mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Fix for mobile help text in menus
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@@ -1504,7 +1504,7 @@ class KoboldStoryRegister(object):
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def set_probabilites(self, probabilities, action_id=None):
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if action_id is None:
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action_id = self.action_count
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action_id = self.action_count+1
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if action_id in self.actions:
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self.actions[action_id]['Probabilities'].append(probabilities)
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process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None)
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@@ -2631,6 +2631,7 @@ h2 .material-icons-outlined {
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.help_text {
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margin-left: 6px;
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margin-bottom: 0.7em;
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width: 100%;
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opacity: 0.7;
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font-size: calc(0.9em + var(--font_size_adjustment));
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display: block;
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@@ -132,7 +132,7 @@
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<h4 style="width:var(--flyout_menu_width);"><span class="material-icons-outlined cursor">expand_more</span> Sampling</h4>
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</div>
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<div class="setting_tile_area">
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<span class="help_text">Change how the AI decides what to say.</span>
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<div class="help_text">Change how the AI decides what to say.</div>
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{% with sub_path='Sampling' %}
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{% include 'settings item.html' %}
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{% endwith %}
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@@ -167,7 +167,7 @@
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<h4 style="width:var(--flyout_menu_width);"><span class="material-icons-outlined cursor">expand_more</span> Repetition</h4>
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</div>
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<div class="setting_tile_area">
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<span class="help_text">Change how the AI combats repetition.</span>
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<div class="help_text">Change how the AI combats repetition.</div>
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{% with sub_path='Repetition' %}
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{% include 'settings item.html' %}
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{% endwith %}
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@@ -232,7 +232,7 @@
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<h4 style="width:var(--flyout_menu_width);"><span class="material-icons-outlined cursor">expand_more</span> Biasing</h4>
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</div>
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<div id="biasing">
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<span class="help_text">Influence the likelihood for the AI to output certain phrases.</span>
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<div class="help_text">Influence the likelihood for the AI to output certain phrases.</div>
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<div class="bias_header">
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<div class="bias_header_phrase">Phrase</div>
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<div class="bias_header_score">Score</div>
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@@ -311,7 +311,7 @@
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</div>
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<div class="setting_tile_area" id="Substitutions">
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<span class="help_text">Automatically replaces phrases that you or the AI insert.</span>
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<div class="help_text">Automatically replaces phrases that you or the AI insert.</div>
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<span class="helpicon material-icons-outlined" tooltip="Can be used to help you insert special characters or automatically correct the AI. The pencil button toggles if a substitution is active or not.">help_icon</span>
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<div id="substitution-header" class="noselect">
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@@ -415,7 +415,7 @@
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<h4 style="width:var(--flyout_menu_width);"><span class="material-icons-outlined cursor">expand_more</span> Tweaks</h4>
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</div>
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<div class="setting_tile_area" id="Tweaks">
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<span class="help_text">Small UI changes that can be mixed and matched.</span>
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<div class="help_text">Small UI changes that can be mixed and matched.</div>
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<div class="tweak-container" tweak-path="hide-timing">
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<span>Hide timing information</span>
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<input type=checkbox class="setting_item_input" data-size="mini" data-onstyle="success" data-toggle="toggle">
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@@ -8,16 +8,16 @@
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<div id="story_menu_memory" class="story_category_area tab-target tab-target-story">
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<div id="Memory">
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<h4 class="section_header"><label for="memory">Memory</label></h4>
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<span class="help_text">
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<div class="help_text">
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Important information the AI should always keep in mind.
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</span>
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</div>
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<textarea rows=20 id="memory" class="var_sync_story_memory var_sync_alt_story_memory_length fullwidth" onchange='sync_to_server(this);' oninput="autoResize(this)" autocomplete="off"></textarea>
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</div>
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<div id="Auto-Memory">
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<h4 class="section_header"><label for="auto_memory">Auto-Memory (non-functional)</label></h4>
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<span class="help_text">
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<div class="help_text">
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What the system would use for automatic memory summarized from the game
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</span>
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</div>
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<button class="settings_button" onclick="socket.emit('refresh_auto_memory', {});">Generate</button>
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<textarea rows=20 id="auto_memory" class="var_sync_story_auto_memory fullwidth" oninput="autoResize(this)" autocomplete="off"></textarea>
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</div>
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@@ -25,9 +25,9 @@
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<div id="story_menu_author" class="story_category_area tab-target tab-target-story hidden">
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<div id="author_notes">
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<h4 class="section_header">Author's Note</h4>
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<span class="help_text">
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<div class="help_text">
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Heavily influences the direction and style of the AI's writing.
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</span>
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</div>
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<label for="authors_notes_template">Template:</label><br/>
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<input autocomplete="off" id=authors_notes_template type=text class="var_sync_story_authornotetemplate fullwidth" onchange='sync_to_server(this);'><br/>
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@@ -45,18 +45,18 @@
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<div id="story_menu_notes" class="story_category_area tab-target tab-target-story hidden">
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<div id="Notes">
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<h4 class="section_header"><label for="notes">Notes</label></h4>
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<span class="help_text">
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<div class="help_text">
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Notes about the story. These notes are not read by the AI!
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</span>
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</div>
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<textarea id="notes" autocomplete="off" rows=20 class="var_sync_story_notes fullwidth" onchange='sync_to_server(this);' oninput="autoResize(this)"></textarea>
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</div>
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</div>
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<div id="story_menu_wi" class="story_category_area tab-target tab-target-story hidden">
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<h4 class="section_header" style="margin-left: 12px;">World Info</h4>
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<span class="help_text" style="margin-left: 20px;">
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<div class="help_text" style="margin-left: 20px;">
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Lore information, which the AI recalls by certain words.
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<span class="helpicon material-icons-outlined" tooltip="Use this instead of Memory for information on things like characters, objects, events, places, and anything else with detail.">help_icon</span>
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</span>
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</div>
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<div class="setting_tile_area wi_settings">
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{% with menu='World Info' %}
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{% with sub_path='' %}
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