Cleaner Makefile, add Switch build and initial support

This commit is contained in:
OctoSpacc 2023-11-16 00:52:20 +01:00
parent dcb6aebc27
commit 5d62508f2d
10 changed files with 564 additions and 43 deletions

View File

@ -0,0 +1,195 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := sources
INCLUDES := sources
ROMFS := data
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D__3DS__ $(MultiSpacc_Defines)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 -findirect-inlining
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := `sdl-config --libs` -lSDL_mixer -lmikmod -lmad -lvorbisidec -logg -lSDL_image -lSDL -lpng -ljpeg -lz -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include),$(foreach dir,$(LIBDIRS),-I$(dir)/include/SDL) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET)-strip.elf $(TARGET).cia $(TARGET).3ds
#---------------------------------------------------------------------------------
$(TARGET)-strip.elf: $(BUILD)
@$(STRIP) $(TARGET).elf -o $(TARGET)-strip.elf
#---------------------------------------------------------------------------------
cci: $(TARGET)-strip.elf
@makerom -f cci -rsf resources/$(TARGET).rsf -target d -exefslogo -elf $(TARGET)-strip.elf -o $(TARGET).3ds
@echo "built ... 3ds"
#---------------------------------------------------------------------------------
cia: $(TARGET)-strip.elf
@makerom -f cia -o $(TARGET).cia -elf $(TARGET)-strip.elf -rsf resources/$(TARGET).rsf -icon resources/icon.bin -banner resources/banner.bin -exefslogo -target t
@echo "built ... cia"
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
else
$(OUTPUT).3dsx : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $@
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
endef
%.shbin.o : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

View File

@ -6,6 +6,9 @@ SpaccSources = $(wildcard ../../LibMultiSpacc/*.c)
SpaccHeaders = $(wildcard ../../LibMultiSpacc/*.h)
CFlags = -Os -Werror -Wpedantic -Wdeclaration-after-statement
# Defaults
BuildProcess = Normal
# TODO: handle other unixes
ifeq ($(shell uname --operating-system), Msys)
Host = Windows
@ -54,6 +57,14 @@ else ifeq ($(Target), Web)
Defines += -DTarget_Web
MultiSpacc_Target = Web
else ifeq ($(Target), Switch)
Defines += -DTarget_Switch
MultiSpacc_Target = Switch
else ifeq ($(Target), 3DS)
Defines += -DTarget_3DS
MultiSpacc_Target = 3DS
else ifeq ($(Target), NDS)
Defines += -DTarget_NDS
MultiSpacc_Target = NDS
@ -68,29 +79,39 @@ ifeq ($(MultiSpacc_Target), SDL12)
Defines += -DMultiSpacc_Target_SDL12 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLCommon -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl-config --cflags)
LdFlags += $(shell sdl-config --libs) -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), SDL20)
Defines += -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLCommon -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl2-config --cflags)
LdFlags += $(shell sdl2-config --libs) -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), Web)
Defines += -DMultiSpacc_Target_Web -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLCommon -DMultiSpacc_Target_SDLWeb
LdFlags += -sWASM=1 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL_TTF=2 -sUSE_SDL_MIXER=2
BuildProcess = __Web__
BuildProcess = Web
else ifeq ($(MultiSpacc_Target), Switch)
ExeSuffix = .nro
Defines += -DMultiSpacc_Target_Switch -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLCommon
Libs += -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf -lpng -ljpeg -lwebp -lm -lz -lminizip -lbz2
BuildProcess = Switch
else ifeq ($(MultiSpacc_Target), 3DS)
ExeSuffix = .3dsx
Defines += -DMultiSpacc_Target_3DS
BuildProcess = 3DS
OutLauncher = citra
else ifeq ($(MultiSpacc_Target), NDS)
ExeSuffix = .nds
Defines += -DMultiSpacc_Target_NDS
BuildProcess = __NDS__
BuildProcess = NDS
OutLauncher = melonDS
else ifeq ($(MultiSpacc_Target), NES)
ExeSuffix = .nes
Defines += -DMultiSpacc_Target_NES
BuildProcess = __NES__
BuildProcess = NES
OutLauncher = fceux
endif
@ -98,52 +119,70 @@ endif
BuildSources = $(AppSources) $(SpaccSources)
BuildObjects = $(BuildSources:.c=.o)
ifeq ($(BuildProcess), __Normal__)
ifeq ($(BuildProcess), Normal)
CC = $(ToolsWrapper) $(ToolsPrefix)gcc$(ToolsSuffix) $(CFlags) $(Defines)
BuildDir = .
else
BuildDir = ./Build/$(BuildProcess)
endif
define BuildDirSourcesReformat
# TODO: Fix include substitutions properly in this, and make all custom build processes lest wasteful of operations
define PrepareTargetBuildDir
mkdir -p $(BuildDir)/.tmp $(BuildDirSources)/.tmp
echo > $(BuildDir)/Makefile
echo "TARGET = $(AppName)" >> $(BuildDir)/Makefile
echo "MultiSpacc_Defines = $(Defines)" >> $(BuildDir)/Makefile
echo "MultiSpacc_LdFlags = $(LdFlags)" >> $(BuildDir)/Makefile
echo "MultiSpacc_Libs = $(Libs)" >> $(BuildDir)/Makefile
if [ -f ../$(BuildProcess).mk ]; then cat ../$(BuildProcess).mk >> $(BuildDir)/Makefile; fi
cp $(SpaccSources) $(SpaccHeaders) $(BuildDirSources)/.tmp/
cd $(BuildDirSources)/.tmp; for i in *; do mv ./$$i ../LibMultiSpacc_$$i; done
cp $(AppSources) $(AppHeaders) $(BuildDirSources)/
for i in $(BuildDirSources)/*.c $(BuildDirSources)/*.h; do sed -i 's|#include[ \t]"../../LibMultiSpacc/|#include "LibMultiSpacc_|g' $$i; done
for i in $(BuildDirSources)/*.c $(BuildDirSources)/*.h; do sed -i 's|#include[ \t]"../MultiSpacc|#include "LibMultiSpacc_MultiSpacc|g' $$i; done
for i in $(BuildDirSources)/*.c $(BuildDirSources)/*.h; do sed -i 's|#include[ \t]"./|#include "LibMultiSpacc_|g' $$i; done
endef
All all: $(BuildProcess)
define TargetBuildAppToCpp
#mv $(BuildDirSources)/$(AppName).c $(BuildDirSources)/$(AppName).cpp
$(shell mv $(BuildDirSources)/MultiSpacc_* $(BuildDirSources)/.tmp/)
for File in $(BuildDirSources)/*.c; do mv $${File} $${File}pp; done
$(shell mv $(BuildDirSources)/.tmp/* $(BuildDirSources)/)
endef
All all: __$(BuildProcess)__
# TODO: use virtual build dirs even for normals to allow linking against different libraries without recleaning
__Normal__: $(BuildObjects)
$(eval BuildDir = .)
$(CC) $^ $(LdFlags) -o $(AppName)$(ExeSuffix)
$(CC) $^ $(LdFlags) $(Libs) -o $(AppName)$(ExeSuffix)
# TODO: copy required DLLs on PC for Dist
__Web__:
$(eval BuildDir = ./Build/Web)
mkdir -p $(BuildDir)
emcc $(BuildSources) $(CFlags) $(Defines) $(LdFlags) --preload-file $(AppAssets)@CHARS.png -o $(BuildDir)/Emscripten.js
cp ../Emscripten.html $(BuildDir)/$(AppName).html
# TODO: bundle JS, WASM, and assets package in HTML file for Dist
# TODO: Fix include substitutions properly in non-standard build processes, and make all custom build processes lest wasteful
__NDS__:
$(eval BuildDir = ./Build/NDS)
__Switch__:
$(eval BuildDirSources = $(BuildDir)/source)
mkdir -p $(BuildDir)/source/.tmp
cp ../NDS.mk $(BuildDir)/Makefile
cp $(SpaccSources) $(SpaccHeaders) $(BuildDir)/source/.tmp/
cd $(BuildDir)/source/.tmp; for i in *; do mv ./$$i ../LibMultiSpacc_$$i; done
cp $(AppSources) $(AppHeaders) $(BuildDir)/source/
$(BuildDirSourcesReformat)
$(PrepareTargetBuildDir)
$(TargetBuildAppToCpp)
mkdir -p $(BuildDir)/romfs/.dummy
touch $(BuildDir)/romfs/.dummy/.dummy
cp $(AppAssets) $(BuildDir)/romfs/
cd $(BuildDir); make
__3DS__ __NDS__:
$(eval BuildDirSources = $(BuildDir)/source)
$(PrepareTargetBuildDir)
cd $(BuildDir); make
__NES__: __neslib__
$(eval BuildDir = ./Build/NES)
$(eval BuildDirSources = $(BuildDir))
mkdir -p $(BuildDir)/.tmp
cp $(SpaccSources) $(SpaccHeaders) $(BuildDir)/.tmp/
cd $(BuildDir)/.tmp; for i in *; do mv ./$$i ../LibMultiSpacc_$$i; done
cp $(AppSources) $(AppHeaders) $(BuildDir)/
$(BuildDirSourcesReformat)
$(PrepareTargetBuildDir)
cp ../../neslib/*.cfg ../../neslib/crt0.o ../../neslib/*.lib ../../neslib/*.h $(BuildDir)/
printf ".segment \"CHARS\"\n\t.incbin \"CHARS.chr\"" > $(BuildDir)/CHARS.s
echo "ProjectRoot=../..; AppName='$(AppName)'; AppAssets='$(AppAssets)'; Defines='$(Defines)';" > $(BuildDir)/Make.sh

View File

@ -81,6 +81,9 @@ int main( int argc, char *argv[] )
windowConfig.bits = 16;
memcpy( windowConfig.palette, palette, 32 );
//romfsInit();
//chdir("romfs:/.dummy");
margs.window = MultiSpacc_SetWindow( &windowConfig );
margs.screen = MultiSpacc_GetWindowSurface( margs.window );
margs.background = MultiSpacc_CreateSurface( &windowConfig );

View File

@ -19,7 +19,7 @@ include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(abspath $(CURDIR)/../..))
BUILD := build
SOURCES := gfx source data source/LibMultiSpacc source/LibMultiSpacc/NDS
SOURCES := gfx source data
INCLUDES := include build
#---------------------------------------------------------------------------------
@ -32,7 +32,7 @@ CFLAGS := -g -Wall -O2\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9 -DMultiSpacc_Target_NDS
CFLAGS += $(INCLUDE) -DARM9 $(MultiSpacc_Defines)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)

View File

@ -26,6 +26,9 @@ MultiSpacc_Surface *screen;
MultiSpacc_Surface *background;
MultiSpacc_Surface *tilesImg;
MultiSpacc_SpritesMap paddleSpriteMap;
MultiSpacc_TilesMap divisorTileMap, borderTileMap;
#define BallSize 8
#define PaddleWidth 8
#define PaddleHeightTl 4
@ -62,8 +65,6 @@ const char palette[32] = {
0x0d,0x27,0x2a, // sprite 3
};
MultiSpacc_SpritesMap msdata;
void ResetBall(void)
{
ballX = windowConfig.width/2;
@ -215,8 +216,8 @@ bool RealUpdate( void *args, double deltaTime )
#define PaddleAccelDelta PaddleAccel*deltaTime
#define PaddleSxYDisplay (paddleSxY + paddleSxMove*PaddleAccelDelta)
#define PaddleDxYDisplay (paddleDxY + paddleDxMove*PaddleAccelDelta)
MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, PaddleSxYDisplay, &msdata, PaddleHeightTl, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, PaddleDxYDisplay, &msdata, PaddleHeightTl, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, PaddleSxYDisplay, &paddleSpriteMap, PaddleHeightTl, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, PaddleDxYDisplay, &paddleSpriteMap, PaddleHeightTl, tilesImg, screen );
//RefreshScore():
//itoa(scoreSx, scoreChar, 10);
@ -255,12 +256,14 @@ bool RealUpdate( void *args, double deltaTime )
int main( int argc, char *argv[] )
{
int chr[] = { PaddleTile, PaddleTile, PaddleTile, PaddleTile };
int x[] = { 0, 0, 0, 0 };
int y[] = { 0, 8, 16, 24 };
msdata.chr = chr;
msdata.x = x;
msdata.y = y;
int i;
int chr[] = { PaddleTile, PaddleTile, PaddleTile, PaddleTile };
int x[] = { 0, 0, 0, 0 };
int y[] = { 0, 8, 16, 24 };
paddleSpriteMap.chr = chr;
paddleSpriteMap.x = x;
paddleSpriteMap.y = y;
windowConfig.width = 320;
windowConfig.height = 240;
@ -287,6 +290,23 @@ int main( int argc, char *argv[] )
return -1;
}
// divisorTileMap.chr = malloc(windowConfig.height/8 * sizeof(int*));
// divisorTileMap.x = malloc(windowConfig.height/8 * sizeof(int*));
// divisorTileMap.y = malloc(windowConfig.height/8 * sizeof(int*));
// borderTileMap.chr = malloc(windowConfig.height/8 * sizeof(int*));
// borderTileMap.x = malloc(windowConfig.height/8 * sizeof(int*));
// borderTileMap.y = malloc(windowConfig.height/8 * sizeof(int*));
for( i=0; i<windowConfig.height/8; i++ )
{
//divisorTileMap.chr[i] = DivisorTile;
// divisorTileMap.x[i] = windowConfig.width/2;
// divisorTileMap.y[i] = 0;
// borderTileMap.chr[i] = BorderTile;
// borderTileMap.x[i] = 0;
// borderTileMap.y[i] = 8;
}
DisplayBorders();
ResetBall();
paddleSxY = windowConfig.height/2 - PaddleHeightPx;

View File

@ -0,0 +1,223 @@
# This Makefile is borrowed from switchbrew's switch-examples
# <https://github.com/switchbrew/switch-examples>
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
ROMFS := romfs
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
CFLAGS := -g -Wall -O2 -ffunction-sections $(ARCH) $(DEFINES) $(MultiSpacc_Defines)
CFLAGS += -D__SWITCH__ $(INCLUDE) `sdl2-config --cflags`
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := `sdl2-config --libs` -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf -lpng -ljpeg -lwebp -lm -lz -lminizip -lbz2
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
ifeq ($(strip $(APP_JSON)),)
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
else
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
endif
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(APP_JSON)),)
all : $(OUTPUT).nro
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
else
all : $(OUTPUT).nsp
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
$(OUTPUT).nso : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

View File

@ -2,7 +2,7 @@
bool MultiSpacc_CheckKey( int key, char pad )
{
#if defined(MultiSpacc_Target_SDLCom)
#if defined(MultiSpacc_Target_SDLCommon)
#if defined(MultiSpacc_Target_SDL12)
Uint8 *keys = SDL_GetKeyState(NULL);
#elif defined(MultiSpacc_Target_SDL20)
@ -20,6 +20,11 @@ bool MultiSpacc_CheckKey( int key, char pad )
// }
// }
// return false;
#elif defined(MultiSpacc_Target_NDS)
int keys;
scanKeys();
keys = keysDown();
return ( keys & key );
#elif defined(MultiSpacc_Target_NES)
return ( pad_poll(pad) & key );
#endif

View File

@ -1,40 +1,58 @@
#ifndef _MultiSpacc_Keys_h_
#define _MultiSpacc_Keys_h_
#ifdef __cplusplus
extern "C" {
#endif
// Action1
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Action1 PAD_A
#endif
// Action2
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Action2 PAD_B
#endif
// Confirm
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Confirm PAD_A
#endif
// Cancel
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Cancel PAD_B
#endif
// Start
#if defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Start PAD_START
#endif
// Pause
#if defined(MultiSpacc_Target_SDLCommon) && (defined(MultiSpacc_Target_PC) || defined(MultiSpacc_Target_Web))
// #define MultiSpacc_Key_Pause SDLK_ESCAPE
#define MultiSpacc_Key_Pause SDL_SCANCODE_ESCAPE
#elif defined(MultiSpacc_Target_SDLCommon) && defined(MultiSpacc_Target_Switch)
#define MultiSpacc_Key_Pause 10
#elif defined(MultiSpacc_Target_NDS)
#define MultiSpacc_Key_Pause KEY_START
#elif defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Pause PAD_START
#endif
// Select
#if defined(MultiSpacc_Target_SDLCommon) && (defined(MultiSpacc_Target_PC) || defined(MultiSpacc_Target_Web))
// #define MultiSpacc_Key_Select SDLK_TAB
#define MultiSpacc_Key_Select SDL_SCANCODE_TAB
#elif defined(MultiSpacc_Target_NDS)
#define MultiSpacc_Key_Select KEY_SELECT
#elif defined(MultiSpacc_Target_NES)
#define MultiSpacc_Key_Select PAD_SELECT
#endif
// Directions
#if defined(MultiSpacc_Target_SDLCommon) && (defined(MultiSpacc_Target_PC) || defined(MultiSpacc_Target_Web))
// #define MultiSpacc_Key_Up SDLK_UP
// #define MultiSpacc_Key_Down SDLK_DOWN
@ -62,4 +80,8 @@
bool MultiSpacc_CheckKey( int key, char pad );
#ifdef __cplusplus
}
#endif
#endif // _MultiSpacc_Keys_h_

View File

@ -1,6 +1,10 @@
#ifndef _MultiSpacc_MultiSpacc_h_
#define _MultiSpacc_MultiSpacc_h_
#ifdef __cplusplus
extern "C" {
#endif
// Amount of times per second to call the FixedUpdate function, independent from video rate and hardcoded in some places due to consoles, don't change
#define MultiSpacc_GameTick 50
@ -40,7 +44,7 @@
} MultiSpacc_Event;
#endif
#ifdef MultiSpacc_Target_SDLCom
#ifdef MultiSpacc_Target_SDLCommon
#define MultiSpacc_Init SDL_Init
#define MultiSpacc_Surface SDL_Surface
#define MultiSpacc_GetTicks SDL_GetTicks
@ -50,6 +54,11 @@
#include <emscripten.h>
#endif
#ifdef MultiSpacc_Target_Switch
#include <switch.h>
#include <unistd.h>
#endif
#ifdef MultiSpacc_Target_NDS
#include <nds.h>
#define Uint32 int32
@ -98,12 +107,12 @@ typedef struct MultiSpacc_SurfaceConfig {
Uint32 flags;
} MultiSpacc_SurfaceConfig;
typedef struct MultiSpacc_SpritesMap {
typedef struct {
int *chr;
int *x;
int *y;
int *flags;
} MultiSpacc_SpritesMap;
} MultiSpacc_SpritesMap, MultiSpacc_TilesMap;
typedef struct MultiSpacc_MainLoopHandlerArgs {
bool (*functionFixedUpdate)( void *args );
@ -144,4 +153,8 @@ bool MultiSpacc_UpdateDisplay( MultiSpacc_Window *window );
#include "./Keys.h"
#ifdef __cplusplus
}
#endif
#endif // _MultiSpacc_MultiSpacc_h_

View File

@ -32,6 +32,7 @@ MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *windowConfig
if( windowConfig->bits <= 0 ){
windowConfig->bits = 24;
}
#if defined(MultiSpacc_Target_SDL12)
return SDL_SetVideoMode( windowConfig->width, windowConfig->height, windowConfig->bits, windowConfig->flags );
#elif defined(MultiSpacc_Target_SDL20)