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https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Fix for pulsing on blank area in new game
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@@ -2108,16 +2108,24 @@ function select_game_text(event) {
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selected_game_chunk = new_selected_game_chunk
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}
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//since we have that delete me span for initial spacing, we don't want that to be editable, so let's fix that here
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if (selected_game_chunk == document.getElementById("Delete Me")) {
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selected_game_chunk = null;
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}
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//set editting class
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for (item of document.getElementsByClassName("editing")) {
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item.classList.remove("editing");
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}
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selected_game_chunk.classList.add("editing");
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if (selected_game_chunk != null) {
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selected_game_chunk.classList.add("editing");
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}
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}
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}
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function edit_game_text() {
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if ((selected_game_chunk != null) && (selected_game_chunk.textContent != selected_game_chunk.original_text)) {
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if ((selected_game_chunk != null) && (selected_game_chunk.textContent != selected_game_chunk.original_text) && (selected_game_chunk != document.getElementById("Delete Me"))) {
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console.log(selected_game_chunk);
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if (selected_game_chunk.id == "story_prompt") {
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sync_to_server(selected_game_chunk);
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} else {
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@@ -49,6 +49,17 @@
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<div id="disconnect_message"><center><h1>Disconnected</h1></center></div>
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<div class="gametext" id="Selected Text" contenteditable=true onblur="edit_game_text();selected_game_chunk = null;clear_edit_game_text_tag();" onclick="select_game_text(null);" onkeyup="select_game_text(event);">
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<span id="story_prompt" class="var_sync_story_prompt var_sync_alt_story_prompt_length var_sync_alt_story_prompt_in_ai rawtext"></span>
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<span id="Delete Me">
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<span>
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</span>
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</span>
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</div>
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</div>
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