Commit Graph

319 Commits

Author SHA1 Message Date
Gnome Ann 0937bb33e7 Clarify licensing for breakmodel.py 2021-10-02 12:19:37 -04:00
henk717 6d30d30b39
Merge pull request #73 from VE-FORBRYDERNE/webkit-patch
Move using_webkit_patch to earlier in the code
2021-10-02 17:48:58 +02:00
Gnome Ann a42b580027 Merge branch 'united' into multi-gpu 2021-10-02 11:44:26 -04:00
Gnome Ann e69e15bec7 Move using_webkit_patch to earlier in the code
I don't know it this or help or not but I hope it does.
2021-09-30 22:58:54 -04:00
henk717 4451edc7a2
Merge branch 'KoboldAI:main' into united 2021-10-01 01:48:23 +02:00
henk717 a6d1546247
Merge pull request #72 from VE-FORBRYDERNE/webkit-patch
Safari support
2021-10-01 01:16:59 +02:00
Gnome Ann d7893a0b52 Check for WebKit after connecting to the server
For some reason the original way only works in Safari after pressing the
refresh button. It did not work if you typed the URL into the address
bar in Safari without refreshing afterwards.
2021-09-30 19:00:15 -04:00
Gnome Ann 00c1f49ca1 Fix slow typing speed on mobile devices 2021-09-30 17:52:35 -04:00
Gnome Ann a923b3bfa7 Safari compatibility
Only tested on macOS so far, not iOS.
2021-09-30 14:13:54 -04:00
henk717 e9ff779dc2
Merge branch 'KoboldAI:main' into united 2021-09-30 18:33:02 +02:00
henk717 1299e61225
Merge pull request #71 from VE-FORBRYDERNE/editor
Fix for submitting memory/AN when memory is empty
2021-09-30 17:02:01 +02:00
Gnome Ann e325197748 Fix for submitting memory/AN when memory is empty 2021-09-30 10:57:29 -04:00
henk717 dab58d8393
Merge branch 'KoboldAI:main' into united 2021-09-29 17:05:06 +02:00
henk717 245ff6d2f3
Merge pull request #70 from VE-FORBRYDERNE/editor
More bug fixes
2021-09-29 16:37:25 +02:00
Gnome Ann a179bb2820 Bump version number to 1.16.2 2021-09-28 21:50:33 -04:00
Gnome Ann e6cd28243e Scroll to the bottom of the gamescreen after retrying 2021-09-28 21:34:36 -04:00
Gnome Ann bb323152d7 Disable vars.recentedit again 2021-09-28 21:24:08 -04:00
Gnome Ann 2b89bcb16e Fix random story generator 2021-09-28 21:04:26 -04:00
Gnome Ann af93c96c0f Submit Action mode action in Story mode if action is empty 2021-09-28 19:50:00 -04:00
Gnome Ann 9ab1d182ac Guard against empty prompts 2021-09-28 19:48:43 -04:00
Gnome Ann 4961273a26 Don't scroll to the bottom of screen when exiting world info
One of my earlier commits apparently removed the need for this.
2021-09-28 19:03:43 -04:00
Gnome Ann 8447ec44ab Fix world info screen and bump application.js version 2021-09-28 19:00:23 -04:00
henk717 da55ed3b49
Merge branch 'KoboldAI:main' into united 2021-09-28 10:41:01 +02:00
henk717 c44946f216
Merge pull request #69 from VE-FORBRYDERNE/editor
Editor enhancements part 2
2021-09-28 10:40:15 +02:00
Gnome Ann 03c1a3ebf9 Put vars.recentedit = True in deleterequest() for consistency 2021-09-28 01:10:20 -04:00
Gnome Ann 97e1760af5 Prevent retry from popping chunks after edit/delete 2021-09-28 01:07:11 -04:00
Gnome Ann 231290608d Do a better job of preventing editing of text when required 2021-09-28 00:48:37 -04:00
Gnome Ann f632ad9880 Use a more robust scheme for restorePrompt
The original way didn't work properly in Firefox on Android when you
select all text and replace it with something else.
2021-09-27 23:38:41 -04:00
Gnome Ann e8cefcc2c6 (Firefox) Fix certain chunks not updating when editing
I don't know why Firefox is so weird but we need to do this or else
some chunks don't update properly when you edit multiple chunks at the
same time.

One example of when this happened is when you have a story with at least
one chunk other than the prompt. Then, if you select the entire story
except for the first few characters of the prompt and then delete the
selected characters, and then defocus the story to save your changes,
the last chunk in the story will not register as having been deleted,
which you can verify if you refresh the page.

Another example. If your story has a chunk with no trailing newlines
followed by a chunk with exactly two leading newlines, if you delete
the first newline from the latter chunk and then defocus to save your
edits, the newline will be there again when you refresh the page.
2021-09-27 23:10:34 -04:00
Gnome Ann 3297c27fcd Fix using escape to save edits 2021-09-27 22:56:12 -04:00
Gnome Ann b39f12b60b Remove unneeded console.log() 2021-09-27 22:47:27 -04:00
Gnome Ann cc207109bc Merge branch 'main' into editor 2021-09-27 22:46:05 -04:00
henk717 431acce0bb
Remove unneeded scrollbars
There was an unneeded scrollbar growing as you were expanding towards the top of the screen, now this scrollbar is hidden until you actually need it making the UI look a bit more polished.
2021-09-28 04:44:17 +02:00
Gnome Ann 13b81c7523 Prevent the user from deleting the prompt 2021-09-27 22:21:14 -04:00
henk717 01b30b315f
Merge branch 'KoboldAI:main' into united 2021-09-28 02:31:20 +02:00
henk717 954a8a88f9
Merge pull request #68 from VE-FORBRYDERNE/editor
Editor enhancements
2021-09-28 02:30:35 +02:00
Gnome Ann e29e7b11ec Bump version number to 1.16.1 2021-09-27 18:12:15 -04:00
Gnome Ann fff095b496 Stop all animations before performing scroll-to-bottom
So that if the animation is triggered multiple times you don't have to
wait for all the animations to be performed one after the other before
you can finally manually scroll.
2021-09-27 18:10:33 -04:00
Gnome Ann 09d540b580 Prevent editing the "Welcome to KoboldAI!" message 2021-09-27 17:55:54 -04:00
Gnome Ann a327eed2c3 Fix editor scrolling issues 2021-09-27 17:44:22 -04:00
Gnome Ann 47c6f48e94 Move padding and overflow-y from #gamescreen to #gametext
For stories that are long enough for the scroll bar to appear on the
screen, Firefox on desktop would originally only allow you to start
editing if you click on the actual text, i.e. you couldn't click on the
blank part of a line. This behaviour is now fixed.
2021-09-27 16:37:38 -04:00
Gnome Ann 25758dc3ab Fix event handler for clicking on story text
It wouldn't trigger any events originally when you click on parts of the
story text area that didn't contain any text, e.g. on a blank line or on
the blank part of a line to the right of the actual text.
2021-09-27 16:33:24 -04:00
Gnome Ann 5f154b8b55 Replace all references to #gametext with game_text
Come to think of it, I'm not sure where the variable "gametext" was even
defined. Is this some kind of sorcery?
2021-09-27 16:04:42 -04:00
Gnome Ann 3b19d4518a Remove "Desktop only" from application.js comments 2021-09-27 15:57:07 -04:00
Gnome Ann c3781e0e2f Rewrite the code for the editor for better browser compat
Does not work well on mobile. That's on my to-do list, don't you worry!
2021-09-27 13:11:15 -04:00
henk717 01339f0b87
Merge branch 'KoboldAI:main' into united 2021-09-25 17:44:51 +02:00
henk717 fd8968d14f
Merge pull request #67 from VE-FORBRYDERNE/main
Change AutoModel to AutoModelForCausalLM
2021-09-25 17:44:32 +02:00
Gnome Ann 5893e495b6 Change AutoModel to AutoModelForCausalLM
This fixes breakmodel mode for the official models from the model
selection menu.
2021-09-25 11:41:15 -04:00
henk717 c9290d02dc Update aiserver.py
Better way of checking for the model type
2021-09-25 16:50:24 +02:00
henk717 7d35f825c6 Huggingface GPT-J Support
Finetune's fork has unofficial support which we supported, but this is not compatible with models designed for the official version. In this update we let models decide which transformers backend to use, and fall back to Neo if they don't choose any. We also add the 6B to the menu and for the time being switch to the github version of transformers to be ahead of the waiting time. (Hopefully we can switch back to the conda version before merging upstream).
2021-09-25 16:26:17 +02:00