Fix for issue 26 and CSS adjustments

This commit is contained in:
ebolam
2022-08-09 11:02:22 -04:00
parent 284916388d
commit d4ea9bf141
4 changed files with 15 additions and 7 deletions

View File

@@ -6365,6 +6365,8 @@ def UI_2_redo(data):
#==================================================================#
@socketio.on('retry')
def UI_2_retry(data):
if koboldai_vars.numseqs == 1:
UI_2_back(None)
koboldai_vars.actions.clear_unused_options()
koboldai_vars.lua_koboldbridge.feedback = None
koboldai_vars.recentrng = koboldai_vars.recentrngm = None

View File

@@ -361,6 +361,7 @@ class story_settings(settings):
self.recentedit = False
self.notes = "" #Notes for the story. Does nothing but save
self.biases = {} # should look like {"phrase": [score, completion_threshold]}
self.story_id = int.from_bytes(os.urandom(16), 'little', signed=True) # this is a unique ID for the story. We'll use this to ensure when we save that we're saving the same story
def save_story(self):
print("Saving")

View File

@@ -17,15 +17,15 @@
--text_to_ai_color: #CCECFF;
--text_edit: #cdf;
--flyout_background: #18222a;
--setting_background: #2c3a51;
--setting_text: white;
--dropdown-select: white;
--dropdown-background: #212734;
--preset-item-background: black;
--setting_background: #273141;
--setting_text: #f2ff65;
--dropdown-select: white;
--dropdown-background: #1a242b;
--preset-item-background: black;
--tooltip_text: white;
--tooltip_background: #212734;
--gamescreen_background: #121a1e;
--textarea_background: #1a242b;
--gamescreen_background: #12181c;
--textarea_background: #0f1920;
--options_background: #404040;
--enabled_button_text: #fff;
--enabled_button_background_color: #4259a0;

View File

@@ -1249,6 +1249,11 @@ function world_info_folder(data) {
}
//--------------------------------------------UI to Server Functions----------------------------------
function save_as_story() {
}
function save_bias(item) {
var have_blank = false;