created: 20221006205957260 creator: Octt modified: 20231119010213861 modifier: Octt tags: Development Gaming $:/i18n:en title: Game development <<^wikipediaframe "Video game development">> * <> * [[raylib|https://www.raylib.com/]] --- //simple and easy-to-use library to enjoy videogames programming// --- [[[Git|https://github.com/raysan5/raylib]]] * [[[PICO-8] Advanced Micro Platformer - Starter Kit|https://www.lexaloffle.com/bbs/?tid=28793]] * [[Should frame rate affect the speed in a game engine?|https://gamedev.stackexchange.com/questions/12848/should-frame-rate-affect-the-speed-in-a-game-engine]] ** <> ** [[Fix Your Timestep|https://gafferongames.com/post/fix_your_timestep/]] --- aka futile exercises in making games that run properly at a variable framerate, the only way that works is separating the game loop in 2 contexts, like [[in Unity|https://docs.unity3d.com/Manual/TimeFrameManagement.html]] (`FixedUpdate` and `Update`) or Godot (`_process` and `_physics_process`) --- <> *** [[what is the difference between Update & FixedUpdate in Unity?|https://stackoverflow.com/questions/34447682/what-is-the-difference-between-update-fixedupdate-in-unity]] ** [[Fixed vs. variable frame rates in games: what is best, and when?|https://stackoverflow.com/questions/53164/fixed-vs-variable-frame-rates-in-games-what-is-best-and-when]] *** <>