Commit Graph

230 Commits

Author SHA1 Message Date
henk717 954a8a88f9
Merge pull request #68 from VE-FORBRYDERNE/editor
Editor enhancements
2021-09-28 02:30:35 +02:00
Gnome Ann e29e7b11ec Bump version number to 1.16.1 2021-09-27 18:12:15 -04:00
Gnome Ann fff095b496 Stop all animations before performing scroll-to-bottom
So that if the animation is triggered multiple times you don't have to
wait for all the animations to be performed one after the other before
you can finally manually scroll.
2021-09-27 18:10:33 -04:00
Gnome Ann 09d540b580 Prevent editing the "Welcome to KoboldAI!" message 2021-09-27 17:55:54 -04:00
Gnome Ann a327eed2c3 Fix editor scrolling issues 2021-09-27 17:44:22 -04:00
Gnome Ann 47c6f48e94 Move padding and overflow-y from #gamescreen to #gametext
For stories that are long enough for the scroll bar to appear on the
screen, Firefox on desktop would originally only allow you to start
editing if you click on the actual text, i.e. you couldn't click on the
blank part of a line. This behaviour is now fixed.
2021-09-27 16:37:38 -04:00
Gnome Ann 25758dc3ab Fix event handler for clicking on story text
It wouldn't trigger any events originally when you click on parts of the
story text area that didn't contain any text, e.g. on a blank line or on
the blank part of a line to the right of the actual text.
2021-09-27 16:33:24 -04:00
Gnome Ann 5f154b8b55 Replace all references to #gametext with game_text
Come to think of it, I'm not sure where the variable "gametext" was even
defined. Is this some kind of sorcery?
2021-09-27 16:04:42 -04:00
Gnome Ann 3b19d4518a Remove "Desktop only" from application.js comments 2021-09-27 15:57:07 -04:00
Gnome Ann c3781e0e2f Rewrite the code for the editor for better browser compat
Does not work well on mobile. That's on my to-do list, don't you worry!
2021-09-27 13:11:15 -04:00
henk717 fd8968d14f
Merge pull request #67 from VE-FORBRYDERNE/main
Change AutoModel to AutoModelForCausalLM
2021-09-25 17:44:32 +02:00
Gnome Ann 5893e495b6 Change AutoModel to AutoModelForCausalLM
This fixes breakmodel mode for the official models from the model
selection menu.
2021-09-25 11:41:15 -04:00
henk717 f8bc7eabae
Merge pull request #66 from henk717/united
Download link update
2021-09-24 18:18:16 +02:00
henk717 72669e0489
Download link update
Readme still mentioned a .tar version for horni, the 7z version saves space and ships with the defaults configured.
2021-09-23 19:12:13 +02:00
henk717 6520cac75d
Support models that are formatted with CRLF
A new model was released that uses a different formatting for its enters, this causes to many enters in the UI. In this change we fix the issue so that when this happens the UI still displays the content as you would expect. Removing the formatting burden from the Model developers.
2021-09-22 00:34:05 +02:00
henk717 b79e79905b
Portability bugfix
KoboldAI's runtime breaks if you move it because of an incorrect cd command
2021-09-21 23:57:34 +02:00
KoboldAI Dev a454e7547f
Merge pull request #65 from henk717/united
The Big United Update! - 0.16 made by the KoboldAI community
Huge thanks to everyone who contributed to this update! =)
2021-09-21 14:09:35 -04:00
henk717 12a87a5c6c
Update readme.md 2021-09-21 20:04:36 +02:00
henk717 ad42633658
Give Ralf credit for flask-cloudflared 2021-09-21 18:55:49 +02:00
henk717 30a7e945a1
Merge pull request #18 from VE-FORBRYDERNE/doc
Correct misindicated model VRAM requirements
2021-09-21 18:54:19 +02:00
henk717 dd1c3ab67e Allow models to set formatting defaults
Originally omitted when model settings were forced. Now that models can only define the defaults for KoboldAI its a good idea to give model authors control over what formatting they think works best for their models.
2021-09-21 15:46:54 +02:00
Gnome Ann bbf2bd4026 Correct misindicated model VRAM requirements 2021-09-20 18:49:17 -04:00
henk717 b89a988ee4
Merge pull request #17 from VE-FORBRYDERNE/failsafe
Update client-side story name when saving
2021-09-20 15:49:18 +02:00
Gnome Ann e953f2d75e Use 3-space indentation instead of 4 in downloaded JSON
This is to match the indentation style of the JSON files created by
aiserver.py which apparently use 3 space indentation...
2021-09-19 23:48:04 -04:00
Gnome Ann 8df2ccae5b Update client-side story name when saving
If you save a story as a different name than it was loaded with, and
then try to download it as JSON/plaintext, the downloaded file's name
will now match the new story name.
2021-09-19 23:40:52 -04:00
henk717 12264bbdd8
Merge pull request #16 from VE-FORBRYDERNE/failsafe
Download Story as JSON/Plaintext no longer requires server
2021-09-19 23:45:16 +02:00
Gnome Ann dff5a4e754 More missing semicolons... 2021-09-19 17:16:01 -04:00
Gnome Ann 99d2ce6887 Don't broadcast getanote and requestwiitem
This prevents duplicate submissions when multiple people are connected
to the same server and one person submits changes to memory, author's
note or world info, by pressing Submit (for author's note or memory) or
Accept (for world info).
2021-09-19 17:00:14 -04:00
Gnome Ann da03360e92 Fix filename/memory/AN not syncing when downloading in some cases 2021-09-19 14:46:30 -04:00
Gnome Ann 42ecd6d2d1 Fix missing semicolon 2021-09-19 11:59:31 -04:00
Gnome Ann b5883148a5 Download Story as JSON/Plaintext no longer requires server 2021-09-19 11:41:37 -04:00
henk717 b264823fed More polishing
Improved the default settings, better distinction on client / server. The python parts have been renamed to server, the browser to the client to be conform what you'd expect from a client and a server. The model name will also be shown now instead of NeoCustom.
2021-09-18 21:50:23 +02:00
henk717 1df051a420 Settings per Model
Models can no longer override client settings, instead settings are now saved on a model per model basis with the settings provided by the model being the default. Users can also specify the desired configuration name as a command line parameter to avoid conflicting file names (Such as all Colabs having Colab.settings by default).
2021-09-18 21:18:58 +02:00
henk717 fbd07d82d7 Allow models to override some settings
Many models have that one setting that just work best, like repetition penalty 2 or 1.2 while being incompatible with existing settings. Same applies for Adventure mode on or off. With this change models are allowed to override user preferences but only for the categories we deem this relevant (We don't want them to mess with things like tokens, length, etc). For users that do not want this behavior this can be turned off by changing msoverride to false in the client.settings.

Model creators can specify these settings in their config.json with the allowed settings being identical to their client.settings counterparts.
2021-09-18 18:08:50 +02:00
henk717 a651400870 Readme improvements, badwords replacement
Bit of a workaround for now, but the [ badwords search routine has been replaced with a hardcoded list used by the colabs. This is far more effective at filtering out artifacts when running models locally. We can get away with this because all known models use the same vocab.json, in the future we will probably want to load this from badwords.json if present so model creators can bundle this with the model.
2021-09-18 02:16:17 +02:00
henk717 753177a87e Further Readme Progress
More model descriptions, the beginning of the downloadable model section. Lacks download links for now.
2021-09-17 17:59:17 +02:00
henk717 fcc210898f Revert to Python 3.8
tensorflow-base doesn't like the older cudatoolkit anymore. The one for python 3.8 still does, so lets just stick to that for now then.
2021-09-16 01:18:04 +02:00
henk717 03501a4c8c Dependency Fixes
Looks like cudatoolkit is now shipping 11.3, but pytorch has no version for this resulting in an installation of the CPU only version. This is going to lead to people unable to get their GPU running, so for now we force the recommended 11.1 version. I also don't see any harm in allowing Python 3.9 so thats now the default as well to prevent future issues.
2021-09-16 01:07:43 +02:00
henk717 9ddab39266 Make pin more visible
If its invisible then it will be harder for new players to know its there. Now its less visible when its not selected, a little more visible when the box is selected, and fully visible when your hovering over.
2021-09-08 15:11:28 +02:00
henk717 85a01c2b7d Fix install_requirements.bat
Now properly supports running as admin on partitions that are not the system partition.
2021-09-08 13:45:10 +02:00
henk717 8fc5baa94b Cleanup 2021-09-02 17:33:58 +02:00
henk717 41ec01f654 Additional batch scripts
Can't hurt to have these, it allows users to more easily access both the runtime and the remote play functionality. (I also frequently create these myself for developing).
2021-09-02 17:12:14 +02:00
henk717 cde965209b Update readme.md
Changed The Gantian's description to better reflect his importance to the project.
2021-09-02 14:09:21 +02:00
henk717 6668bada47 New documentation
Replaces the placeholder readme with a proper one, the menu is also updated and reorganized to encourage users to use custom models and to better reflect the real world VRAM requirements.
2021-09-02 14:04:25 +02:00
henk717 aace0d058f
Merge pull request #15 from VE-FORBRYDERNE/story-manager
In-browser story management patch
2021-09-02 11:53:24 +02:00
Gnome Ann 34af94d760 Fix deselected stories in Load dialog not un-highlighting 2021-09-01 14:21:07 -04:00
Gnome Ann 7e896c98fe Move #newsavename keydown event handler 2021-09-01 14:12:12 -04:00
Gnome Ann 24d57a7ac3 Clip off ".json" from story name when downloading 2021-09-01 14:07:56 -04:00
Gnome Ann 7e1b1add11 Don't import breakmodel until it's actually needed
breakmodel imports torch which takes a long time to import.
We should delay the importing of torch as long as possible.
2021-09-01 14:04:37 -04:00
Gnome Ann f1633d3e5c Prevent scope leakage of some variables in application.js 2021-09-01 14:01:04 -04:00