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https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
W++ Commit. Data can be synced (not used yet, needs formatting)
This commit is contained in:
10
aiserver.py
10
aiserver.py
@@ -7238,19 +7238,23 @@ def UI_2_Rename_World_Info_Folder(data):
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#==================================================================#
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@socketio.on('edit_world_info')
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def UI_2_edit_world_info(data):
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print("Rename_World_Info_Folder")
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print("edit_world_info")
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print(data)
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if 'wpp' not in data:
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wpp = {'name': "", 'type': "", 'attributes': {}}
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else:
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wpp = data['wpp']
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if data['uid'] == -1:
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koboldai_vars.worldinfo_v2.add_item(data['title'], data['key'],
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data['keysecondary'], data['folder'],
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data['constant'], data['content'],
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data['comment'])
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data['comment'], wpp=wpp)
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emit("delete_new_world_info_entry", {})
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else:
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koboldai_vars.worldinfo_v2.edit_item(data['uid'], data['title'], data['key'],
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data['keysecondary'], data['folder'],
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data['constant'], data['content'],
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data['comment'])
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data['comment'], wpp=wpp)
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#==================================================================#
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@@ -99,7 +99,7 @@ gensettingstf = [
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"max": 1.0,
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"step": 0.01,
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"default": 0.0,
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"tooltip": "Alternative sampling method that reduces the randomness of the AI whenever the probability of one token is much higher than all the others. Higher values have a stronger effect. (Put this value on 1 to disable its effect)",
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"tooltip": "Alternative sampling method that reduces the randomness of the AI whenever the probability of one token is much higher than all the others. Higher values have a stronger effect. (Put this value on 0 to disable its effect)",
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"menu_path": "Settings",
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"sub_path": "Sampling",
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"classname": "model",
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@@ -189,7 +189,7 @@ gensettingstf = [
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"max": 5,
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"step": 1,
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"default": 3,
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"tooltip": "Number of historic actions to scan for W Info keys.",
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"tooltip": "Number of historic actions to scan for World Info keys.",
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"menu_path": "World Info",
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"sub_path": "",
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"classname": "user",
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@@ -264,7 +264,7 @@ gensettingstf = [
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"max": 1,
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"step": 1,
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"default": 0,
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"tooltip": "Scan the AI's output for world info keys as it's generating the output.",
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"tooltip": "Scan the AI's output for World Info keys as it's generating the output.",
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"menu_path": "World Info",
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"sub_path": "",
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"classname": "story",
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@@ -565,7 +565,7 @@ gensettingsik =[{
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"max": 5,
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"step": 1,
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"default": 3,
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"tooltip": "Number of historic actions to scan for W Info keys.",
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"tooltip": "Number of historic actions to scan for World Info keys.",
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"menu_path": "User",
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"classname": "user",
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"name": "widepth"
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@@ -1166,7 +1166,7 @@ class KoboldWorldInfo(object):
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self.sync_world_info_to_old_format()
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self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2")
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def add_item(self, title, key, keysecondary, folder, constant, content, comment):
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def add_item(self, title, key, keysecondary, folder, constant, content, comment, wpp={'name': "", 'type': "", 'attributes': {}}):
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if len(self.world_info) == 0:
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uid = 0
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else:
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@@ -1198,7 +1198,8 @@ class KoboldWorldInfo(object):
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"comment": comment,
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"token_length": token_length,
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"selective": len(keysecondary) > 0,
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"used_in_game": constant
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"used_in_game": constant,
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'wpp': wpp
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}
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except:
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print("Error:")
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@@ -1215,7 +1216,7 @@ class KoboldWorldInfo(object):
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self.socketio.emit("world_info_entry", self.world_info[uid], broadcast=True, room="UI_2")
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ignore = self.koboldai_vars.calc_ai_text()
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def edit_item(self, uid, title, key, keysecondary, folder, constant, content, comment, before=None):
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def edit_item(self, uid, title, key, keysecondary, folder, constant, content, comment, before=None, wpp={'name': "", 'type': "", 'attributes': {}}):
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old_folder = self.world_info[uid]['folder']
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#move the world info entry if the folder changed or if there is a new order requested
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if old_folder != folder or before is not None:
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@@ -1236,7 +1237,9 @@ class KoboldWorldInfo(object):
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"content": content,
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"comment": comment,
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"token_length": token_length,
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"selective": len(keysecondary) > 0
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"selective": len(keysecondary) > 0,
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"used_in_game": constant,
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'wpp': wpp
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}
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self.story_settings.gamesaved = False
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@@ -680,16 +680,7 @@ td.server_vars {
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margin-top: 10px;
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}
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#story_menu_notes{
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margin: 10px 10px 0 10px;
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}
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#story_menu_memory{
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margin: 10px 10px 0 10px;
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}
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#story_menu_author{
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.story_category_area{
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margin: 10px 10px 0 10px;
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}
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@@ -1264,7 +1264,7 @@ function world_info_entry(data) {
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wpp_toggle.id = "world_info_wpp_toggle_"+data.uid;
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wpp_toggle.setAttribute("type", "checkbox");
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wpp_toggle.setAttribute("uid", data.uid);
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wpp_toggle.checked = ((data.wpp != "") && (data.wpp != undefined));
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wpp_toggle.checked = ((data.wpp.type != ""));
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wpp_toggle.setAttribute("data-size", "mini");
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wpp_toggle.setAttribute("data-onstyle", "success");
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wpp_toggle.setAttribute("data-toggle", "toggle");
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@@ -1283,54 +1283,62 @@ function world_info_entry(data) {
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//w++ data
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world_info_wpp_area = world_info_card.querySelector('#world_info_wpp_area_');
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world_info_wpp_area.id = "world_info_wpp_area_"+data.uid;
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world_info_wpp_area.setAttribute("uid", data.uid);
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wpp_type = world_info_card.querySelector('#wpp_type_');
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wpp_type.id = "wpp_type_"+data.uid;
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wpp_type.setAttribute("uid", data.uid);
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wpp_type.setAttribute("data_type", "type");
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if ("wpp" in data) {
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wpp_type.value = data.wpp.type;
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}
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wpp_name = world_info_card.querySelector('#wpp_name_');
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wpp_name.id = "wpp_name_"+data.uid;
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wpp_name.setAttribute("uid", data.uid);
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wpp_name.setAttribute("data_type", "name");
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if ("wpp" in data) {
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wpp_name.value = data.wpp.name;
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}
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if (data.wpp != null) {
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for (attribute of data.wpp.attributes) {
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attribute_area = document.createElement("div");
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label = document.createElement("span");
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label.textContent = "Attribute: ";
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attribute_area.append(label);
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input = document.createElement("input");
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input.value = attribute.attribute;
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input.setAttribute("uid", data.uid);
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input.setAttribute("attribute", attribute.attribute);
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input.onchange = function() {do_wpp(this.parentElement.parentElement)};
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attribute_area.append(input);
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world_info_wpp_area.append(attribute_area);
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for (value of attribute.values) {
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if ('attributes' in data.wpp) {
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for (const [attribute, value] of Object.entries(data.wpp.attributes)) {
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if (attribute != '') {
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attribute_area = document.createElement("div");
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label = document.createElement("span");
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label.textContent = "Attribute: ";
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attribute_area.append(label);
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input = document.createElement("input");
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input.value = attribute;
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input.type = "text";
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input.setAttribute("uid", data.uid);
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input.setAttribute("data_type", "attribute");
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input.onchange = function() {do_wpp(this.parentElement.parentElement)};
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attribute_area.append(input);
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world_info_wpp_area.append(attribute_area);
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for (value of value) {
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value_area = document.createElement("div");
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label = document.createElement("span");
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label.textContent = " Value: ";
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value_area.append(label);
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input = document.createElement("input");
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input.type = "text";
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input.onchange = function() {do_wpp(this.parentElement.parentElement)};
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input.value = value;
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input.setAttribute("uid", data.uid);
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input.setAttribute("data_type", "value");
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value_area.append(input);
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world_info_wpp_area.append(value_area);
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}
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value_area = document.createElement("div");
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label = document.createElement("span");
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label.textContent = " Value: ";
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value_area.append(label);
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input = document.createElement("input");
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input.onchange = function() {do_wpp(this.parentElement.parentElement)};
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input.value = value;
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input.type = "text";
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input.setAttribute("uid", data.uid);
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input.setAttribute("attribute", attribute.attribute);
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input.setAttribute("data_type", "value");
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input.onchange = function() {do_wpp(this.parentElement.parentElement)};
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value_area.append(input);
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world_info_wpp_area.append(value_area);
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}
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value_area = document.createElement("div");
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label = document.createElement("span");
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label.textContent = " Value: ";
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value_area.append(label);
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input = document.createElement("input");
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input.setAttribute("uid", data.uid);
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input.setAttribute("attribute", attribute.attribute);
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input.onchange = function() {do_wpp(this.parentElement.parentElement)};
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value_area.append(input);
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world_info_wpp_area.append(value_area);
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}
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}
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attribute_area = document.createElement("div");
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@@ -1339,8 +1347,9 @@ function world_info_entry(data) {
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attribute_area.append(label);
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input = document.createElement("input");
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input.value = "";
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input.type = "text";
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input.setAttribute("uid", data.uid);
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input.setAttribute("attribute", "");
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input.setAttribute("data_type", "attribute");
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input.onchange = function() {do_wpp(this.parentElement.parentElement)};
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attribute_area.append(input);
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world_info_wpp_area.append(attribute_area);
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@@ -1421,6 +1430,16 @@ function world_info_entry(data) {
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$('#world_info_constant_'+data.uid).bootstrapToggle();
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$('#world_info_wpp_toggle_'+data.uid).bootstrapToggle();
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//hide/unhide w++
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if (data.wpp.type != "") {
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world_info_wpp_area.classList.remove("hidden");
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content_area.classList.add("hidden");
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} else {
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world_info_wpp_area.classList.add("hidden");
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content_area.classList.remove("hidden");
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}
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assign_world_info_to_action(null, data.uid);
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update_token_lengths();
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@@ -1576,7 +1595,28 @@ function show_error_message(data) {
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}
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function do_wpp(wpp_area) {
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console.log(wpp_area);
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wpp = {};
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wpp['attributes'] = {};
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uid = wpp_area.getAttribute("uid");
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attribute = "";
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for (input of wpp_area.querySelectorAll('input')) {
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if (input.getAttribute("data_type") == "name") {
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wpp['name'] = input.value;
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} else if (input.getAttribute("data_type") == "type") {
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wpp['type'] = input.value;
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} else if (input.getAttribute("data_type") == "attribute") {
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attribute = input.value;
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if (!(input.value in wpp['attributes'])) {
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console.log("adding attribute");
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wpp['attributes'][input.value] = [];
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}
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} else if (input.getAttribute("data_type") == "value") {
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wpp['attributes'][attribute].push(input.value);
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}
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}
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world_info_data[uid]['wpp'] = wpp;
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send_world_info(uid);
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}
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//--------------------------------------------UI to Server Functions----------------------------------
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@@ -67,31 +67,33 @@
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</div>
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</div>
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<div id="story_menu_wi" class="story_category_area hidden">
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<h4 class="section_header">World Info</h4>
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<span class="help_text">
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Lore information. Recalled by the AI when certain words are used.
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<span class="helpicon material-icons-outlined" title="Use this instead of Memory for information on things like characters, objects, events, places, and anything else with detail.">help_icon</span>
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</span>
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<div class="setting_tile_area">
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{% with menu='World Info' %}
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{% with sub_path='' %}
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{% include 'settings item.html' %}
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{% endwith %}
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{% endwith %}
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</div>
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<div id="WI_Area">
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<span id="world_info_folder_New Folder" class="WI_Folder">
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<h2>
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<span id="world_info_folder_collapse_root" class="wi_folder_collapser material-icons-outlined" folder="root">expand_more</span>
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<span id="world_info_folder_expand_root" class="wi_folder_collapser material-icons-outlined hidden" folder="root">chevron_right</span>
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<span class="material-icons-outlined" folder="root">folder</span>
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<span original_text="root" contenteditable="true">root</span>
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</h2>
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<span class="wi_add_button">
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<span class="material-icons-outlined">post_add</span>
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<span folder="root">Add World Info Entry</span>
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</span>
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<div>
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<h4 class="section_header">World Info</h4>
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<span class="help_text">
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Lore information, which AI recalls using certain words.
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<span class="helpicon material-icons-outlined" title="Use this instead of Memory for information on things like characters, objects, events, places, and anything else with detail.">help_icon</span>
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</span>
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<div class="setting_tile_area">
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{% with menu='World Info' %}
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{% with sub_path='' %}
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{% include 'settings item.html' %}
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{% endwith %}
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{% endwith %}
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</div>
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<div id="WI_Area">
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<span id="world_info_folder_New Folder" class="WI_Folder">
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<h2>
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<span id="world_info_folder_collapse_root" class="wi_folder_collapser material-icons-outlined" folder="root">expand_more</span>
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<span id="world_info_folder_expand_root" class="wi_folder_collapser material-icons-outlined hidden" folder="root">chevron_right</span>
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<span class="material-icons-outlined" folder="root">folder</span>
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<span original_text="root" contenteditable="true">root</span>
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</h2>
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<span class="wi_add_button">
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<span class="material-icons-outlined">post_add</span>
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<span folder="root">Add World Info Entry</span>
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</span>
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</span>
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</div>
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</div>
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</div>
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</div>
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@@ -19,15 +19,11 @@
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<table>
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<tr>
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<td>Type:</td>
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<td><input type=text id="wpp_type_" onchange="world_info_data[this.getAttribute('uid')]['wpp_type'] = this.value;
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send_world_info(this.getAttribute('uid'));
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this.classList.add('pulse');"></td>
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<td><input type=text id="wpp_type_" onchange="do_wpp(this.parentElement.parentElement.parentElement.parentElement.parentElement)"></td>
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</tr>
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<tr>
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<td>Name:</td>
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<td><input type=text id="wpp_name_" onchange="world_info_data[this.getAttribute('uid')]['wpp_type'] = this.value;
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send_world_info(this.getAttribute('uid'));
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this.classList.add('pulse');"></td>
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<td><input type=text id="wpp_name_" onchange="do_wpp(this.parentElement.parentElement.parentElement.parentElement.parentElement)"></td>
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</tr>
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</table>
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Reference in New Issue
Block a user