2021-05-10 19:56:01 +02:00
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are needed to activate the time, days, dates, and seasons when the character is created
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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delay=2ms
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requires_not_status=block_clock
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set_status=block_clock
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=h06
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=m00
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=AM
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=s_yes
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=sunday
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=d01
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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2021-05-12 13:42:01 +02:00
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set_status=spring
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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2021-05-12 18:33:47 +02:00
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set_status=y0
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=y00
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=y000
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=y0000
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