Update or remove targeted chunks in Game Screen (#2)
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@ -3,4 +3,10 @@ client.settings
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# Ignore stories file except for test_story
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stories/*
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!stories/sample_story.json
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!stories/sample_story.json
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# Ignore PyCharm project files.
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.idea
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# Ignore compiled Python files.
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*.pyc
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59
aiserver.py
59
aiserver.py
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@ -9,6 +9,8 @@ from os import path, getcwd
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import tkinter as tk
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from tkinter import messagebox
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import json
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from typing import Literal, Union
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import requests
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import html
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@ -666,12 +668,12 @@ def actionsubmit(data):
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data = applyinputformatting(data)
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# Store the result in the Action log
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vars.actions.append(data)
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update_story_chunk('last')
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if(not vars.noai):
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# Off to the tokenizer!
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calcsubmit(data)
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else:
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refresh_story()
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set_aibusy(0)
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#==================================================================#
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@ -687,7 +689,7 @@ def actionretry(data):
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# Remove last action if possible and resubmit
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if(len(vars.actions) > 0):
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vars.actions.pop()
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refresh_story()
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remove_story_chunk(len(vars.actions) + 1)
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calcsubmit('')
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#==================================================================#
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@ -698,8 +700,9 @@ def actionback():
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return
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# Remove last index of actions and refresh game screen
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if(len(vars.actions) > 0):
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action_index = len(vars.actions)
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vars.actions.pop()
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refresh_story()
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remove_story_chunk(len(vars.actions) + 1)
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#==================================================================#
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# Take submitted text and build the text to be given to generator
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@ -936,7 +939,7 @@ def genresult(genout):
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# Add formatted text to Actions array and refresh the game screen
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vars.actions.append(genout)
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refresh_story()
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
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#==================================================================#
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@ -955,9 +958,6 @@ def genselect(genout):
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# Send sequences to UI for selection
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emit('from_server', {'cmd': 'genseqs', 'data': genout})
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# Refresh story for any input text
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refresh_story()
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#==================================================================#
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# Send selected sequence to action log and refresh UI
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@ -966,7 +966,7 @@ def selectsequence(n):
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if(len(vars.genseqs) == 0):
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return
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vars.actions.append(vars.genseqs[int(n)]["generated_text"])
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refresh_story()
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
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emit('from_server', {'cmd': 'hidegenseqs', 'data': ''})
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vars.genseqs = []
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@ -1096,6 +1096,39 @@ def refresh_story():
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text_parts.extend(('<chunk n="', str(idx), '" id="n', str(idx), '">', html.escape(item), '</chunk>'))
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emit('from_server', {'cmd': 'updatescreen', 'data': formatforhtml(''.join(text_parts))})
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#==================================================================#
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# Signals the Game Screen to update one of the chunks
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#==================================================================#
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def update_story_chunk(idx: Union[int, Literal['last']]):
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if idx == 'last':
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if len(vars.actions) <= 1:
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# In this case, we are better off just refreshing the whole thing as the
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# prompt might not have been shown yet (with a "Generating story..."
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# messsage instead).
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refresh_story()
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return
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idx = len(vars.actions)
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if idx == 0:
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text = vars.prompt
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else:
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# Actions are 0 based, but in chunks 0 is the prompt.
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# So the chunk index is one more than the corresponding action index.
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text = vars.actions[idx - 1]
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chunk_text = f'<chunk n="{idx}" id="n{idx}">{formatforhtml(html.escape(text))}</chunk>'
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emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text, 'last': (idx == len(vars.actions))}})
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#==================================================================#
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# Signals the Game Screen to remove one of the chunks
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#==================================================================#
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def remove_story_chunk(idx: int):
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emit('from_server', {'cmd': 'removechunk', 'data': idx})
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#==================================================================#
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# Sends the current generator settings to the Game Menu
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#==================================================================#
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@ -1161,7 +1194,7 @@ def editsubmit(data):
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vars.actions[vars.editln-1] = data
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vars.mode = "play"
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refresh_story()
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update_story_chunk(vars.editln)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.editln})
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emit('from_server', {'cmd': 'editmode', 'data': 'false'})
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@ -1176,7 +1209,7 @@ def deleterequest():
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else:
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del vars.actions[vars.editln-1]
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vars.mode = "play"
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refresh_story()
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remove_story_chunk(vars.editln)
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emit('from_server', {'cmd': 'editmode', 'data': 'false'})
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#==================================================================#
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@ -1382,7 +1415,7 @@ def ikrequest(txt):
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genout = req.json()["data"]["text"]
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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refresh_story()
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
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set_aibusy(0)
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@ -1432,7 +1465,7 @@ def oairequest(txt, min, max):
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genout = req.json()["choices"][0]["text"]
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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refresh_story()
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
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set_aibusy(0)
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@ -599,6 +599,39 @@ $(document).ready(function(){
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setTimeout(function () {
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$('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000);
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}, 5);
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} else if(msg.cmd == "updatechunk") {
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const {index, html, last} = msg.data;
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const existingChunk = game_text.children(`#n${index}`)
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const newChunk = $(html);
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if (existingChunk.length > 0) {
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// Update existing chunk
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existingChunk.before(newChunk);
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existingChunk.remove();
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} else {
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// Append at the end
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game_text.append(newChunk);
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}
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if(last) {
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// Scroll to bottom of text if it's the last element
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setTimeout(function () {
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$('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000);
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}, 5);
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}
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} else if(msg.cmd == "removechunk") {
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let index = msg.data;
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// Remove the chunk
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game_text.children(`#n${index}`).remove()
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// Shift all existing chunks by 1
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index++;
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while (true) {
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const chunk = game_text.children(`#n${index}`)
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if(chunk.length === 0) {
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break;
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}
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const newIndex = index - 1;
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chunk.attr('n', newIndex.toString()).attr('id', `n${newIndex}`);
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index++;
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}
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} else if(msg.cmd == "setgamestate") {
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// Enable or Disable buttons
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if(msg.data == "ready") {
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