mirror of
https://gitlab.com/octospacc/MultiSpaccSDK
synced 2025-04-13 02:11:59 +02:00
Move fuctions in topic-files, less monolithic ifdefs, update Makefile, README
This commit is contained in:
parent
12c2dfee6d
commit
5c404b5faf
@ -1,6 +1,9 @@
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AppName = $(notdir ${CURDIR})
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Sources = $(wildcard *.c ../../LibMultiSpacc/*.c)
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CFlags = -O2 -Wpedantic -Werror
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AppSources = $(wildcard *.c)
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AppHeaders = $(wildcard *.h)
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SpaccSources = $(wildcard ../../LibMultiSpacc/*.c)
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SpaccHeaders = $(wildcard ../../LibMultiSpacc/*.h)
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CFlags = -Os -Wpedantic -Werror
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# Default build is always for the host system
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ifndef Target
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@ -23,6 +26,9 @@ ifdef Target
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else ifeq ($(Target), NDS)
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Defines += -DTarget_NDS
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MultiSpacc_Target = NDS
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else ifeq ($(Target), NES)
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Defines += -DTarget_NES
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MultiSpacc_Target = NES
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endif
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endif
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@ -30,21 +36,23 @@ ifeq ($(MultiSpacc_Target), SDL12)
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Defines += -DMultiSpacc_Target_SDL12 -DMultiSpacc_Target_SDLCom
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CFlags += $(shell sdl-config --cflags)
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LdFlags += $(shell sdl-config --libs) -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
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#Sources += $(wildcard ../../LibMultiSpacc/SDLCom/*.c ../../LibMultiSpacc/SDL12/*.c)
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BuildProcess = Normal
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else ifeq ($(MultiSpacc_Target), SDL20)
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Defines += -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom
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CFlags += $(shell sdl2-config --cflags)
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LdFlags += $(shell sdl2-config --libs) -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
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#Sources += $(wildcard ../../LibMultiSpacc/SDLCom/*.c ../../LibMultiSpacc/SDL20/*.c)
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BuildProcess = Normal
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else ifeq ($(MultiSpacc_Target), NDS)
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Defines += -DMultiSpacc_Target_NDS
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BuildProcess = NDS
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else ifeq ($(MultiSpacc_Target), NES)
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Defines += -DMultiSpacc_Target_NES
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BuildProcess = NES
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endif
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CC = $(ToolsPrefix)gcc $(CFlags) $(Defines)
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Objects = $(Sources:.c=.o)
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BuildSources = $(AppSources) $(SpaccSources)
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Objects = $(BuildSources:.c=.o)
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All all: $(BuildProcess)
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@ -55,18 +63,17 @@ NDS:
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$(eval VirtualBuildDir = ./Build/NDS)
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mkdir -p $(VirtualBuildDir)/source/.tmp
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cp ../NDS.mk $(VirtualBuildDir)/Makefile
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cp $(Sources) $(VirtualBuildDir)/source/
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cp $(wildcard ../../LibMultiSpacc/*.*) $(VirtualBuildDir)/source/.tmp/
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# rm of the last file is temporary fix for a strange file duplication bug
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cd $(VirtualBuildDir)/source/.tmp; for i in *; do mv $$i ../LibMultiSpacc_$$i; done; rm ../MultiSpacc.c #
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#cp $(wildcard ../../LibMultiSpacc/NDS/*.*) $(VirtualBuildDir)/source/.tmp/
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#cd $(VirtualBuildDir)/source/.tmp; for i in *; do mv $$i ../LibMultiSpacc_NDS_$$i; done
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cp $(SpaccSources) $(SpaccHeaders) $(VirtualBuildDir)/source/.tmp/
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cd $(VirtualBuildDir)/source/.tmp; for i in *; do mv ./$$i ../LibMultiSpacc_$$i; done
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cp $(AppSources) $(AppHeaders) $(VirtualBuildDir)/source/
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for i in $(VirtualBuildDir)/source/*; do sed -i 's|#include[ \t]"../../LibMultiSpacc/|#include "LibMultiSpacc_|g' $$i; done
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for i in $(VirtualBuildDir)/source/*; do sed -i 's|#include[ \t]"../MultiSpacc|#include "LibMultiSpacc_MultiSpacc|g' $$i; done
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for i in $(VirtualBuildDir)/source/*; do sed -i 's|#include[ \t]"NDS/|#include "LibMultiSpacc_NDS_|g' $$i; done
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for i in $(VirtualBuildDir)/source/*; do sed -i 's|#include[ \t]"./|#include "./LibMultiSpacc_|g' $$i; done
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cd $(VirtualBuildDir); make
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NES:
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#
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Run run: All
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./$(AppName)$(ExeSuffix)
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@ -4,6 +4,11 @@
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int main( int argc, char *argv[] )
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{
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int spriteX = 0;
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int spriteY = 0;
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int accelX = +2;
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int accelY = +2;
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MultiSpacc_SurfaceConfig WindowConfig = { .Width = 320, .Height = 240, .Bits = 16 };
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MultiSpacc_Window *Window = MultiSpacc_SetWindow( WindowConfig );
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MultiSpacc_Surface *Screen = MultiSpacc_GetWindowSurface( Window );
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@ -20,13 +25,41 @@ int main( int argc, char *argv[] )
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// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
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MultiSpacc_Surface *TilesImg = MultiSpacc_LoadImage( "Tiles.png", Screen, NULL );
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MultiSpacc_PrintText( "Hello, World!", Screen, WindowConfig, 0, 0, TilesImg );
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MultiSpacc_PrintDebug("[I] Ready!\n");
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if( MultiSpacc_UpdateWindowSurface( Window ) != 0 )
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// if( MultiSpacc_UpdateWindowSurface(Window) != 0 )
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// {
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// MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
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// return -1;
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// };
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while(true)
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{
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MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
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return -1;
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};
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MultiSpacc_Sprite( 0, spriteX, spriteY, 0x80, TilesImg, Screen );
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MultiSpacc_Sleep( 4000 );
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spriteX += accelX;
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spriteY += accelY;
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if( spriteX >= WindowConfig.Width )
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{
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spriteX = 0;
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}
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if( spriteY == 0 || spriteY == (WindowConfig.Height - 8) )
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{
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accelY *= -1;
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}
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if( MultiSpacc_UpdateWindowSurface(Window) != 0 )
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{
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MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
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return -1;
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};
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// TODO: Implement cross-platform vblank-wait
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MultiSpacc_Sleep(16);
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}
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//MultiSpacc_Sleep(4000);
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return 0;
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}
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@ -1,20 +1,6 @@
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#include "./MultiSpacc.h"
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#ifdef MultiSpacc_Target_SDL12
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MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig WindowConfig ) {
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return SDL_SetVideoMode( WindowConfig.Width, WindowConfig.Height, WindowConfig.Bits, WindowConfig.Flags );
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}
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MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window ) {
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return Window;
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}
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title ) {
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SDL_WM_SetCaption( Title, NULL );
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}
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void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon ) {
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SDL_WM_SetIcon( Icon, NULL );
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}
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int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key ) {
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if( Flag )
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return SDL_SetColorKey( Surface, SDL_SRCCOLORKEY, Key );
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@ -24,20 +10,6 @@
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#endif
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#ifdef MultiSpacc_Target_SDL20
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MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig WindowConfig ) {
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return SDL_CreateWindow( NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WindowConfig.Width, WindowConfig.Height, WindowConfig.Flags );
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}
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MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window ) {
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return SDL_GetWindowSurface( Window );
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}
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] ) {
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SDL_SetWindowTitle( Window, Title );
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}
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void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon ) {
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SDL_SetWindowIcon( Window, Icon );
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}
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int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key ) {
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if ( Flag ) {
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return SDL_SetColorKey( Surface, SDL_TRUE, Key );
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@ -64,12 +36,12 @@
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MultiSpacc_Surface *Final = NULL;
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MultiSpacc_Surface *Raw = IMG_Load( FilePath );
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if( Raw == NULL ) {
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printf("[E] Error reading image %s.\n", FilePath);
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MultiSpacc_PrintDebug("[E] Error reading image %s.\n", FilePath);
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} else {
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Final = SDL_ConvertSurface( Raw, Screen->format, 0 );
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SDL_FreeSurface( Raw );
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if( Final == NULL ) {
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printf("[E] Error adapting image %s.\n", FilePath);
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MultiSpacc_PrintDebug("[E] Error adapting image %s.\n", FilePath);
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} else {
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Uint32 FinalColorKey = SDL_MapRGB( Final->format, 0xFF, 0x00, 0xFF ); // Magenta
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if( ColorKey != NULL )
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@ -79,65 +51,14 @@
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};
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return Final;
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}
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void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig WindowConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ )
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{
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for( int i = 0; i < strlen( Text ); i++ )
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{
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MultiSpacc_Rect Offset = {
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.x = (x * 8) + (8 * i),
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.y = (y * 8),
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};
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MultiSpacc_Rect Clip = {
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.x = 8 * (Text[i] % 16),
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.y = 8 * (Text[i] / 16),
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.w = 8,
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.h = 8,
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};
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SDL_BlitSurface( Tiles, &Clip, Surface, &Offset );
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};
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}
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void MultiSpacc_PrintDebug( const char *format, ... )
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{
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va_list args;
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va_start(args, format);
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fprintf(stderr, format, args);
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va_end(args);
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}
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#endif
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#ifdef MultiSpacc_Target_NDS
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MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig WindowConfig )
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{
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PrintConsole *bottomScreen = NULL;
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videoSetModeSub(MODE_0_2D);
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vramSetBankC(VRAM_C_SUB_BG);
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bottomScreen = consoleInit(bottomScreen, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
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consoleSelect(bottomScreen);
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return bottomScreen;
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}
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MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window )
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{
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return Window;
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}
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] ){}
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void MultiSpacc_PrintDebug( const char *format, ... ){}
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int MultiSpacc_UpdateWindowSurface( MultiSpacc_Window *Window )
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{
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return 0;
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}
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void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig WindowConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ )
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{
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iprintf(Text);
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}
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void MultiSpacc_Sleep( int milliseconds )
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{
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int frames = (60 * milliseconds / 1000);
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@ -152,3 +73,17 @@
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return NULL;
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};
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#endif
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void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *Surface )
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{
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#ifdef MultiSpacc_Target_SDLCom
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MultiSpacc_Rect Offset = { .x = x, .y = y, };
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MultiSpacc_Rect Clip = {
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.x = (8 * (sprite % 16)),
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.y = (8 * (sprite / 16)),
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.w = 8,
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.h = 8,
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};
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SDL_BlitSurface( Tiles, &Clip, Surface, &Offset );
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#endif
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}
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void MultiSpacc_Sleep( int milliseconds );
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#endif
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#ifdef MultiSpacc_Target_NES
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#include <nes.h>
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#include "neslib.h"
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#endif
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typedef struct MultiSpacc_SurfaceConfig {
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int Width;
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int Height;
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@ -71,3 +76,5 @@ int MultiSpacc_PollEvent( MultiSpacc_Event *Event );
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void MultiSpacc_PrintDebug( const char *format, ... );
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void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig WindowConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ ); // WIP
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void MultiSpacc_Sprite( int id, int x, int y, int sprite, MultiSpacc_Surface *Tiles, MultiSpacc_Surface *Surface );
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35
LibMultiSpacc/LibMultiSpacc/Print.c
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35
LibMultiSpacc/LibMultiSpacc/Print.c
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@ -0,0 +1,35 @@
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#include "./MultiSpacc.h"
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void MultiSpacc_PrintText( char Text[], MultiSpacc_Surface *Surface, MultiSpacc_SurfaceConfig WindowConfig, int x, int y, MultiSpacc_Surface *Tiles /*, int FontSize, int Color */ )
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{
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#ifdef MultiSpacc_Target_SDLCom
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for( int i = 0; i < strlen(Text); i++ )
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{
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MultiSpacc_Rect Offset = {
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.x = (x * 8) + (8 * i),
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.y = (y * 8),
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};
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MultiSpacc_Rect Clip = {
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.x = 8 * (Text[i] % 16),
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.y = 8 * (Text[i] / 16),
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.w = 8,
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.h = 8,
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};
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SDL_BlitSurface( Tiles, &Clip, Surface, &Offset );
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};
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#endif
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#ifdef MultiSpacc_Target_NDS
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iprintf("%s", Text);
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#endif
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}
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void MultiSpacc_PrintDebug( const char *format, ... )
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{
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#ifdef MultiSpacc_Target_SDLCom
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va_list args;
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va_start(args, format);
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fprintf(stderr, format, args);
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va_end(args);
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#endif
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}
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56
LibMultiSpacc/LibMultiSpacc/Setup.c
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56
LibMultiSpacc/LibMultiSpacc/Setup.c
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@ -0,0 +1,56 @@
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#include "./MultiSpacc.h"
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MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig WindowConfig )
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{
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#ifdef MultiSpacc_Target_SDL12
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return SDL_SetVideoMode( WindowConfig.Width, WindowConfig.Height, WindowConfig.Bits, WindowConfig.Flags );
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#endif
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#ifdef MultiSpacc_Target_SDL20
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return SDL_CreateWindow( NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WindowConfig.Width, WindowConfig.Height, WindowConfig.Flags );
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#endif
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#ifdef MultiSpacc_Target_NDS
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PrintConsole *bottomScreen = NULL;
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videoSetModeSub(MODE_0_2D);
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vramSetBankC(VRAM_C_SUB_BG);
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bottomScreen = consoleInit(bottomScreen, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
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consoleSelect(bottomScreen);
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return bottomScreen;
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#endif
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}
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MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window )
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{
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#ifdef MultiSpacc_Target_SDL12
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return Window;
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#endif
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#ifdef MultiSpacc_Target_SDL20
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return SDL_GetWindowSurface(Window);
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#endif
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#ifdef MultiSpacc_Target_NDS
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return Window;
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#endif
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}
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title )
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{
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#ifdef MultiSpacc_Target_SDL12
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SDL_WM_SetCaption( Title, NULL );
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#endif
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#ifdef MultiSpacc_Target_SDL20
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SDL_SetWindowTitle( Window, Title );
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#endif
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}
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void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon )
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{
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#ifdef MultiSpacc_Target_SDL12
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SDL_WM_SetIcon( Icon, NULL );
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#endif
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#ifdef MultiSpacc_Target_SDL20
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SDL_SetWindowIcon( Window, Icon );
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#endif
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}
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@ -7,10 +7,10 @@ The idea is simple: to build an universal abstraction layer on top of other exis
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The list of supported (or planned) backend libraries follows:
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- SDL 1.2 (WIP)
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- SDL 2.0/3.0 (WIP)[^1]
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- SDL 2.0/3.0 (WIP/?)[^1]
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- NDS (WIP)
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- GBA (Planned)
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- NES (Planned)
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- NES (WIP)
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SDL is used as the main cross-platform library (covering many old systems with v1.2, and all modern PC, embedded, and virtualized systems with v2.0).
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Specific platform that require special code are handled separately via other base abstraction layers.
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