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https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Fix for V1 story loads
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@@ -7059,9 +7059,9 @@ def load_story_v1(js):
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#Once all but the last is loaded we can bring it back down and do the last one so we scroll to it
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koboldai_vars.actions.action_count += 1
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for i in range(len(js["actions"])-1):
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koboldai_vars.actions.append(js["actions"][i], action_id_offset=-1)
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koboldai_vars.actions.append(js["actions"][i], action_id_offset=-1, recalc=False)
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koboldai_vars.actions.action_count -= 1
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koboldai_vars.actions.append(js["actions"][len(js["actions"])-1])
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koboldai_vars.actions.append(js["actions"][len(js["actions"])-1], recalc=False)
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if "actions_metadata" in js:
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if type(js["actions_metadata"]) == dict:
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@@ -1113,7 +1113,7 @@ class KoboldStoryRegister(object):
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self.set_game_saved()
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self.story_settings.save_story()
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def append(self, text, action_id_offset=0):
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def append(self, text, action_id_offset=0, recalc=True):
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self.clear_unused_options()
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self.action_count+=1
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action_id = self.action_count + action_id_offset
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@@ -1139,8 +1139,9 @@ class KoboldStoryRegister(object):
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process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None)
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self.set_game_saved()
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logger.debug("Calcing AI Text from Action Append")
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ignore = self.koboldai_vars.calc_ai_text()
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if recalc:
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logger.debug("Calcing AI Text from Action Append")
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ignore = self.koboldai_vars.calc_ai_text()
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def append_options(self, option_list):
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if self.action_count+1 in self.actions:
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@@ -1819,7 +1820,6 @@ class KoboldWorldInfo(object):
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#self.wifolders_u = {} # Dictionary of pairs of folder UID - list of WI UID
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self.story_settings.wifolders_u = {folder_entries[x]: [y for y in self.story_settings.worldinfo if y['folder'] == x] for x in folder_entries}
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def reset_used_in_game(self):
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for key in self.world_info:
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if self.world_info[key]["used_in_game"] != self.world_info[key]["constant"]:
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