For when you need a larger input box you can now resize it.
The whole UI could use an overhaul to make it dynamic. But I lack the experience to do this properly as I am not a web developer. Someone else with CSS knowledge feel free to make it so the UI allows for better resizing and automatically scales the gamescreen based on what is on display so it no longer pushes elements out of view.
The Initial commit for Chat Mode, the nickname part of the UI is missing other than that it should be fully functional. To use Chat Mode effectively you first input a small dialogue (Can be around 6 lines 3 of your own inputs and 3 of the character) formatted as Name : it will then automate the actions needed to chat properly. During this mode single line mode is forced on, and Trim Incomplete Sentences is forced off.
When the prompt is deleted by the user, the topmost remaining chunk of
the story that has at most one non-whitespace character is now made the
new prompt chunk.
Also fixed issues in Chromium-based browsers (desktop and Android) where
selecting all text in the story, typing some new text to replace the
entire story and then defocusing causes the editor to break.
* `print()` and `warn()` now work correctly with `nil` arguments
* Typo: `gpt-neo-1.3M` has been corrected to `gpt-neo-1.3B`
* Regeneration is no longer triggered when writing to `keysecondary` of
a non-selective key
* Handle `genamt` changes in generation modifier properly
* Writing to `kobold.settings.numseqs` from a generation modifier no
longer affects
* Formatting options in `kobold.settings` have been fixed
* Added aliases for setting names
* Fix behaviour of editing story chunks from a generation modifier
* Warnings are now yellow instead of red
* kobold.logits is now the raw logits prior to being filtered, like
the documentation says, rather than after being filtered
* Some erroneous comments and error messages have been corrected
* These parts of the API have now been implemented properly:
* `compute_context()` methods
* `kobold.authorsnote`
* `kobold.restart_generation()`
This makes it so that SocketIO uses long polling to set up the
connection before switching to websocket, instead of immediately using
websocket.
This seems to resolve issues where the browser sometimes can't connect
to the websocket server until the window has been open for a minute.
Allow people to enter a prompt without generating anything by the AI. Combined with the always add prompt this is a very useful feature that allows people to write world information first, and then do a specific action. This mimics the behavior previously seen in AI Dungeon forks where it prompts for world information and then asks an action and can be particularly useful for people who want the prompt to always be part of the generation.
This fixes a problem where WI entries/folders are sometimes able to be
dragged into places they shouldn't be. Steps to reproduce:
1. Start a blank story
2. Refresh the browser
3. Open the W Info screen
4. Add a world info folder
5. Add a world info entry into that folder
6. Drag that world info entry
When Firefox 93.0 was released, they broke the ability to edit text
across multiple chunks or across multiple paragraphs. If you tried,
nothing would happen.
Also, we are no longer using Mutation Observers to detect when a chunk
is modified. We are now using the beforeinput event.
Adds Single Line mode, optimized for things like chatbot testing and other cases where you want to have control over what happens after a paragraph.
This can also be used as a foundation for a chatbot optimized interface mode.
Today I learned that the editor only works properly when the last
<chunk> tag has a <br> inside it at the end. This last <br> is
invisible and is automatically created by all major browsers when you
use the enter key to type a newline at the end of a story to "prevent
the element from collapsing". When there's more than one <br> at the
end of the last <chunk>, only the last of those <br>s is invisible, so
if you have three <br>s, they are rendered as two newlines. This only
applies to the last <chunk>, so if the second last <chunk> has three
<br>s at the end, they are still rendered as three newlines. Since
the browser is really insistent on doing this, this commit mostly deals
with dynamically creating and deleting <br> tags at the ends of <chunk>
tags as needed to provide a consistent experience, and making sure
that all <br> tags actually go inside of <chunk> tags to prevent
breaking the editor. The latter behaviour was exhibited by Chrome and
caused a bug when you added a newline at the end of your story using
the editor.