event
location=6,11,1,1
activate=on_trigger
repeat=false
chance_exec=50
hotspot=location
requires_not_status=clear,fog,snow,summer,fall,winter
requires_status=weather2
set_status=rain
unset_status=weather2
[event]
# spring clear
type=event
location=6,11,1,1
activate=on_trigger
repeat=false
chance_exec=50
hotspot=location
requires_not_status=fog,rain,snow,summer,fall,winter
requires_status=weather3
set_status=clear
unset_status=weather3
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h02
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h04
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h06
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h08
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h10
unset_status=snow
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
set_status=weather
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=clear
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=fog
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=rain
[event]
# weather
type=event
location=0,0,0,0
activate=static
repeat=false
requires_not_status=m00,m20,m30,m40,m50
requires_status=h12
unset_status=snow
[event] [event]
# fire on # fire on
type=event type=event
@ -1416,13 +1794,3 @@ hotspot=location
intermap=maps/farm.txt,10,12,0,0 intermap=maps/farm.txt,10,12,0,0
requires_class=Standard requires_class=Standard
show_on_minimap=false show_on_minimap=false
[event]
# fog
type=event
location=6,11,1,1
activate=on_trigger
chance_exec=10
hotspot=location
set_status=fog

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