mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Merge branch 'UI2' of https://github.com/ebolam/KoboldAI into ui2-lorecard-img
This commit is contained in:
@@ -4716,7 +4716,7 @@ def actionsubmit(data, actionmode=0, force_submit=False, force_prompt_gen=False,
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if(len(koboldai_vars.prompt.strip()) == 0):
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koboldai_vars.prompt = data
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else:
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koboldai_vars.actions.append_submission(data)
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koboldai_vars.actions.append(data, submission=True)
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update_story_chunk('last')
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send_debug()
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@@ -113,7 +113,6 @@ gensettingstf = [
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"ui_level": 1
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},
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{
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"UI_V2_Only": True,
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"uitype": "slider",
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"unit": "float",
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"label": "Repetition Penalty",
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@@ -1400,16 +1400,15 @@ class KoboldStoryRegister(object):
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ignore = self.koboldai_vars.calc_ai_text()
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self.set_game_saved()
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self.gen_all_audio()
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def append_submission(self, text, action_id_offset=0, recalc=True):
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self._append(text, action_id_offset=action_id_offset, recalc=recalc)
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self.submission_id = self.action_count + action_id_offset
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def append(self, text, action_id_offset=0, recalc=True):
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self._append(text, action_id_offset=action_id_offset, recalc=recalc)
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self.submission_id = 0
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def append(self, text, action_id_offset=0, recalc=True, submission=False):
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"""Create a new action and append it to the table of actions.
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def _append(self, text, action_id_offset=0, recalc=True):
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text: The text of the action.
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action_id_offset: An optional offset added to action_count when assiging an action_id.
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recalc: If True, recalculate the context and generate audio.
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submission: If True, mark this action as a user submission.
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"""
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if self.koboldai_vars.remove_double_space:
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while " " in text:
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text = text.replace(" ", " ")
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@@ -1441,7 +1440,12 @@ class KoboldStoryRegister(object):
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"Probabilities": [],
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"Time": int(time.time()),
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}
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if submission:
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self.submission_id = action_id
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else:
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self.submission_id = 0
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if self.story_settings is not None:
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self.story_settings.assign_world_info_to_actions(action_id=action_id, no_transmit=True)
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process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None)
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@@ -1331,9 +1331,10 @@ body {
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margin: auto auto auto auto;
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display: flex;
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flex-direction: column;
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color: var(--flyout_text);
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}
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.delete_option_icon {
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.option_icon {
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font-size: 1.2em !important;
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}
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@@ -282,6 +282,30 @@ function create_options(action) {
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while (option_chunk.firstChild) {
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option_chunk.removeChild(option_chunk.firstChild);
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}
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//Let's check if we only have a single redo option. In that case we din't show as the user can use the redo button
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seen_prev_selection = false;
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show_options = false;
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console.log(action.action.Options);
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for (item of action.action.Options) {
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if (!(item['Previous Selection'])) {
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console.log(item);
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show_options = true;
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break;
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} else if (item['Previous Selection']) {
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if (seen_prev_selection) {
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show_options = true;
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break;
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} else {
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seen_prev_selection = true;
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}
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}
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}
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console.log("seen_prev_selection: "+seen_prev_selection+" show_options: "+show_options);
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if (!(show_options)) {
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return;
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}
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var table = document.createElement("div");
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table.classList.add("sequences");
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//Add Redo options
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@@ -302,10 +326,12 @@ function create_options(action) {
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iconcell.classList.add("sequnce_icon");
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var icon = document.createElement("span");
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icon.id = "Pin_"+i;
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icon.classList.add("oi");
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icon.setAttribute('data-glyph', "loop-circular");
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icon.classList.add("material-icons-outlined");
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icon.classList.add("option_icon");
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icon.classList.add("cursor");
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icon.textContent = "cached";
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iconcell.append(icon);
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delete_icon = $e("span", iconcell, {"classes": ["material-icons-outlined", "cursor", 'delete_option_icon'],
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delete_icon = $e("span", iconcell, {"classes": ["material-icons-outlined", "cursor", 'option_icon'],
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"tooltip": "Delete Option", 'option_id': i,
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'option_chunk': action.id, 'textContent': 'delete'});
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delete_icon.onclick = function () {
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@@ -338,8 +364,10 @@ function create_options(action) {
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iconcell.classList.add("sequnce_icon");
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var icon = document.createElement("span");
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icon.id = "Pin_"+i;
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icon.classList.add("oi");
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icon.setAttribute('data-glyph', "pin");
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icon.classList.add("material-icons-outlined");
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icon.classList.add("option_icon");
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icon.classList.add("cursor");
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icon.textContent = "push_pin";
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if (!(item.Pinned)) {
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icon.setAttribute('style', "filter: brightness(50%);");
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}
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@@ -285,7 +285,7 @@
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<span class="setting_minlabel"><span style="top: -4px; position: relative;"></span></span>
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<span class="setting_maxlabel"><span style="top: -4px; position: relative;"></span></span>
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</div>
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<div class="setting_container">
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<div class="setting_container" ui_level=1>
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<!---Top Row---->
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<span class="setting_label">
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<span>Game Text Size: </span><span class="helpicon material-icons-outlined" tooltip="Changes the font size of the game text.">help_icon</span>
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