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Add debug for colab
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@@ -6604,11 +6604,14 @@ def UI_2_phrase_bias_update(biases):
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# Event triggered to rely a message
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#==================================================================#
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def socket_io_relay(queue, socketio):
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print("started relay")
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while True:
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if not queue.empty():
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print("got relay message")
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data = queue.get()
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#socketio.emit(data[0], data[1], **data[2])
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socketio.emit(data[0], data[1], broadcast=True, room="UI_2")
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print("sent")
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time.sleep(0)
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@@ -186,13 +186,7 @@
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{% endwith %}
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<div class="setting_container">
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<span class="setting_label">
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Maximize Game Text Space:
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<span class="helpicon">
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?
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<span class="helptext">
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When enabled and both menus are un-pinned, the game screen will take up all avaialable space. When disabled, the game screen will be centered.
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</span>
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</span>
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<span>Maximize Game Text Space: </span><span class="helpicon material-icons-outlined" title="When enabled and both menus are un-pinned, the game screen will take up all avaialable space. When disabled, the game screen will be centered.">help_icon</span>
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</span>
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<span class="setting_item">
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<input type=checkbox id="preserve_game_space_setting" data-size=mini data-onstyle=success data-toggle=toggle onchange="preserve_game_space(this.checked)"/>
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@@ -203,13 +197,7 @@
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</div>
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<div class="setting_container">
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<span class="setting_label">
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Keep options on Right:
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<span class="helpicon">
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?
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<span class="helptext">
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When enabled and only the story menu is pinned, the generated story options will be shown on the right instead of the left of the game text.
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</span>
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</span>
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<span>Keep options on Right: </span><span class="helpicon material-icons-outlined" title="When enabled and only the story menu is pinned, the generated story options will be shown on the right instead of the left of the game text.">help_icon</span>
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</span>
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<span class="setting_item">
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<input type=checkbox id="options_on_right" data-size=mini data-onstyle=success data-toggle=toggle onchange="options_on_right(this.checked)"/>
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