Merge pull request #9 from VE-FORBRYDERNE/big-o
Optimization for very large stories
This commit is contained in:
commit
829d309abd
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@ -8,4 +8,10 @@ stories/*
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*.bak
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miniconda3/*
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*.settings
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__pycache__
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__pycache__
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# Ignore PyCharm project files.
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.idea
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# Ignore compiled Python files.
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*.pyc
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141
aiserver.py
141
aiserver.py
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@ -10,6 +10,9 @@ import re
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import tkinter as tk
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from tkinter import messagebox
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import json
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import collections
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from typing import Literal, Union
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import requests
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import html
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import argparse
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@ -21,6 +24,7 @@ import fileops
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import gensettings
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from utils import debounce
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import utils
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import structures
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import breakmodel
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#==================================================================#
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@ -76,7 +80,7 @@ class vars:
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memory = "" # Text submitted to memory field
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authornote = "" # Text submitted to Author's Note field
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andepth = 3 # How far back in history to append author's note
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actions = [] # Array of actions submitted by user and AI
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actions = structures.KoboldStoryRegister() # Actions submitted by user and AI
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worldinfo = [] # Array of World Info key/value objects
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badwords = [] # Array of str/chr values that should be removed from output
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badwordsids = [] # Tokenized array of badwords
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@ -706,7 +710,6 @@ def get_message(msg):
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vars.adventure = msg['data']
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settingschanged()
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refresh_settings()
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refresh_story()
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elif(msg['cmd'] == 'importwi'):
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wiimportrequest()
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@ -865,13 +868,13 @@ def actionsubmit(data, actionmode=0):
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data = applyinputformatting(data)
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# Store the result in the Action log
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vars.actions.append(data)
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update_story_chunk('last')
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if(not vars.noai):
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# Off to the tokenizer!
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calcsubmit(data)
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emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
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else:
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refresh_story()
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set_aibusy(0)
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emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
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@ -888,9 +891,10 @@ def actionretry(data):
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if(vars.gamestarted if vars.useprompt else len(vars.actions) > 0):
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set_aibusy(1)
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if(not vars.recentback and len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
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last_key = vars.actions.get_last_key()
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vars.actions.pop()
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remove_story_chunk(last_key + 1)
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vars.genseqs = []
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refresh_story()
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calcsubmit('')
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vars.recentback = False
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elif(not vars.useprompt):
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@ -904,9 +908,10 @@ def actionback():
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return
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# Remove last index of actions and refresh game screen
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if(len(vars.genseqs) == 0 and len(vars.actions) > 0):
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last_key = vars.actions.get_last_key()
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vars.actions.pop()
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vars.recentback = True
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refresh_story()
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remove_story_chunk(last_key + 1)
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elif(len(vars.genseqs) == 0):
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emit('from_server', {'cmd': 'errmsg', 'data': "Cannot delete the prompt."})
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else:
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@ -977,11 +982,13 @@ def calcsubmit(txt):
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forceanote = True
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# Get most recent action tokens up to our budget
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for n in range(actionlen):
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n = 0
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for key in reversed(vars.actions):
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chunk = vars.actions[key]
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if(budget <= 0):
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break
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acttkns = tokenizer.encode(vars.actions[(-1-n)])
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acttkns = tokenizer.encode(chunk)
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tknlen = len(acttkns)
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if(tknlen < budget):
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tokens = acttkns + tokens
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@ -997,6 +1004,7 @@ def calcsubmit(txt):
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if(anotetxt != ""):
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tokens = anotetkns + tokens # A.N. len already taken from bdgt
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anoteadded = True
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n += 1
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# If we're not using the prompt every time and there's still budget left,
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# add some prompt.
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@ -1051,17 +1059,19 @@ def calcsubmit(txt):
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subtxt = ""
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prompt = vars.prompt
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for n in range(actionlen):
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n = 0
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for key in reversed(vars.actions):
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chunk = vars.actions[key]
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if(budget <= 0):
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break
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actlen = len(vars.actions[(-1-n)])
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actlen = len(chunk)
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if(actlen < budget):
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subtxt = vars.actions[(-1-n)] + subtxt
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subtxt = chunk + subtxt
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budget -= actlen
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else:
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count = budget * -1
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subtxt = vars.actions[(-1-n)][count:] + subtxt
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subtxt = chunk[count:] + subtxt
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budget = 0
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break
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@ -1078,6 +1088,7 @@ def calcsubmit(txt):
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if(anotetxt != ""):
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subtxt = anotetxt + subtxt # A.N. len already taken from bdgt
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anoteadded = True
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n += 1
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# Did we get to add the A.N.? If not, do it here
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if(anotetxt != ""):
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@ -1169,8 +1180,8 @@ def genresult(genout):
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# Add formatted text to Actions array and refresh the game screen
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vars.actions.append(genout)
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refresh_story()
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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#==================================================================#
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# Send generator sequences to the UI for selection
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@ -1188,9 +1199,6 @@ def genselect(genout):
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# Send sequences to UI for selection
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emit('from_server', {'cmd': 'genseqs', 'data': genout}, broadcast=True)
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# Refresh story for any input text
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refresh_story()
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#==================================================================#
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# Send selected sequence to action log and refresh UI
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@ -1199,8 +1207,8 @@ def selectsequence(n):
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if(len(vars.genseqs) == 0):
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return
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vars.actions.append(vars.genseqs[int(n)]["generated_text"])
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refresh_story()
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
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vars.genseqs = []
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@ -1259,7 +1267,7 @@ def sendtocolab(txt, min, max):
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# Add formatted text to Actions array and refresh the game screen
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#vars.actions.append(genout)
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#refresh_story()
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#emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
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#emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0})
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set_aibusy(0)
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else:
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@ -1330,13 +1338,51 @@ def applyoutputformatting(txt):
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# Sends the current story content to the Game Screen
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#==================================================================#
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def refresh_story():
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text_parts = ['<chunk n="0" id="n0">', html.escape(vars.prompt), '</chunk>']
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for idx, item in enumerate(vars.actions, start=1):
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if vars.adventure: # Add special formatting to adventure actions
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item = vars.acregex_ui.sub('<action>\\1</action>', html.escape(item))
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text_parts.extend(('<chunk n="', str(idx), '" id="n', str(idx), '">', item, '</chunk>'))
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text_parts = ['<chunk n="0" id="n0" tabindex="-1">', html.escape(vars.prompt), '</chunk>']
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for idx in vars.actions:
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item = vars.actions[idx]
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idx += 1
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item = html.escape(item)
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item = vars.acregex_ui.sub('<action>\\1</action>', item) # Add special formatting to adventure actions
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text_parts.extend(('<chunk n="', str(idx), '" id="n', str(idx), '" tabindex="-1">', item, '</chunk>'))
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emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': formatforhtml(''.join(text_parts))}, broadcast=True)
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#==================================================================#
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# Signals the Game Screen to update one of the chunks
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#==================================================================#
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def update_story_chunk(idx: Union[int, Literal['last']]):
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if idx == 'last':
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if len(vars.actions) <= 1:
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# In this case, we are better off just refreshing the whole thing as the
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# prompt might not have been shown yet (with a "Generating story..."
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# message instead).
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refresh_story()
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return
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idx = (vars.actions.get_last_key() if len(vars.actions) else 0) + 1
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if idx == 0:
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text = vars.prompt
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else:
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# Actions are 0 based, but in chunks 0 is the prompt.
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# So the chunk index is one more than the corresponding action index.
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text = vars.actions[idx - 1]
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item = html.escape(text)
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item = vars.acregex_ui.sub('<action>\\1</action>', item) # Add special formatting to adventure actions
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chunk_text = f'<chunk n="{idx}" id="n{idx}" tabindex="-1">{formatforhtml(item)}</chunk>'
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emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text, 'last': (idx == (vars.actions.get_last_key() if len(vars.actions) else 0))}}, broadcast=True)
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#==================================================================#
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# Signals the Game Screen to remove one of the chunks
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#==================================================================#
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def remove_story_chunk(idx: int):
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emit('from_server', {'cmd': 'removechunk', 'data': idx}, broadcast=True)
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#==================================================================#
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# Sends the current generator settings to the Game Menu
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#==================================================================#
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@ -1405,7 +1451,7 @@ def editsubmit(data):
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vars.actions[vars.editln-1] = data
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vars.mode = "play"
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refresh_story()
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update_story_chunk(vars.editln)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.editln}, broadcast=True)
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emit('from_server', {'cmd': 'editmode', 'data': 'false'})
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@ -1420,7 +1466,7 @@ def deleterequest():
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else:
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del vars.actions[vars.editln-1]
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vars.mode = "play"
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refresh_story()
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remove_story_chunk(vars.editln)
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emit('from_server', {'cmd': 'editmode', 'data': 'false'})
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#==================================================================#
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@ -1433,7 +1479,7 @@ def inlineedit(chunk, data):
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else:
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vars.actions[chunk-1] = data
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refresh_story()
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update_story_chunk(chunk)
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emit('from_server', {'cmd': 'texteffect', 'data': chunk}, broadcast=True)
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emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
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@ -1445,12 +1491,12 @@ def inlinedelete(chunk):
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# Don't delete prompt
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if(chunk == 0):
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# Send error message
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refresh_story()
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update_story_chunk(chunk)
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emit('from_server', {'cmd': 'errmsg', 'data': "Cannot delete the prompt."})
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emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
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else:
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del vars.actions[chunk-1]
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refresh_story()
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remove_story_chunk(chunk)
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emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
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#==================================================================#
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@ -1580,10 +1626,19 @@ def checkworldinfo(txt):
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txt = ""
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depth += 1
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if(ln > 0):
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chunks = collections.deque()
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i = 0
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for key in reversed(vars.actions):
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chunk = vars.actions[key]
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chunks.appendleft(chunk)
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if(i == depth):
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break
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if(ln >= depth):
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txt = "".join(vars.actions[(depth*-1):])
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txt = "".join(chunks)
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elif(ln > 0):
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txt = vars.prompt + "".join(vars.actions[(depth*-1):])
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txt = vars.prompt + "".join(chunks)
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elif(ln == 0):
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txt = vars.prompt
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@ -1679,8 +1734,8 @@ def ikrequest(txt):
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genout = req.json()["data"]["text"]
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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refresh_story()
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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set_aibusy(0)
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else:
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@ -1729,8 +1784,8 @@ def oairequest(txt, min, max):
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genout = req.json()["choices"][0]["text"]
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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refresh_story()
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emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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set_aibusy(0)
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else:
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@ -1808,7 +1863,7 @@ def saveRequest(savpath):
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js["prompt"] = vars.prompt
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js["memory"] = vars.memory
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js["authorsnote"] = vars.authornote
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js["actions"] = vars.actions
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js["actions"] = tuple(vars.actions.values())
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js["worldinfo"] = []
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# Extract only the important bits of WI
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@ -1860,10 +1915,14 @@ def loadRequest(loadpath):
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vars.gamestarted = js["gamestarted"]
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vars.prompt = js["prompt"]
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vars.memory = js["memory"]
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vars.actions = js["actions"]
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vars.worldinfo = []
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vars.lastact = ""
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vars.lastctx = ""
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del vars.actions
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vars.actions = structures.KoboldStoryRegister()
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for s in js["actions"]:
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vars.actions.append(s)
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# Try not to break older save files
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if("authorsnote" in js):
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@ -1973,7 +2032,7 @@ def importgame():
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vars.prompt = ""
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vars.memory = ref["memory"]
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vars.authornote = ref["authorsNote"] if type(ref["authorsNote"]) is str else ""
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vars.actions = []
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vars.actions = structures.KoboldStoryRegister()
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vars.worldinfo = []
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vars.lastact = ""
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vars.lastctx = ""
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@ -2033,7 +2092,7 @@ def importAidgRequest(id):
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vars.prompt = js["promptContent"]
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vars.memory = js["memory"]
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vars.authornote = js["authorsNote"]
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vars.actions = []
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vars.actions = structures.KoboldStoryRegister()
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vars.worldinfo = []
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vars.lastact = ""
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vars.lastctx = ""
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@ -2101,7 +2160,7 @@ def newGameRequest():
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vars.gamestarted = False
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vars.prompt = ""
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vars.memory = ""
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vars.actions = []
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vars.actions = structures.KoboldStoryRegister()
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vars.authornote = ""
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vars.worldinfo = []
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|
|
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@ -643,6 +643,11 @@ function setmodevisibility(state) {
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function setadventure(state) {
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adventure = state;
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if(state) {
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game_text.addClass("adventure");
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} else {
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game_text.removeClass("adventure");
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}
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if(!memorymode){
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setmodevisibility(state);
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}
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@ -758,19 +763,12 @@ function submitEditedChunk(event) {
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return;
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}
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show([$('#curtain')]);
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setTimeout(function () {
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if(document.activeElement.tagName == "CHUNK") {
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document.activeElement.blur();
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}
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}, 5);
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chunk = current_editing_chunk;
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current_editing_chunk = null;
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// Submit the edited chunk if it's not empty, otherwise delete it
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if(chunk.innerText.length) {
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socket.send({'cmd': 'inlineedit', 'chunk': chunk.getAttribute("n"), 'data': chunk.innerText});
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socket.send({'cmd': 'inlineedit', 'chunk': chunk.getAttribute("n"), 'data': chunk.innerText.replace(/\u00a0/g, " ")});
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} else {
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socket.send({'cmd': 'inlinedelete', 'data': chunk.getAttribute("n")});
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}
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|
@ -841,11 +839,11 @@ $(document).ready(function(){
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seqselmenu = $("#seqselmenu");
|
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seqselcontents = $("#seqselcontents");
|
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|
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// Connect to SocketIO server
|
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socket = io.connect(window.document.origin);
|
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// Connect to SocketIO server
|
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socket = io.connect(window.document.origin);
|
||||
|
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socket.on('from_server', function(msg) {
|
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if(msg.cmd == "connected") {
|
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if(msg.cmd == "connected") {
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// Connected to Server Actions
|
||||
connected = true;
|
||||
connect_status.html("<b>Connected to KoboldAI Process!</b>");
|
||||
|
@ -876,9 +874,7 @@ $(document).ready(function(){
|
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}
|
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game_text.html(msg.data);
|
||||
// Make content editable if need be
|
||||
$("chunk").attr('tabindex', -1)
|
||||
$('chunk').attr('contenteditable', allowedit);
|
||||
hide([$('#curtain')]);
|
||||
// Scroll to bottom of text
|
||||
if(newly_loaded) {
|
||||
setTimeout(function () {
|
||||
|
@ -891,6 +887,33 @@ $(document).ready(function(){
|
|||
setTimeout(function () {
|
||||
$('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000);
|
||||
}, 5);
|
||||
} else if(msg.cmd == "updatechunk") {
|
||||
hideMessage();
|
||||
const {index, html, last} = msg.data;
|
||||
const existingChunk = game_text.children(`#n${index}`)
|
||||
const newChunk = $(html);
|
||||
if (existingChunk.length > 0) {
|
||||
// Update existing chunk
|
||||
existingChunk.before(newChunk);
|
||||
existingChunk.remove();
|
||||
} else {
|
||||
// Append at the end
|
||||
game_text.append(newChunk);
|
||||
}
|
||||
newChunk.attr('contenteditable', allowedit);
|
||||
hide([$('#curtain')]);
|
||||
if(last) {
|
||||
// Scroll to bottom of text if it's the last element
|
||||
setTimeout(function () {
|
||||
$('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 1000);
|
||||
}, 5);
|
||||
}
|
||||
} else if(msg.cmd == "removechunk") {
|
||||
hideMessage();
|
||||
let index = msg.data;
|
||||
// Remove the chunk
|
||||
game_text.children(`#n${index}`).remove()
|
||||
hide([$('#curtain')]);
|
||||
} else if(msg.cmd == "setgamestate") {
|
||||
// Enable or Disable buttons
|
||||
if(msg.data == "ready") {
|
||||
|
@ -1088,7 +1111,7 @@ $(document).ready(function(){
|
|||
} else if(msg.cmd == "runs_remotely") {
|
||||
hide([button_loadfrfile, button_savetofile, button_import, button_importwi]);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
socket.on('disconnect', function() {
|
||||
connected = false;
|
||||
|
|
|
@ -6,14 +6,14 @@ chunk {
|
|||
color: #ffffff;
|
||||
}
|
||||
|
||||
action {
|
||||
#gametext.adventure action {
|
||||
color: #9ff7fa;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
chunk[contenteditable="true"]:focus, chunk[contenteditable="true"]:focus * {
|
||||
color: #cdf;
|
||||
font-weight: normal;
|
||||
color: #cdf !important;
|
||||
font-weight: normal !important;
|
||||
}
|
||||
|
||||
chunk, chunk * {
|
||||
|
@ -355,8 +355,8 @@ chunk, chunk * {
|
|||
|
||||
.colorfade, .colorfade * {
|
||||
-moz-transition:color 1s ease-in;
|
||||
-o-transition:color 1s ease-in;
|
||||
-webkit-transition:color 1s ease-in;
|
||||
-o-transition:color 1s ease-in;
|
||||
-webkit-transition:color 1s ease-in;
|
||||
transition:color 1s ease-in;
|
||||
}
|
||||
|
||||
|
@ -398,7 +398,7 @@ chunk, chunk * {
|
|||
}
|
||||
|
||||
.edit-flash, .edit-flash * {
|
||||
color: #3bf723;
|
||||
color: #3bf723 !important;
|
||||
}
|
||||
|
||||
.flex {
|
||||
|
@ -443,21 +443,21 @@ chunk, chunk * {
|
|||
}
|
||||
|
||||
.helpicon {
|
||||
display: inline-block;
|
||||
font-family: sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
width: 2.2ex;
|
||||
height: 2.4ex;
|
||||
font-size: 1.4ex;
|
||||
line-height: 1.8ex;
|
||||
border-radius: 1.2ex;
|
||||
margin-right: 4px;
|
||||
padding: 1px;
|
||||
color: #295071;
|
||||
background: #ffffff;
|
||||
border: 1px solid white;
|
||||
text-decoration: none;
|
||||
display: inline-block;
|
||||
font-family: sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
width: 2.2ex;
|
||||
height: 2.4ex;
|
||||
font-size: 1.4ex;
|
||||
line-height: 1.8ex;
|
||||
border-radius: 1.2ex;
|
||||
margin-right: 4px;
|
||||
padding: 1px;
|
||||
color: #295071;
|
||||
background: #ffffff;
|
||||
border: 1px solid white;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.helpicon:hover {
|
||||
|
@ -569,8 +569,8 @@ chunk, chunk * {
|
|||
color: #ffffff;
|
||||
|
||||
-moz-transition: background-color 0.25s ease-in;
|
||||
-o-transition: background-color 0.25s ease-in;
|
||||
-webkit-transition: background-color 0.25s ease-in;
|
||||
-o-transition: background-color 0.25s ease-in;
|
||||
-webkit-transition: background-color 0.25s ease-in;
|
||||
transition: background-color 0.25s ease-in;
|
||||
}
|
||||
|
||||
|
@ -580,12 +580,12 @@ chunk, chunk * {
|
|||
}
|
||||
|
||||
.navbar .navbar-nav .nav-link:hover {
|
||||
border-radius: 5px;
|
||||
border-radius: 5px;
|
||||
background-color: #98bcdb;
|
||||
}
|
||||
|
||||
.navbar .navbar-nav .nav-link:focus {
|
||||
border-radius: 5px;
|
||||
border-radius: 5px;
|
||||
background-color: #98bcdb;
|
||||
}
|
||||
|
||||
|
@ -651,8 +651,8 @@ chunk, chunk * {
|
|||
color: #ffffff;
|
||||
|
||||
-moz-transition: background-color 0.25s ease-in;
|
||||
-o-transition: background-color 0.25s ease-in;
|
||||
-webkit-transition: background-color 0.25s ease-in;
|
||||
-o-transition: background-color 0.25s ease-in;
|
||||
-webkit-transition: background-color 0.25s ease-in;
|
||||
transition: background-color 0.25s ease-in;
|
||||
}
|
||||
|
||||
|
@ -702,8 +702,8 @@ chunk, chunk * {
|
|||
padding: 5px;
|
||||
color: #ffffff;
|
||||
-moz-transition: all 0.15s ease-in;
|
||||
-o-transition: all 0.15s ease-in;
|
||||
-webkit-transition: all 0.15s ease-in;
|
||||
-o-transition: all 0.15s ease-in;
|
||||
-webkit-transition: all 0.15s ease-in;
|
||||
transition: all 0.15s ease-in;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
import collections
|
||||
from typing import Iterable, Tuple
|
||||
|
||||
|
||||
class KoboldStoryRegister(collections.OrderedDict):
|
||||
'''
|
||||
Complexity-optimized class for keeping track of story chunks
|
||||
'''
|
||||
|
||||
def __init__(self, sequence: Iterable[Tuple[int, str]] = ()):
|
||||
super().__init__(sequence)
|
||||
self.__next_id: int = len(sequence)
|
||||
|
||||
def append(self, v: str) -> None:
|
||||
self[self.__next_id] = v
|
||||
self.increment_id()
|
||||
|
||||
def pop(self) -> str:
|
||||
return self.popitem()[1]
|
||||
|
||||
def get_first_key(self) -> int:
|
||||
return next(iter(self))
|
||||
|
||||
def get_last_key(self) -> int:
|
||||
return next(reversed(self))
|
||||
|
||||
def __getitem__(self, k: int) -> str:
|
||||
return super().__getitem__(k)
|
||||
|
||||
def __setitem__(self, k: int, v: str) -> None:
|
||||
return super().__setitem__(k, v)
|
||||
|
||||
def increment_id(self) -> None:
|
||||
self.__next_id += 1
|
||||
|
||||
def get_next_id(self) -> int:
|
||||
return self.__next_id
|
||||
|
||||
def set_next_id(self, x: int) -> None:
|
||||
self.__next_id = x
|
|
@ -247,7 +247,7 @@
|
|||
Unsaved data will be lost.<br><br>
|
||||
Below you can input a genre suggestion for the AI to loosely base the story on (For example Horror or Cowboy).<br>
|
||||
</div>
|
||||
<div class="aidgpopupcontent">
|
||||
<div class="aidgpopupcontent">
|
||||
<input class="form-control" type="text" placeholder="Story Genre Suggestion (Leave blank for fully random)" id="topic">
|
||||
</div>
|
||||
<div class="popupfooter">
|
||||
|
|
Loading…
Reference in New Issue