Detect and show properly when story is unsaved

This commit is contained in:
Gnome Ann 2022-01-18 17:20:45 -05:00
parent 1951ccd2ce
commit 3018322963
3 changed files with 73 additions and 3 deletions

View File

@ -105,6 +105,7 @@ class vars:
tfs = 1.0 # Default generator tfs (tail-free sampling)
numseqs = 1 # Number of sequences to ask the generator to create
gamestarted = False # Whether the game has started (disables UI elements)
gamesaved = True # Whether or not current game is saved
serverstarted = False # Whether or not the Flask server has started
prompt = "" # Prompt
memory = "" # Text submitted to memory field
@ -1646,6 +1647,7 @@ def lua_is_custommodel():
#
#==================================================================#
def execute_inmod():
setgamesaved(False)
vars.lua_logname = ...
vars.lua_edited = set()
vars.lua_deleted = set()
@ -1665,6 +1667,7 @@ def execute_genmod():
vars.lua_koboldbridge.execute_genmod()
def execute_outmod():
setgamesaved(False)
emit('from_server', {'cmd': 'hidemsg', 'data': ''}, broadcast=True)
try:
tpool.execute(vars.lua_koboldbridge.execute_outmod)
@ -1732,7 +1735,7 @@ def do_connect():
print("{0}Client connected!{1}".format(colors.GREEN, colors.END))
emit('from_server', {'cmd': 'setchatname', 'data': vars.chatname})
emit('from_server', {'cmd': 'setanotetemplate', 'data': vars.authornotetemplate})
emit('from_server', {'cmd': 'connected', 'smandelete': vars.smandelete, 'smanrename': vars.smanrename})
emit('from_server', {'cmd': 'connected', 'smandelete': vars.smandelete, 'smanrename': vars.smanrename, 'modelname': getmodelname()})
if(vars.remote):
emit('from_server', {'cmd': 'runs_remotely'})
if(vars.allowsp):
@ -1772,6 +1775,8 @@ def do_connect():
elif(vars.mode == "wi"):
emit('from_server', {'cmd': 'wimode', 'data': 'true'})
emit('from_server', {'cmd': 'gamesaved', 'data': vars.gamesaved}, broadcast=True)
#==================================================================#
# Event triggered when browser SocketIO sends data to the server
#==================================================================#
@ -1936,6 +1941,7 @@ def get_message(msg):
togglewimode()
elif(msg['cmd'] == 'wiinit'):
if(int(msg['data']) < len(vars.worldinfo)):
setgamesaved(False)
vars.worldinfo[msg['data']]["init"] = True
addwiitem(folder_uid=msg['folder'])
elif(msg['cmd'] == 'wifolderinit'):
@ -1950,17 +1956,22 @@ def get_message(msg):
deletewifolder(msg['data'])
elif(msg['cmd'] == 'wiexpand'):
assert 0 <= int(msg['data']) < len(vars.worldinfo)
setgamesaved(False)
emit('from_server', {'cmd': 'wiexpand', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'wiexpandfolder'):
assert 0 <= int(msg['data']) < len(vars.worldinfo)
setgamesaved(False)
emit('from_server', {'cmd': 'wiexpandfolder', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'wifoldercollapsecontent'):
setgamesaved(False)
vars.wifolders_d[msg['data']]['collapsed'] = True
emit('from_server', {'cmd': 'wifoldercollapsecontent', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'wifolderexpandcontent'):
setgamesaved(False)
vars.wifolders_d[msg['data']]['collapsed'] = False
emit('from_server', {'cmd': 'wifolderexpandcontent', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'wiupdate'):
setgamesaved(False)
num = int(msg['num'])
fields = ("key", "keysecondary", "content", "comment")
for field in fields:
@ -1968,6 +1979,7 @@ def get_message(msg):
vars.worldinfo[num][field] = msg['data'][field]
emit('from_server', {'cmd': 'wiupdate', 'num': msg['num'], 'data': {field: vars.worldinfo[num][field] for field in fields}}, broadcast=True)
elif(msg['cmd'] == 'wifolderupdate'):
setgamesaved(False)
uid = int(msg['uid'])
fields = ("name", "collapsed")
for field in fields:
@ -1975,15 +1987,19 @@ def get_message(msg):
vars.wifolders_d[uid][field] = msg['data'][field]
emit('from_server', {'cmd': 'wifolderupdate', 'uid': msg['uid'], 'data': {field: vars.wifolders_d[uid][field] for field in fields}}, broadcast=True)
elif(msg['cmd'] == 'wiselon'):
setgamesaved(False)
vars.worldinfo[msg['data']]["selective"] = True
emit('from_server', {'cmd': 'wiselon', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'wiseloff'):
setgamesaved(False)
vars.worldinfo[msg['data']]["selective"] = False
emit('from_server', {'cmd': 'wiseloff', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'wiconstanton'):
setgamesaved(False)
vars.worldinfo[msg['data']]["constant"] = True
emit('from_server', {'cmd': 'wiconstanton', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'wiconstantoff'):
setgamesaved(False)
vars.worldinfo[msg['data']]["constant"] = False
emit('from_server', {'cmd': 'wiconstantoff', 'data': msg['data']}, broadcast=True)
elif(msg['cmd'] == 'sendwilist'):
@ -2279,6 +2295,15 @@ def settingschanged():
print("{0}Saving settings!{1}".format(colors.GREEN, colors.END))
savesettings()
#==================================================================#
# Set value of gamesaved
#==================================================================#
def setgamesaved(gamesaved):
assert type(gamesaved) is bool
if(gamesaved != vars.gamesaved):
emit('from_server', {'cmd': 'gamesaved', 'data': gamesaved}, broadcast=True)
vars.gamesaved = gamesaved
#==================================================================#
# Take input text from SocketIO and decide what to do with it
#==================================================================#
@ -3330,6 +3355,7 @@ def inlineedit(chunk, data):
if(chunk-1 in vars.actions):
vars.actions[chunk-1] = data
setgamesaved(False)
update_story_chunk(chunk)
emit('from_server', {'cmd': 'texteffect', 'data': chunk}, broadcast=True)
emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
@ -3349,6 +3375,7 @@ def inlinedelete(chunk):
else:
if(chunk-1 in vars.actions):
del vars.actions[chunk-1]
setgamesaved(False)
remove_story_chunk(chunk)
emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
@ -3418,6 +3445,7 @@ def addwifolder():
# the WI entry with UID dst
#==================================================================#
def movewiitem(dst, src):
setgamesaved(False)
if(vars.worldinfo_u[src]["folder"] is not None):
for i, e in enumerate(vars.wifolders_u[vars.worldinfo_u[src]["folder"]]):
if(e is vars.worldinfo_u[src]):
@ -3439,6 +3467,7 @@ def movewiitem(dst, src):
# the WI folder with UID dst
#==================================================================#
def movewifolder(dst, src):
setgamesaved(False)
vars.wifolders_l.remove(src)
if(dst is None):
# If dst is None, that means we should move src to be the last folder
@ -3662,6 +3691,8 @@ def memsubmit(data):
emit('from_server', {'cmd': 'setinputtext', 'data': data}, broadcast=True)
# Maybe check for length at some point
# For now just send it to storage
if(data != vars.memory):
setgamesaved(False)
vars.memory = data
vars.mode = "play"
emit('from_server', {'cmd': 'memmode', 'data': 'false'}, broadcast=True)
@ -3676,6 +3707,8 @@ def anotesubmit(data, template=""):
assert type(data) is str and type(template) is str
# Maybe check for length at some point
# For now just send it to storage
if(data != vars.authornote):
setgamesaved(False)
vars.authornote = data
if(vars.authornotetemplate != template):
@ -3963,6 +3996,7 @@ def saveRequest(savpath):
filename = filename[:-5]
vars.laststory = filename
emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
setgamesaved(True)
print("{0}Story saved to {1}!{2}".format(colors.GREEN, path.basename(savpath), colors.END))
#==================================================================#
@ -4112,6 +4146,7 @@ def loadRequest(loadpath, filename=None):
_filename = filename[:-5]
vars.laststory = _filename
emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
setgamesaved(True)
sendwi()
emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
emit('from_server', {'cmd': 'setanote', 'data': vars.authornote}, broadcast=True)
@ -4319,6 +4354,7 @@ def importgame():
# Refresh game screen
vars.laststory = None
emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
setgamesaved(False)
sendwi()
emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
emit('from_server', {'cmd': 'setanote', 'data': vars.authornote}, broadcast=True)
@ -4399,6 +4435,7 @@ def importAidgRequest(id):
# Refresh game screen
vars.laststory = None
emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
setgamesaved(False)
sendwi()
emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
emit('from_server', {'cmd': 'setanote', 'data': vars.authornote}, broadcast=True)
@ -4456,6 +4493,7 @@ def wiimportrequest():
print("{0}".format(vars.worldinfo[0]))
# Refresh game screen
setgamesaved(False)
sendwi()
#==================================================================#
@ -4488,6 +4526,7 @@ def newGameRequest():
# Refresh game screen
vars.laststory = None
emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
setgamesaved(True)
sendwi()
emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
emit('from_server', {'cmd': 'setanote', 'data': vars.authornote}, broadcast=True)
@ -4501,6 +4540,7 @@ def randomGameRequest(topic, memory=""):
vars.recentrng = topic
vars.recentrngm = memory
newGameRequest()
setgamesaved(False)
_memory = memory
if(len(memory) > 0):
_memory = memory.rstrip() + "\n\n"

View File

@ -93,6 +93,8 @@ var sman_allow_rename = false;
var allowsp = false;
var remote = false;
var gamestate = "";
var gamesaved = true;
var modelname = null;
// This is true iff [we're in macOS and the browser is Safari] or [we're in iOS]
var using_webkit_patch = true;
@ -169,6 +171,23 @@ function addSetting(ob) {
}
}
function refreshTitle() {
var title = gamesaved ? "" : "\u2731 ";
if(storyname !== null) {
title += storyname + " \u2014 ";
}
title += "KoboldAI Client";
if(modelname !== null) {
title += " (" + modelname + ")";
}
document.title = title;
}
function setGameSaved(state) {
gamesaved = !!state;
refreshTitle();
}
function addFormat(ob) {
// Check if we need to make a new column for this button
if(formatcount == 0) {
@ -1780,6 +1799,10 @@ $(document).ready(function(){
sman_allow_delete = msg.hasOwnProperty("smandelete") && msg.smandelete;
sman_allow_rename = msg.hasOwnProperty("smanrename") && msg.smanrename;
connected = true;
if(msg.hasOwnProperty("modelname")) {
modelname = msg.modelname;
}
refreshTitle();
connect_status.html("<b>Connected to KoboldAI Process!</b>");
connect_status.removeClass("color_orange");
connect_status.addClass("color_green");
@ -1911,6 +1934,7 @@ $(document).ready(function(){
}
} else if(msg.cmd == "setstoryname") {
storyname = msg.data;
refreshTitle();
} else if(msg.cmd == "editmode") {
// Enable or Disable edit mode
if(msg.data == "true") {
@ -2141,6 +2165,8 @@ $(document).ready(function(){
} else if(msg.cmd == "saveas") {
// Show Save As prompt
showSaveAsPopup();
} else if(msg.cmd == "gamesaved") {
setGameSaved(msg.data);
} else if(msg.cmd == "hidesaveas") {
// Hide Save As prompt
hideSaveAsPopup();
@ -2537,8 +2563,12 @@ $(document).ready(function(){
}
});
$([input_text, anote_input, $("#gamescreen")]).map($.fn.toArray).on("input", function() {
setGameSaved(false);
});
$(window).on("beforeunload", function() {
if(gamestarted || memorytext.length > 0 || $("#anoteinput").val().length > 0 || $(".wilistitem").length > 1) {
if(!gamesaved) {
return true;
}
});

View File

@ -17,7 +17,7 @@
<script src="static/bootstrap.min.js"></script>
<script src="static/bootstrap-toggle.min.js"></script>
<script src="static/rangy-core.min.js"></script>
<script src="static/application.js?ver=1.16.4ab"></script>
<script src="static/application.js?ver=1.16.4ac"></script>
</head>
<body>
<input type="file" id="remote-save-select" accept="application/json" style="display:none">