mirror of
https://gitlab.com/octtspacc/OcttKB
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21 lines
1.7 KiB
Plaintext
21 lines
1.7 KiB
Plaintext
created: 20221006205957260
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creator: Octt
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modified: 20231119010213861
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modifier: Octt
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tags: Development Gaming $:/i18n:en
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title: Game development
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<<^wikipediaframe "Video game development">>
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* <<linkdescgit "Godot Engine" "https://godotengine.org" "feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface" "https://github.com/godotengine">>
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* [[raylib|https://www.raylib.com/]] --- //simple and easy-to-use library to enjoy videogames programming// --- [[[Git|https://github.com/raysan5/raylib]]]
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* [[[PICO-8] Advanced Micro Platformer - Starter Kit|https://www.lexaloffle.com/bbs/?tid=28793]]
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* [[Should frame rate affect the speed in a game engine?|https://gamedev.stackexchange.com/questions/12848/should-frame-rate-affect-the-speed-in-a-game-engine]]
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** <<YoutubeL rWtfClpWSb8 "Understanding framerate independence and deltatime">>
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** [[Fix Your Timestep|https://gafferongames.com/post/fix_your_timestep/]] --- aka futile exercises in making games that run properly at a variable framerate, the only way that works is separating the game loop in 2 contexts, like [[in Unity|https://docs.unity3d.com/Manual/TimeFrameManagement.html]] (`FixedUpdate` and `Update`) or Godot (`_process` and `_physics_process`) --- <<HackernewsL 23649406>>
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*** [[what is the difference between Update & FixedUpdate in Unity?|https://stackoverflow.com/questions/34447682/what-is-the-difference-between-update-fixedupdate-in-unity]]
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** [[Fixed vs. variable frame rates in games: what is best, and when?|https://stackoverflow.com/questions/53164/fixed-vs-variable-frame-rates-in-games-what-is-best-and-when]]
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*** <<RedditL r/gamedesign/comments/btjj2w/frame_dependency_in_games/ "Frame dependency in games">>
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