Add NES building and adapt example functions

This commit is contained in:
2023-11-01 13:58:22 +01:00
parent 5c404b5faf
commit 9be90d7629
33 changed files with 3951 additions and 35 deletions

View File

@ -2,16 +2,38 @@
#define AppName "Hello World"
/*{pal:"nes",layout:"nes"}*/
const char PALETTE[32] = {
0x03, // screen
0x11,0x30,0x27,0x00, // background 0
0x1c,0x20,0x2c,0x00, // background 1
0x00,0x10,0x20,0x00, // background 2
0x06,0x16,0x26,0x00, // background 3
0x16,0x35,0x24,0x00, // sprite 0
0x00,0x37,0x25,0x00, // sprite 1
0x0d,0x2d,0x3a,0x00, // sprite 2
0x0d,0x27,0x2a, // sprite 3
};
int main( int argc, char *argv[] )
{
int spriteX = 0;
int spriteY = 0;
int accelX = +2;
int accelX = +1;
int accelY = +2;
MultiSpacc_SurfaceConfig WindowConfig = { .Width = 320, .Height = 240, .Bits = 16 };
MultiSpacc_Window *Window = MultiSpacc_SetWindow( WindowConfig );
MultiSpacc_Surface *Screen = MultiSpacc_GetWindowSurface( Window );
MultiSpacc_SurfaceConfig WindowConfig = {0};
MultiSpacc_Window *Window;
MultiSpacc_Surface *Screen;
MultiSpacc_Surface *TilesImg;
WindowConfig.Width = 256;
WindowConfig.Height = 240;
WindowConfig.Bits = 16;
memcpy( WindowConfig.Palette, PALETTE, 32 );
//WindowConfig.Frequency = 50;
Window = MultiSpacc_SetWindow( &WindowConfig /*, &PALETTE*/ );
Screen = MultiSpacc_GetWindowSurface( Window );
if( Screen == NULL )
{
@ -23,19 +45,14 @@ int main( int argc, char *argv[] )
// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
MultiSpacc_Surface *TilesImg = MultiSpacc_LoadImage( "Tiles.png", Screen, NULL );
MultiSpacc_PrintText( "Hello, World!", Screen, WindowConfig, 0, 0, TilesImg );
//TilesImg = MultiSpacc_LoadImage( "Tiles.png", Screen, NULL );
MultiSpacc_PrintText( "Hello, World!", Screen, &WindowConfig, 2, 2, TilesImg );
MultiSpacc_PrintDebug("[I] Ready!\n");
// if( MultiSpacc_UpdateWindowSurface(Window) != 0 )
// {
// MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
// return -1;
// };
while(true)
{
MultiSpacc_Sprite( 0, spriteX, spriteY, 0x80, TilesImg, Screen );
MultiSpacc_Sprite( 0, spriteX, spriteY, 20/*128*/, TilesImg, Screen );
//scroll(spriteX,0);
spriteX += accelX;
spriteY += accelY;
@ -57,9 +74,8 @@ int main( int argc, char *argv[] )
};
// TODO: Implement cross-platform vblank-wait
MultiSpacc_Sleep(16);
//MultiSpacc_Sleep(16);
}
//MultiSpacc_Sleep(4000);
return 0;
}