jsnes-ninjapad

This commit is contained in:
octospacc 2023-12-03 17:15:59 +01:00
parent e7e2e3f593
commit b32a7982d0
16 changed files with 9676 additions and 0 deletions

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<html><head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script src="https://unpkg.com/image-map-resizer@1.0.10/js/imageMapResizer.min.js"></script>
<script src="jsnes.js"></script>
<script src="nes-embed.js"></script>
<style>
body {
margin: 0;
padding: 0;
}
canvas {
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: -o-crisp-edges;
image-rendering: crisp-edges;
-ms-interpolation-mode: nearest-neighbor;
image-rendering: pixelated;
width: 100%;
height: 100%;
}
#main {
width: 100%;
height: 100%;
background-color: #222;
justify-content: center;
align-items: center;
display: flex;
}
#emu-screen {
width: 256px;
max-width: 768px;
height: 240px;
max-height: 720px;
position: relative;
margin: auto;
}
</style>
</head>
<body>
<div id="main">
<div id="emu-screen">
<canvas id="emu-canvas" width="256" height="240"></canvas>
</div>
</div>
<!-- NinjaPad -->
<div id="ninjaPad">
<script src="ninjapad-config.js"></script>
<script src="ninjapad/lib/sha256.js"></script>
<script src="ninjapad/lib/fflate.min.js"></script>
<script src="ninjapad/lib/uint8-to-utf16.js"></script>
<script src="ninjapad/index.js"></script>
<script src="ninjapad/utils.js"></script>
<script src="ninjapad/layout.js"></script>
<script src="ninjapad/menu.js"></script>
<script src="ninjapad/pause.js"></script>
<script src="ninjapad/gamepad.js"></script>
<script src="ninjapad/interface.js"></script>
<script src="ninjapad/main.js"></script>
<link rel="stylesheet" href="ninjapad/ninjapad.css">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no"/>
<div id="SCREEN">
<div id="OSD"></div>
</div>
<div id="GAMEPAD">
<div id="GAMEPAD-BUTTONS">
<div id="DPAD" class="dirButtons">
<div class="dpad">
<div id="MULTI_UL" class="box"></div>
<div id="BUTTON_UP" class="box"></div>
<div id="MULTI_UR" class="box"></div>
<div id="BUTTON_LEFT" class="box"></div>
<div id="DEADZONE" class="box"></div>
<div id="BUTTON_RIGHT" class="box"></div>
<div id="MULTI_DL" class="box"></div>
<div id="BUTTON_DOWN" class="box"></div>
<div id="MULTI_DR" class="box"></div>
</div>
</div>
<div id="ANALOG" class="dirButtons" style="display: none">
<div id="RING" class="analogRing"></div>
<div id="ANALOG_STICK" class="analogStick"></div>
</div>
<div id="ACTION" class="actionButtons">
<div id="MULTI_AB" class="button_AB"></div>
<div id="BUTTON_B" class="button_B"></div>
<div id="BUTTON_A" class="button_A"></div>
</div>
<div id="FUNCTIONAL" class="middleButtons">
<div id="BUTTON_SELECT" class="button_SELECT"></div>
<div id="BUTTON_START" class="button_START"></div>
<div id="analogSwitch" class="analogSwitchButton"></div>
<div id="menu" class="menuButton">
<input type="file" accept=".nes" id="upload" style="display:none"/>
</div>
</div>
</div>
</div>
</div>
<!-- End of NinjaPad -->
</body></html>

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var DEBUG = false;
var DEADZONE = 2;
var DISPLAY = "emu-canvas";
var SCREEN = "emu-screen";
var EMULATOR = "jsnes";
var SINGLE_ROM = true;
var DEFAULT_ROM = JSON.parse(new URLSearchParams(window.location.hash).get('#')).RomUrl;

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ninjapad.gamepad = function() {
// Handle single-touch multiple button presses
const MULTIPRESS = {
"UR": ["BUTTON_UP", "BUTTON_RIGHT"],
"DR": ["BUTTON_DOWN", "BUTTON_RIGHT"],
"UL": ["BUTTON_UP", "BUTTON_LEFT" ],
"DL": ["BUTTON_DOWN", "BUTTON_LEFT" ],
"AB": ["BUTTON_A", "BUTTON_B" ]
};
const DPAD_BUTTONS = [
["BUTTON_LEFT" ],
["BUTTON_UP", "BUTTON_LEFT" ],
["BUTTON_UP", ],
["BUTTON_UP", "BUTTON_RIGHT"],
["BUTTON_RIGHT" ],
["BUTTON_DOWN", "BUTTON_RIGHT"],
["BUTTON_DOWN" ],
["BUTTON_DOWN", "BUTTON_LEFT" ],
]
// This object is necessary to handle the user
// sliding their finger from one button to another
var childButton = {};
var analog = {
active: false,
touchX: undefined,
touchY: undefined,
deltaX: undefined,
deltaY: undefined,
padBtn: undefined
};
function isButtonDown(eventType) {
return eventType.endsWith("start") || eventType.endsWith("move");
}
function fnButtonPress(eventType) {
return isButtonDown(eventType) ? ninjapad.emulator.buttonDown : ninjapad.emulator.buttonUp;
}
function pressButtons(fn, buttons) {
for (const b of buttons) fn(b);
}
function analogReset(element) {
element.css("transform", "translate(0, 0)");
}
return {
analogTouch: function(event) {
event.preventDefault();
event.stopPropagation();
for (const touch of event.changedTouches) {
// Ignore any touches where the target
// element doesn't match the source element
if (touch.target.id != event.target.id) continue;
switch (event.type) {
case "touchstart":
analog.touchX = touch.clientX;
analog.touchY = touch.clientY;
break;
case "touchmove":
analog.deltaX = touch.clientX - analog.touchX;
analog.deltaY = touch.clientY - analog.touchY;
let r = ninjapad.utils.angle(analog.deltaX, analog.deltaY);
let d = Math.min(ninjapad.utils.vw(10), ninjapad.utils.dist(analog.deltaX, analog.deltaY));
let dx = Math.cos(r) * d;
let dy = Math.sin(r) * d;
ninjapad.jQElement.analogStick.css(
"transform",
"translate(" + dx + "px, " + dy + "px)"
);
let btnIndex = Math.floor(((180 + (45/2) + (r * 180 / Math.PI)) % 360) / 45);
analog.padBtn && pressButtons(ninjapad.emulator.buttonUp, analog.padBtn);
analog.padBtn = d < ninjapad.utils.vw(DEADZONE) ? null : DPAD_BUTTONS[btnIndex];
analog.padBtn && pressButtons(ninjapad.emulator.buttonDown, analog.padBtn);
break;
default:
analog.padBtn && pressButtons(ninjapad.emulator.buttonUp, analog.padBtn);
analogReset(ninjapad.jQElement.analogStick);
}
}
},
buttonPress: function(event) {
// Prevent all the shenanigans that happen with a "long-press" on mobile
event.preventDefault();
// Get the source element
target = event.target;
// Handle the touch
for (const touch of event.changedTouches) {
// Ignore any touches where the target
// element doesn't match the source element
if (touch.target.id != target.id) continue;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Get the element (either a button or the empty area of the gamepad)
// the user is physically touching right now
let element = $(document.elementFromPoint(touch.clientX, touch.clientY))[0];
// If it's a new touch, set the child button to its parent
if (event.type == "touchstart") {
childButton[target.id] = element;
}
// Otherwise, if the user is sliding its finger from one button to another
// or simply stops touching the screen with that finger
else if (childButton[target.id].id != element.id) {
//else if (element.id && childButton[target.id].id != element.id) {
// Check which button (if any) the user had its finger on previously
let lastButton = childButton[target.id];
// If the user was actually pressing a button before
if (lastButton.id.startsWith("BUTTON")) {
// Tell the emulator to release that button
ninjapad.emulator.buttonUp(lastButton.id);
$(lastButton).css("border-style", "outset");
DEBUG && console.log("Released", lastButton.id); // Debug
}
// Otherwise, if it was a multipress
else if (lastButton.id.startsWith("MULTI")) {
// Get buttons
let key = lastButton.id.split("_").pop();
for (const d of MULTIPRESS[key]) {
ninjapad.emulator.buttonUp(d);
}
$(lastButton).css("background-color", "transparent");
DEBUG && console.log("Released", lastButton.id); // Debug
}
// Update the child button to be the one the user is touching right now
childButton[target.id] = element;
}
// If the user is actually interacting a button right now
if (element.id.startsWith("BUTTON")) {
// Press / release that button
fnButtonPress(event.type)(element.id);
// Show button presses / releases
if (isButtonDown(event.type)) {
$(element).css("border-style", "inset");
DEBUG && console.log("Pressed", element.id); // Debug
}
else {
$(element).css("border-style", "outset");
DEBUG && console.log("Released", element.id); // Debug
}
}
// Otherwise, if it's actually two buttons at the same time
else if (element.id.startsWith("MULTI")) {
// Get the correct function call
let fn = fnButtonPress(event.type)
// Get buttons and press / release them
let key = element.id.split("_").pop();
for (const d of MULTIPRESS[key]) {
fn(d);
}
// Resume emulation and show button presses / releases
if (isButtonDown(event.type)) {
$(element).css("background-color", "#444");
DEBUG && console.log("Pressed", element.id); // Debug
}
else {
$(element).css("background-color", "transparent");
DEBUG && console.log("Released", element.id); // Debug
}
}
}
},
analogSwitch: function(event) {
event.preventDefault();
if (event.type == "touchstart") {
ninjapad.jQElement.analogSwitch.css("border-style", "inset");
return;
}
ninjapad.jQElement.analogSwitch.css("border-style", "outset");
if (ninjapad.jQElement.analog.css("display") == "none") {
analog.active = true;
ninjapad.jQElement.dpad.hide();
ninjapad.jQElement.analog.show();
analogReset(ninjapad.jQElement.analog);
return;
}
analog.active = false;
ninjapad.jQElement.analog.hide();
ninjapad.jQElement.dpad.show();
},
toggleMenu: function(event) {
event.preventDefault();
if (event.type == "touchstart") {
ninjapad.jQElement.menu.css("border-style", "inset");
return;
}
ninjapad.jQElement.menu.css("border-style", "outset");
ninjapad.menu.toggleMenu();
},
// Doesn't work on iOS
toggleFullScreen: function(event) {
event.preventDefault();
let element = document.getElementById("ninjaPad");
ninjapad.utils.isFullScreen() ? ninjapad.utils.exitFullScreen() : ninjapad.utils.enterFullscreen(element);
},
}
}();

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const ninjapad = {};

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ninjapad.interface = {
jsnes: function() {
const BUTTON_A = 0;
const BUTTON_B = 2;
const SCREEN_WIDTH = 256;
const SCREEN_HEIGHT = 240;
const FRAMEBUFFER_SIZE = SCREEN_WIDTH*SCREEN_HEIGHT;
const AUDIO_BUFFERING = 512;
const SAMPLE_COUNT = 4*1024;
const SAMPLE_MASK = SAMPLE_COUNT - 1;
var canvas_ctx, image;
var framebuffer_u8, framebuffer_u32;
var audio_ctx, script_processor;
var audio_samples_L = new Float32Array(SAMPLE_COUNT);
var audio_samples_R = new Float32Array(SAMPLE_COUNT);
var audio_write_cursor = 0, audio_read_cursor = 0;
const nes = new jsnes.NES({
onFrame: function(framebuffer_24){
for(var i = 0; i < FRAMEBUFFER_SIZE; i++) framebuffer_u32[i] = 0xFF000000 | framebuffer_24[i];
},
onAudioSample: function(l, r){
audio_samples_L[audio_write_cursor] = l;
audio_samples_R[audio_write_cursor] = r;
audio_write_cursor = (audio_write_cursor + 1) & SAMPLE_MASK;
},
// sampleRate: getSampleRate()
});
function getSampleRate()
{
if (!window.AudioContext) {
return 44100;
}
let myCtx = new window.AudioContext();
let sampleRate = myCtx.sampleRate;
myCtx.close();
return sampleRate;
}
function onAnimationFrame(){
window.setTimeout(onAnimationFrame, 1000/60);
image.data.set(framebuffer_u8);
canvas_ctx.putImageData(image, 0, 0);
nes.frame();
}
function audio_remain(){
return (audio_write_cursor - audio_read_cursor) & SAMPLE_MASK;
}
function audio_callback(event) {
if (nes.rom == null) return;
var dst = event.outputBuffer;
var len = dst.length;
// Attempt to avoid buffer underruns.
if(audio_remain() < AUDIO_BUFFERING) nes.frame();
var dst_l = dst.getChannelData(0);
var dst_r = dst.getChannelData(1);
for(var i = 0; i < len; i++){
var src_idx = (audio_read_cursor + i) & SAMPLE_MASK;
dst_l[i] = audio_samples_L[src_idx];
dst_r[i] = audio_samples_R[src_idx];
}
audio_read_cursor = (audio_read_cursor + len) & SAMPLE_MASK;
}
function keyboard(callback, event) {
var player = 1;
var prevent = true;
switch(event.keyCode){
case 38: // UP
case 87: // W
callback(player, jsnes.Controller.BUTTON_UP); break;
case 40: // Down
case 83: // S
callback(player, jsnes.Controller.BUTTON_DOWN); break;
case 37: // Left
case 65: // A
callback(player, jsnes.Controller.BUTTON_LEFT); break;
case 39: // Right
case 68: // D
callback(player, jsnes.Controller.BUTTON_RIGHT); break;
case 18: // 'alt'
case 88: // 'x'
callback(player, jsnes.Controller.BUTTON_A); break;
case 90: // 'z'
case 17: // 'ctrl'
callback(player, jsnes.Controller.BUTTON_B); break;
case 32: // Space
case 16: // Right Shift
callback(player, jsnes.Controller.BUTTON_SELECT); break;
case 13: // Return
callback(player, jsnes.Controller.BUTTON_START); break;
default:
prevent = false; break;
}
if (prevent){
event.preventDefault();
}
}
function nes_init(canvas_id){
var canvas = document.getElementById(canvas_id);
canvas_ctx = canvas.getContext("2d");
image = canvas_ctx.getImageData(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
canvas_ctx.fillStyle = "black";
canvas_ctx.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// Allocate framebuffer array.
var buffer = new ArrayBuffer(image.data.length);
framebuffer_u8 = new Uint8ClampedArray(buffer);
framebuffer_u32 = new Uint32Array(buffer);
// Setup audio.
audio_ctx = new window.AudioContext();
script_processor = audio_ctx.createScriptProcessor(AUDIO_BUFFERING, 0, 2);
script_processor.onaudioprocess = audio_callback;
script_processor.connect(audio_ctx.destination);
document.addEventListener('touchstart', () => { audio_ctx.resume() });
document.addEventListener('keydown', () => { audio_ctx.resume() });
}
function nes_boot(rom_data){
nes.loadROM(rom_data);
window.requestAnimationFrame(onAnimationFrame);
}
function nes_load_data(canvas_id, rom_data){
nes_init(canvas_id);
nes_boot(rom_data);
}
function nes_load_url(canvas_id, path){
nes_init(canvas_id);
var req = new XMLHttpRequest();
req.open("GET", path);
req.overrideMimeType("text/plain; charset=x-user-defined");
req.onerror = () => console.log(`Error loading ${path}: ${req.statusText}`);
req.onload = function() {
if (this.status === 200) {
nes_boot(this.responseText);
} else if (this.status === 0) {
// Aborted, so ignore error
} else {
req.onerror();
}
};
req.send();
}
document.addEventListener('keydown', (event) => {keyboard(nes.buttonDown, event)});
document.addEventListener('keyup', (event) => {keyboard(nes.buttonUp, event)});
/////////////////////
// GAMEPAD SUPPORT
//
// Based on documentation here: https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
/////////////////////
var haveEvents = 'ongamepadconnected' in window;
var controllers = {};
// Once the presses a button on one of the controllers, this will store
// the index of that controller so that only that controller is checked
// each frame. This is to avoid additional controllers triggering key_up
// events when they are just sitting there inactive.
var cur_controller_index = -1;
function connecthandler(e) {
addgamepad(e.gamepad);
}
function addgamepad(gamepad) {
controllers[gamepad.index] = gamepad;
requestAnimationFrame(updateStatus);
}
function disconnecthandler(e) {
removegamepad(e.gamepad);
}
function removegamepad(gamepad) {
delete controllers[gamepad.index];
}
// Check all controllers to see if player has pressed any buttons.
// If they have, store that as the current controller.
function findController()
{
var i = 0;
var j;
for (j in controllers)
{
var controller = controllers[j];
for (i = 0; i < controller.buttons.length; i++)
{
var val = controller.buttons[i];
var pressed = val == 1.0;
if (typeof(val) == "object")
{
pressed = val.pressed;
val = val.value;
}
if (pressed)
{
cur_controller_index = j;
}
}
}
}
function updateStatus()
{
if (!haveEvents)
{
scangamepads();
}
// If a controller has not yet been chosen, check for one now.
if (cur_controller_index == -1)
{
findController();
}
// Allow for case where controller was chosen this frame
if (cur_controller_index != -1)
{
var i = 0;
var j;
var controller = controllers[cur_controller_index];
for (i = 0; i < controller.buttons.length; i++)
{
var val = controller.buttons[i];
var pressed = val == 1.0;
if (typeof(val) == "object")
{
pressed = val.pressed;
val = val.value;
}
var player = 1 //parseInt(j,10) + 1;
if (pressed)
{
if (audio_ctx) audio_ctx.resume();
var callback = nes.buttonDown;
switch(i)
{
case 12: // UP
callback(player, jsnes.Controller.BUTTON_UP); break;
case 13: // Down
callback(player, jsnes.Controller.BUTTON_DOWN); break;
case 14: // Left
callback(player, jsnes.Controller.BUTTON_LEFT); break;
case 15: // Right
callback(player, jsnes.Controller.BUTTON_RIGHT); break;
case BUTTON_A: // 'A'
callback(player, jsnes.Controller.BUTTON_A); break;
case BUTTON_B: // 'B'
callback(player, jsnes.Controller.BUTTON_B); break;
case 8: // Select
callback(player, jsnes.Controller.BUTTON_SELECT); break;
case 9: // Start
callback(player, jsnes.Controller.BUTTON_START); break;
}
}
else
{
var callback = nes.buttonUp;
switch(i)
{
case 12: // UP
callback(player, jsnes.Controller.BUTTON_UP); break;
case 13: // Down
callback(player, jsnes.Controller.BUTTON_DOWN); break;
case 14: // Left
callback(player, jsnes.Controller.BUTTON_LEFT); break;
case 15: // Right
callback(player, jsnes.Controller.BUTTON_RIGHT); break;
case BUTTON_A: // 'A'
callback(player, jsnes.Controller.BUTTON_A); break;
case BUTTON_B: // 'B'
callback(player, jsnes.Controller.BUTTON_B); break;
case 8: // Select
callback(player, jsnes.Controller.BUTTON_SELECT); break;
case 9: // Start
callback(player, jsnes.Controller.BUTTON_START); break;
}
}
// var axes = d.getElementsByClassName("axis");
// for (i = 0; i < controller.axes.length; i++)
// {
// var a = axes[i];
// a.innerHTML = i + ": " + controller.axes[i].toFixed(4);
// a.setAttribute("value", controller.axes[i] + 1);
// }
}
}
requestAnimationFrame(updateStatus);
}
function scangamepads() {
var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
for (var i = 0; i < gamepads.length; i++) {
if (gamepads[i]) {
if (gamepads[i].index in controllers) {
controllers[gamepads[i].index] = gamepads[i];
} else {
addgamepad(gamepads[i]);
}
}
}
}
window.addEventListener("gamepadconnected", connecthandler);
window.addEventListener("gamepaddisconnected", disconnecthandler);
if (!haveEvents) {
setInterval(scangamepads, 500);
}
return {
display: {
width: 256,
height: 240
},
core: function() {
return nes;
}(),
buttonDown: function(b) {
nes.buttonDown(1, eval("jsnes.Controller." + b));
},
buttonUp: function(b) {
nes.buttonUp(1, eval("jsnes.Controller." + b));
},
pause: function() {
function _pause() {
if (nes.break) return;
// - - - - - - - - - - - - - - - - - - - - - - -
if (audio_ctx && audio_ctx.suspend) {
audio_ctx.suspend();
}
audio_ctx = {
resume: function(){},
isNull: true
};
nes.break = true;
if (typeof enforcePause === 'undefined') {
enforcePause = setInterval(_pause, 16);
}
}
_pause();
},
resume: function() {
if (!nes.rom.header) return;
clearInterval(enforcePause);
enforcePause = undefined;
if (audio_ctx.isNull) {
audio_ctx = new window.AudioContext();
script_processor = audio_ctx.createScriptProcessor(AUDIO_BUFFERING, 0, 2);
script_processor.onaudioprocess = audio_callback;
script_processor.connect(audio_ctx.destination);
}
audio_ctx.resume();
nes.break = false;
},
loadROMData: function(d) {
nes.loadROM(d);
},
reloadROM: function() {
nes.reloadROM();
},
getROMData: function() {
return nes.romData;
},
saveState: function() {
const o = nes.toJSON();
const s = JSON.stringify(o);
return ninjapad.utils.zip(s);
},
loadState: function(z) {
const s = ninjapad.utils.unzip(z);
const o = JSON.parse(s);
nes.fromJSON(o);
},
isROMLoaded: function() {
return !!nes.rom.header
},
initialize: function() {
nes_load_url(DISPLAY, DEFAULT_ROM);
}
// ...
};
}()
};

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ninjapad.layout = function() {
var coldStart = true;
function setOSDLayout() {
ninjapad.jQElement.osd.empty();
ninjapad.jQElement.osd.detach().appendTo(ninjapad.jQElement.screen);
ninjapad.jQElement.osd.css("top", 0);
ninjapad.jQElement.osd.css("left", 0);
ninjapad.jQElement.osd.css("height", ninjapad.jQElement.screen.height());
ninjapad.jQElement.osd.css("width", ninjapad.jQElement.screen.width());
ninjapad.jQElement.osd.css("visibility", ninjapad.pause.pauseScreen.visibility);
ninjapad.jQElement.osd.append(ninjapad.pause.pauseScreen.content);
}
function setEmulationScreenLayout() {
ninjapad.jQElement.screen.removeAttr("style");
ninjapad.jQElement.screen.css("width", ninjapad.emulator.display.width);
ninjapad.jQElement.screen.css("height", ninjapad.emulator.display.height);
ninjapad.jQElement.screen.css("margin", "auto");
ninjapad.jQElement.screen.css("position", "relative");
}
function setDesktopLayout() {
DEBUG && console.log("Desktop mode");
let useJQuery = !ninjapad.utils.isFullScreen() || ninjapad.utils.isIOSDevice();
let width = useJQuery ? $(window).width() : window.innerWidth;
let height = useJQuery ? $(window).height() : window.innerHeight;
if (width > height) {
ninjapad.jQElement.screen.height("100%");
let newHeight = ninjapad.jQElement.screen.height();
ninjapad.jQElement.screen.width(256 * (newHeight / 240));
}
else {
ninjapad.jQElement.screen.width("100%");
let newWidth = ninjapad.jQElement.screen.width();
ninjapad.jQElement.screen.height(240 * (newWidth / 256));
}
ninjapad.jQElement.gamepad.height("0%");
ninjapad.jQElement.controller.hide();
}
function setMobileLayout() {
DEBUG && console.log("Mobile mode");
if (coldStart) {
DEBUG && console.log("Cold start");
$("#ninjaPad").css("height", "100%");
$("body").removeAttr("style").css("margin", "0%");
setEmulationScreenLayout();
ninjapad.jQElement.screen.detach().appendTo("#SCREEN");
$("body *").not("#ninjaPad *").not("#ninjaPad").remove();
coldStart = false;
}
let useJQuery = !ninjapad.utils.isFullScreen() || ninjapad.utils.isIOSDevice();
let width = useJQuery ? $(window).width() : window.innerWidth;
let height = useJQuery ? $(window).height() : window.innerHeight;
if (height >= width || window.matchMedia("(orientation: portrait)").matches) {
let opacity = 1;
let bottom = "auto";
ninjapad.jQElement.screen.width("100%");
let newWidth = ninjapad.jQElement.screen.width();
ninjapad.jQElement.screen.height(240 * (newWidth / 256));
let padHeight = ninjapad.utils.vw(47.5);
let remainingHeight = height - ninjapad.jQElement.screen.height();
ninjapad.jQElement.gamepad.height(Math.max(padHeight, remainingHeight));
let difference = remainingHeight - padHeight;
if (difference < 0) {
opacity += (difference / (padHeight * 2));
bottom = 0;
}
ninjapad.jQElement.gamepad.css("bottom", bottom);
ninjapad.jQElement.gamepad.css("display", "block");
ninjapad.jQElement.controller.css("opacity", opacity);
ninjapad.jQElement.controller.show();
if (ninjapad.pause.state.cannotResume) {
ninjapad.pause.state.cannotResume = false;
ninjapad.pause.pauseEmulation();
}
DEBUG && console.log("Show touch controls");
}
else {
setDesktopLayout();
handleLandscapeMode();
DEBUG && console.log("Hide touch controls");
}
}
function handleLandscapeMode() {
ninjapad.pause.state.cannotResume = true;
ninjapad.pause.pauseEmulation(
ninjapad.utils.html(
"span", "pauseScreenContent",
`Landscape mode<br/>
not supported yet<br/>
<br/>
Turn your device<br/>
upright to play`
)
);
}
return {
setPageLayout: function() {
ninjapad.utils.isMobileDevice() ? setMobileLayout() : setDesktopLayout();
setOSDLayout();
}
};
}();

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/**
* [js-sha256]{@link https://github.com/emn178/js-sha256}
*
* @version 0.9.0
* @author Chen, Yi-Cyuan [emn178@gmail.com]
* @copyright Chen, Yi-Cyuan 2014-2017
* @license MIT
*/
/*jslint bitwise: true */
(function() {
'use strict';
var ERROR = 'input is invalid type';
var WINDOW = typeof window === 'object';
var root = WINDOW ? window : {};
if (root.JS_SHA256_NO_WINDOW) {
WINDOW = false;
}
var WEB_WORKER = !WINDOW && typeof self === 'object';
var NODE_JS = !root.JS_SHA256_NO_NODE_JS && typeof process === 'object' && process.versions && process.versions.node;
if (NODE_JS) {
root = global;
} else if (WEB_WORKER) {
root = self;
}
var COMMON_JS = !root.JS_SHA256_NO_COMMON_JS && typeof module === 'object' && module.exports;
var AMD = typeof define === 'function' && define.amd;
var ARRAY_BUFFER = !root.JS_SHA256_NO_ARRAY_BUFFER && typeof ArrayBuffer !== 'undefined';
var HEX_CHARS = '0123456789abcdef'.split('');
var EXTRA = [-2147483648, 8388608, 32768, 128];
var SHIFT = [24, 16, 8, 0];
var K = [
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
];
var OUTPUT_TYPES = ['hex', 'array', 'digest', 'arrayBuffer'];
var blocks = [];
if (root.JS_SHA256_NO_NODE_JS || !Array.isArray) {
Array.isArray = function(obj) {
return Object.prototype.toString.call(obj) === '[object Array]';
};
}
if (ARRAY_BUFFER && (root.JS_SHA256_NO_ARRAY_BUFFER_IS_VIEW || !ArrayBuffer.isView)) {
ArrayBuffer.isView = function(obj) {
return typeof obj === 'object' && obj.buffer && obj.buffer.constructor === ArrayBuffer;
};
}
var createOutputMethod = function(outputType, is224) {
return function(message) {
return new Sha256(is224, true).update(message)[outputType]();
};
};
var createMethod = function(is224) {
var method = createOutputMethod('hex', is224);
if (NODE_JS) {
method = nodeWrap(method, is224);
}
method.create = function() {
return new Sha256(is224);
};
method.update = function(message) {
return method.create().update(message);
};
for (var i = 0; i < OUTPUT_TYPES.length; ++i) {
var type = OUTPUT_TYPES[i];
method[type] = createOutputMethod(type, is224);
}
return method;
};
var nodeWrap = function(method, is224) {
var crypto = eval("require('crypto')");
var Buffer = eval("require('buffer').Buffer");
var algorithm = is224 ? 'sha224' : 'sha256';
var nodeMethod = function(message) {
if (typeof message === 'string') {
return crypto.createHash(algorithm).update(message, 'utf8').digest('hex');
} else {
if (message === null || message === undefined) {
throw new Error(ERROR);
} else if (message.constructor === ArrayBuffer) {
message = new Uint8Array(message);
}
}
if (Array.isArray(message) || ArrayBuffer.isView(message) || message.constructor === Buffer) {
return crypto.createHash(algorithm).update(new Buffer(message)).digest('hex');
} else {
return method(message);
}
};
return nodeMethod;
};
var createHmacOutputMethod = function(outputType, is224) {
return function(key, message) {
return new HmacSha256(key, is224, true).update(message)[outputType]();
};
};
var createHmacMethod = function(is224) {
var method = createHmacOutputMethod('hex', is224);
method.create = function(key) {
return new HmacSha256(key, is224);
};
method.update = function(key, message) {
return method.create(key).update(message);
};
for (var i = 0; i < OUTPUT_TYPES.length; ++i) {
var type = OUTPUT_TYPES[i];
method[type] = createHmacOutputMethod(type, is224);
}
return method;
};
function Sha256(is224, sharedMemory) {
if (sharedMemory) {
blocks[0] = blocks[16] = blocks[1] = blocks[2] = blocks[3] = blocks[4] = blocks[5] = blocks[6] = blocks[7] = blocks[8] = blocks[9] = blocks[10] = blocks[11] = blocks[12] = blocks[13] = blocks[14] = blocks[15] = 0;
this.blocks = blocks;
} else {
this.blocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
}
if (is224) {
this.h0 = 0xc1059ed8;
this.h1 = 0x367cd507;
this.h2 = 0x3070dd17;
this.h3 = 0xf70e5939;
this.h4 = 0xffc00b31;
this.h5 = 0x68581511;
this.h6 = 0x64f98fa7;
this.h7 = 0xbefa4fa4;
} else { // 256
this.h0 = 0x6a09e667;
this.h1 = 0xbb67ae85;
this.h2 = 0x3c6ef372;
this.h3 = 0xa54ff53a;
this.h4 = 0x510e527f;
this.h5 = 0x9b05688c;
this.h6 = 0x1f83d9ab;
this.h7 = 0x5be0cd19;
}
this.block = this.start = this.bytes = this.hBytes = 0;
this.finalized = this.hashed = false;
this.first = true;
this.is224 = is224;
}
Sha256.prototype.update = function(message) {
if (this.finalized) {
return;
}
var notString, type = typeof message;
if (type !== 'string') {
if (type === 'object') {
if (message === null) {
throw new Error(ERROR);
} else if (ARRAY_BUFFER && message.constructor === ArrayBuffer) {
message = new Uint8Array(message);
} else if (!Array.isArray(message)) {
if (!ARRAY_BUFFER || !ArrayBuffer.isView(message)) {
throw new Error(ERROR);
}
}
} else {
throw new Error(ERROR);
}
notString = true;
}
var code, index = 0,
i, length = message.length,
blocks = this.blocks;
while (index < length) {
if (this.hashed) {
this.hashed = false;
blocks[0] = this.block;
blocks[16] = blocks[1] = blocks[2] = blocks[3] = blocks[4] = blocks[5] = blocks[6] = blocks[7] = blocks[8] = blocks[9] = blocks[10] = blocks[11] = blocks[12] = blocks[13] = blocks[14] = blocks[15] = 0;
}
if (notString) {
for (i = this.start; index < length && i < 64; ++index) {
blocks[i >> 2] |= message[index] << SHIFT[i++ & 3];
}
} else {
for (i = this.start; index < length && i < 64; ++index) {
code = message.charCodeAt(index);
if (code < 0x80) {
blocks[i >> 2] |= code << SHIFT[i++ & 3];
} else if (code < 0x800) {
blocks[i >> 2] |= (0xc0 | (code >> 6)) << SHIFT[i++ & 3];
blocks[i >> 2] |= (0x80 | (code & 0x3f)) << SHIFT[i++ & 3];
} else if (code < 0xd800 || code >= 0xe000) {
blocks[i >> 2] |= (0xe0 | (code >> 12)) << SHIFT[i++ & 3];
blocks[i >> 2] |= (0x80 | ((code >> 6) & 0x3f)) << SHIFT[i++ & 3];
blocks[i >> 2] |= (0x80 | (code & 0x3f)) << SHIFT[i++ & 3];
} else {
code = 0x10000 + (((code & 0x3ff) << 10) | (message.charCodeAt(++index) & 0x3ff));
blocks[i >> 2] |= (0xf0 | (code >> 18)) << SHIFT[i++ & 3];
blocks[i >> 2] |= (0x80 | ((code >> 12) & 0x3f)) << SHIFT[i++ & 3];
blocks[i >> 2] |= (0x80 | ((code >> 6) & 0x3f)) << SHIFT[i++ & 3];
blocks[i >> 2] |= (0x80 | (code & 0x3f)) << SHIFT[i++ & 3];
}
}
}
this.lastByteIndex = i;
this.bytes += i - this.start;
if (i >= 64) {
this.block = blocks[16];
this.start = i - 64;
this.hash();
this.hashed = true;
} else {
this.start = i;
}
}
if (this.bytes > 4294967295) {
this.hBytes += this.bytes / 4294967296 << 0;
this.bytes = this.bytes % 4294967296;
}
return this;
};
Sha256.prototype.finalize = function() {
if (this.finalized) {
return;
}
this.finalized = true;
var blocks = this.blocks,
i = this.lastByteIndex;
blocks[16] = this.block;
blocks[i >> 2] |= EXTRA[i & 3];
this.block = blocks[16];
if (i >= 56) {
if (!this.hashed) {
this.hash();
}
blocks[0] = this.block;
blocks[16] = blocks[1] = blocks[2] = blocks[3] = blocks[4] = blocks[5] = blocks[6] = blocks[7] = blocks[8] = blocks[9] = blocks[10] = blocks[11] = blocks[12] = blocks[13] = blocks[14] = blocks[15] = 0;
}
blocks[14] = this.hBytes << 3 | this.bytes >>> 29;
blocks[15] = this.bytes << 3;
this.hash();
};
Sha256.prototype.hash = function() {
var a = this.h0,
b = this.h1,
c = this.h2,
d = this.h3,
e = this.h4,
f = this.h5,
g = this.h6,
h = this.h7,
blocks = this.blocks,
j, s0, s1, maj, t1, t2, ch, ab, da, cd, bc;
for (j = 16; j < 64; ++j) {
// rightrotate
t1 = blocks[j - 15];
s0 = ((t1 >>> 7) | (t1 << 25)) ^ ((t1 >>> 18) | (t1 << 14)) ^ (t1 >>> 3);
t1 = blocks[j - 2];
s1 = ((t1 >>> 17) | (t1 << 15)) ^ ((t1 >>> 19) | (t1 << 13)) ^ (t1 >>> 10);
blocks[j] = blocks[j - 16] + s0 + blocks[j - 7] + s1 << 0;
}
bc = b & c;
for (j = 0; j < 64; j += 4) {
if (this.first) {
if (this.is224) {
ab = 300032;
t1 = blocks[0] - 1413257819;
h = t1 - 150054599 << 0;
d = t1 + 24177077 << 0;
} else {
ab = 704751109;
t1 = blocks[0] - 210244248;
h = t1 - 1521486534 << 0;
d = t1 + 143694565 << 0;
}
this.first = false;
} else {
s0 = ((a >>> 2) | (a << 30)) ^ ((a >>> 13) | (a << 19)) ^ ((a >>> 22) | (a << 10));
s1 = ((e >>> 6) | (e << 26)) ^ ((e >>> 11) | (e << 21)) ^ ((e >>> 25) | (e << 7));
ab = a & b;
maj = ab ^ (a & c) ^ bc;
ch = (e & f) ^ (~e & g);
t1 = h + s1 + ch + K[j] + blocks[j];
t2 = s0 + maj;
h = d + t1 << 0;
d = t1 + t2 << 0;
}
s0 = ((d >>> 2) | (d << 30)) ^ ((d >>> 13) | (d << 19)) ^ ((d >>> 22) | (d << 10));
s1 = ((h >>> 6) | (h << 26)) ^ ((h >>> 11) | (h << 21)) ^ ((h >>> 25) | (h << 7));
da = d & a;
maj = da ^ (d & b) ^ ab;
ch = (h & e) ^ (~h & f);
t1 = g + s1 + ch + K[j + 1] + blocks[j + 1];
t2 = s0 + maj;
g = c + t1 << 0;
c = t1 + t2 << 0;
s0 = ((c >>> 2) | (c << 30)) ^ ((c >>> 13) | (c << 19)) ^ ((c >>> 22) | (c << 10));
s1 = ((g >>> 6) | (g << 26)) ^ ((g >>> 11) | (g << 21)) ^ ((g >>> 25) | (g << 7));
cd = c & d;
maj = cd ^ (c & a) ^ da;
ch = (g & h) ^ (~g & e);
t1 = f + s1 + ch + K[j + 2] + blocks[j + 2];
t2 = s0 + maj;
f = b + t1 << 0;
b = t1 + t2 << 0;
s0 = ((b >>> 2) | (b << 30)) ^ ((b >>> 13) | (b << 19)) ^ ((b >>> 22) | (b << 10));
s1 = ((f >>> 6) | (f << 26)) ^ ((f >>> 11) | (f << 21)) ^ ((f >>> 25) | (f << 7));
bc = b & c;
maj = bc ^ (b & d) ^ cd;
ch = (f & g) ^ (~f & h);
t1 = e + s1 + ch + K[j + 3] + blocks[j + 3];
t2 = s0 + maj;
e = a + t1 << 0;
a = t1 + t2 << 0;
}
this.h0 = this.h0 + a << 0;
this.h1 = this.h1 + b << 0;
this.h2 = this.h2 + c << 0;
this.h3 = this.h3 + d << 0;
this.h4 = this.h4 + e << 0;
this.h5 = this.h5 + f << 0;
this.h6 = this.h6 + g << 0;
this.h7 = this.h7 + h << 0;
};
Sha256.prototype.hex = function() {
this.finalize();
var h0 = this.h0,
h1 = this.h1,
h2 = this.h2,
h3 = this.h3,
h4 = this.h4,
h5 = this.h5,
h6 = this.h6,
h7 = this.h7;
var hex = HEX_CHARS[(h0 >> 28) & 0x0F] + HEX_CHARS[(h0 >> 24) & 0x0F] + HEX_CHARS[(h0 >> 20) & 0x0F] + HEX_CHARS[(h0 >> 16) & 0x0F] + HEX_CHARS[(h0 >> 12) & 0x0F] + HEX_CHARS[(h0 >> 8) & 0x0F] + HEX_CHARS[(h0 >> 4) & 0x0F] + HEX_CHARS[h0 & 0x0F] + HEX_CHARS[(h1 >> 28) & 0x0F] + HEX_CHARS[(h1 >> 24) & 0x0F] + HEX_CHARS[(h1 >> 20) & 0x0F] + HEX_CHARS[(h1 >> 16) & 0x0F] + HEX_CHARS[(h1 >> 12) & 0x0F] + HEX_CHARS[(h1 >> 8) & 0x0F] + HEX_CHARS[(h1 >> 4) & 0x0F] + HEX_CHARS[h1 & 0x0F] + HEX_CHARS[(h2 >> 28) & 0x0F] + HEX_CHARS[(h2 >> 24) & 0x0F] + HEX_CHARS[(h2 >> 20) & 0x0F] + HEX_CHARS[(h2 >> 16) & 0x0F] + HEX_CHARS[(h2 >> 12) & 0x0F] + HEX_CHARS[(h2 >> 8) & 0x0F] + HEX_CHARS[(h2 >> 4) & 0x0F] + HEX_CHARS[h2 & 0x0F] + HEX_CHARS[(h3 >> 28) & 0x0F] + HEX_CHARS[(h3 >> 24) & 0x0F] + HEX_CHARS[(h3 >> 20) & 0x0F] + HEX_CHARS[(h3 >> 16) & 0x0F] + HEX_CHARS[(h3 >> 12) & 0x0F] + HEX_CHARS[(h3 >> 8) & 0x0F] + HEX_CHARS[(h3 >> 4) & 0x0F] + HEX_CHARS[h3 & 0x0F] + HEX_CHARS[(h4 >> 28) & 0x0F] + HEX_CHARS[(h4 >> 24) & 0x0F] + HEX_CHARS[(h4 >> 20) & 0x0F] + HEX_CHARS[(h4 >> 16) & 0x0F] + HEX_CHARS[(h4 >> 12) & 0x0F] + HEX_CHARS[(h4 >> 8) & 0x0F] + HEX_CHARS[(h4 >> 4) & 0x0F] + HEX_CHARS[h4 & 0x0F] + HEX_CHARS[(h5 >> 28) & 0x0F] + HEX_CHARS[(h5 >> 24) & 0x0F] + HEX_CHARS[(h5 >> 20) & 0x0F] + HEX_CHARS[(h5 >> 16) & 0x0F] + HEX_CHARS[(h5 >> 12) & 0x0F] + HEX_CHARS[(h5 >> 8) & 0x0F] + HEX_CHARS[(h5 >> 4) & 0x0F] + HEX_CHARS[h5 & 0x0F] + HEX_CHARS[(h6 >> 28) & 0x0F] + HEX_CHARS[(h6 >> 24) & 0x0F] + HEX_CHARS[(h6 >> 20) & 0x0F] + HEX_CHARS[(h6 >> 16) & 0x0F] + HEX_CHARS[(h6 >> 12) & 0x0F] + HEX_CHARS[(h6 >> 8) & 0x0F] + HEX_CHARS[(h6 >> 4) & 0x0F] + HEX_CHARS[h6 & 0x0F];
if (!this.is224) {
hex += HEX_CHARS[(h7 >> 28) & 0x0F] + HEX_CHARS[(h7 >> 24) & 0x0F] + HEX_CHARS[(h7 >> 20) & 0x0F] + HEX_CHARS[(h7 >> 16) & 0x0F] + HEX_CHARS[(h7 >> 12) & 0x0F] + HEX_CHARS[(h7 >> 8) & 0x0F] + HEX_CHARS[(h7 >> 4) & 0x0F] + HEX_CHARS[h7 & 0x0F];
}
return hex;
};
Sha256.prototype.toString = Sha256.prototype.hex;
Sha256.prototype.digest = function() {
this.finalize();
var h0 = this.h0,
h1 = this.h1,
h2 = this.h2,
h3 = this.h3,
h4 = this.h4,
h5 = this.h5,
h6 = this.h6,
h7 = this.h7;
var arr = [
(h0 >> 24) & 0xFF, (h0 >> 16) & 0xFF, (h0 >> 8) & 0xFF, h0 & 0xFF,
(h1 >> 24) & 0xFF, (h1 >> 16) & 0xFF, (h1 >> 8) & 0xFF, h1 & 0xFF,
(h2 >> 24) & 0xFF, (h2 >> 16) & 0xFF, (h2 >> 8) & 0xFF, h2 & 0xFF,
(h3 >> 24) & 0xFF, (h3 >> 16) & 0xFF, (h3 >> 8) & 0xFF, h3 & 0xFF,
(h4 >> 24) & 0xFF, (h4 >> 16) & 0xFF, (h4 >> 8) & 0xFF, h4 & 0xFF,
(h5 >> 24) & 0xFF, (h5 >> 16) & 0xFF, (h5 >> 8) & 0xFF, h5 & 0xFF,
(h6 >> 24) & 0xFF, (h6 >> 16) & 0xFF, (h6 >> 8) & 0xFF, h6 & 0xFF
];
if (!this.is224) {
arr.push((h7 >> 24) & 0xFF, (h7 >> 16) & 0xFF, (h7 >> 8) & 0xFF, h7 & 0xFF);
}
return arr;
};
Sha256.prototype.array = Sha256.prototype.digest;
Sha256.prototype.arrayBuffer = function() {
this.finalize();
var buffer = new ArrayBuffer(this.is224 ? 28 : 32);
var dataView = new DataView(buffer);
dataView.setUint32(0, this.h0);
dataView.setUint32(4, this.h1);
dataView.setUint32(8, this.h2);
dataView.setUint32(12, this.h3);
dataView.setUint32(16, this.h4);
dataView.setUint32(20, this.h5);
dataView.setUint32(24, this.h6);
if (!this.is224) {
dataView.setUint32(28, this.h7);
}
return buffer;
};
function HmacSha256(key, is224, sharedMemory) {
var i, type = typeof key;
if (type === 'string') {
var bytes = [],
length = key.length,
index = 0,
code;
for (i = 0; i < length; ++i) {
code = key.charCodeAt(i);
if (code < 0x80) {
bytes[index++] = code;
} else if (code < 0x800) {
bytes[index++] = (0xc0 | (code >> 6));
bytes[index++] = (0x80 | (code & 0x3f));
} else if (code < 0xd800 || code >= 0xe000) {
bytes[index++] = (0xe0 | (code >> 12));
bytes[index++] = (0x80 | ((code >> 6) & 0x3f));
bytes[index++] = (0x80 | (code & 0x3f));
} else {
code = 0x10000 + (((code & 0x3ff) << 10) | (key.charCodeAt(++i) & 0x3ff));
bytes[index++] = (0xf0 | (code >> 18));
bytes[index++] = (0x80 | ((code >> 12) & 0x3f));
bytes[index++] = (0x80 | ((code >> 6) & 0x3f));
bytes[index++] = (0x80 | (code & 0x3f));
}
}
key = bytes;
} else {
if (type === 'object') {
if (key === null) {
throw new Error(ERROR);
} else if (ARRAY_BUFFER && key.constructor === ArrayBuffer) {
key = new Uint8Array(key);
} else if (!Array.isArray(key)) {
if (!ARRAY_BUFFER || !ArrayBuffer.isView(key)) {
throw new Error(ERROR);
}
}
} else {
throw new Error(ERROR);
}
}
if (key.length > 64) {
key = (new Sha256(is224, true)).update(key).array();
}
var oKeyPad = [],
iKeyPad = [];
for (i = 0; i < 64; ++i) {
var b = key[i] || 0;
oKeyPad[i] = 0x5c ^ b;
iKeyPad[i] = 0x36 ^ b;
}
Sha256.call(this, is224, sharedMemory);
this.update(iKeyPad);
this.oKeyPad = oKeyPad;
this.inner = true;
this.sharedMemory = sharedMemory;
}
HmacSha256.prototype = new Sha256();
HmacSha256.prototype.finalize = function() {
Sha256.prototype.finalize.call(this);
if (this.inner) {
this.inner = false;
var innerHash = this.array();
Sha256.call(this, this.is224, this.sharedMemory);
this.update(this.oKeyPad);
this.update(innerHash);
Sha256.prototype.finalize.call(this);
}
};
var exports = createMethod();
exports.sha256 = exports;
exports.sha224 = createMethod(true);
exports.sha256.hmac = createHmacMethod();
exports.sha224.hmac = createHmacMethod(true);
if (COMMON_JS) {