A-0.06.34
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TXT/PARALLAX.txt
1844
TXT/PARALLAX.txt
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@ -0,0 +1,56 @@
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these events will be inserted on EVERY (outdoor and indoor) map that will be created
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[event]
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# weather
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=m10,m20,m30,m40,m50
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requires_status=h02
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unset_status=weather
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[event]
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# weather
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=m10,m20,m30,m40,m50
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requires_status=h04
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unset_status=weather
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[event]
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# weather
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=m10,m20,m30,m40,m50
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requires_status=h06
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unset_status=weather
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[event]
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# weather
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=m10,m20,m30,m40,m50
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requires_status=h08
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unset_status=weather
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[event]
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# weather
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=m10,m20,m30,m40,m50
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requires_status=h10
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unset_status=weather
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[event]
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# weather
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=m10,m20,m30,m40,m50
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requires_status=h12
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unset_status=weather
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@ -27,7 +27,8 @@ Alpha 0.07
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* added some soundfx
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* added the first 55/72 tiles of cutable grass (without character animation)
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* set the grass disappearing in winter
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* changed the day/night cycle, now the sunrise and sunset change time according to the season
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* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
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* started to set the change of weather conditions that are activated every in-game 2 hours
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............................................
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@ -1417,3 +1417,12 @@ intermap=maps/farm.txt,10,12,0,0
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requires_class=Standard
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show_on_minimap=false
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[event]
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# fog
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type=event
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location=6,11,1,1
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activate=on_trigger
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chance_exec=10
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hotspot=location
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set_status=fog
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