mirror of
https://gitlab.com/octospacc/MultiSpaccSDK
synced 2025-03-06 12:47:51 +01:00
Progress on update and wait functions, Pong update
This commit is contained in:
parent
3917df3b67
commit
33ebd6ca69
@ -3,7 +3,7 @@ image: debian:latest
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before_script: |
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apt update
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apt install -y \
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make gcc mingw-w64 wine cc65 emscripten curl p7zip-full python3 python3-pil \
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make gcc mingw-w64 wine cc65 emscripten curl wget p7zip-full python3 python3-pil \
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libsdl1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev \
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libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev \
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;
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@ -58,7 +58,7 @@ bool MainLoop( void *args )
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return false;
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}
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if( !MultiSpacc_WaitUpdateDisplay( margs->window, &nextTick ) )
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if( !MultiSpacc_UpdateDisplay( margs->window ) )
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{
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MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
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return false;
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@ -104,5 +104,5 @@ int main( int argc, char *argv[] )
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MultiSpacc_PrintText( "Hello, World!", margs.background, &windowConfig, 2, 2, margs.tilesImg );
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return MultiSpacc_SetMainLoop( MainLoop, &margs );
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return MultiSpacc_SetMainLoop( MainLoop, NULL, &margs );
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}
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@ -3,18 +3,20 @@
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#define AppName "Pong"
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bool paused = false;
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Uint32 nextTick;
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int scoreSx = 0;
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int scoreDx = 0;
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int ballX;
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int ballY;
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int accelX = 2;
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int accelY = 2;
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int accelX = 3;
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int accelY = 3;
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int paddleSxY;
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int paddleDxY;
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signed char paddleSxMove = 0;
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signed char paddleDxMove = 0;
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char paddleSxMove = 0;
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char paddleDxMove = 0;
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char scoreChar[6];
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MultiSpacc_SurfaceConfig windowConfig = {0};
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MultiSpacc_Window *window;
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@ -24,20 +26,20 @@ MultiSpacc_Surface *tilesImg;
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#define BallSize 8
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#define PaddleWidth 8
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#define PaddleHeight 4
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#define PaddleHeightTiles 4
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#define PaddleHeightPx 8*PaddleHeightTiles
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#define BallTile 128
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#define PaddleTile 129
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#define BallSprite 0
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#define PaddleSxSprite 1
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#define PaddleDxSprite 1 + PaddleHeight
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#define PaddleDxSprite 1 + PaddleHeightTiles
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#define PaddleSxX PaddleWidth
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#define PaddleDxX windowConfig.width - 2*PaddleWidth
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#define PaddleAccel 2
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#define DeltaTime 1
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#define PaddleAccel 4
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/*{pal:"nes",layout:"nes"}*/
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const char palette[32] = {
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@ -62,74 +64,133 @@ const unsigned char paddleMetaSprite[] = {
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MultiSpacc_SpritesMap msdata;
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void ResetBall(void)
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{
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ballX = windowConfig.width/2;
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ballY = windowConfig.height/2;
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}
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void UpdateBall(void)
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{
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ballX += accelX;
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ballY += accelY;
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if( ballX <= 0-BallSize )
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{
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++scoreDx;
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ResetBall();
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}
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else if( ballX >= windowConfig.width )
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{
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++scoreSx;
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ResetBall();
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}
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#define IsTouchingPaddleSx ( ballX >= PaddleSxX-BallSize && ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= paddleSxY+PaddleHeightPx )
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#define IsTouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballX <= PaddleDxX+BallSize && ballY >= paddleDxY-BallSize && ballY <= paddleDxY+PaddleHeightPx )
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if( IsTouchingPaddleSx || IsTouchingPaddleDx )
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{
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accelX *= -1;
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ballX += accelX;
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ballY += accelY;
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}
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// TODO: fix collision with upper borders of paddle, currently too aggressive and also broken? disabling everything makes the ball stick to paddles tho --- edit: with current setup it's kinda better but can still get stuck near the bottom/top of the screen and between paddle and side border, should fix (simply: don't allow paddle or ball near the very bottom of screen, put a mini-wall)
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if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) || (IsTouchingPaddleSx && ballX >= PaddleSxX && ballX <= PaddleSxX+BallSize) || (IsTouchingPaddleDx && ballX >= PaddleDxX && ballX <= PaddleDxX+BallSize) )
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{
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accelY *= -1;
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ballX += accelX;
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ballY += accelY;
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}
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}
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void UpdatePlayer(void)
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{
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// if (paddleSxMove == -1)
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// {
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// paddleSxY -= PaddleAccel;
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// paddleSxMove = 0;
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// }
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// else if (paddleSxMove == +1)
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// {
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// paddleSxY += PaddleAccel;
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// paddleSxMove = 0;
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// }
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paddleSxY += PaddleAccel*paddleSxMove;
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paddleSxMove = 0;
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}
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void UpdateCpuPlayer(void)
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{
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#define PaddleDxYCenter paddleDxY+PaddleHeightPx/2
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if( accelX <= 0 )
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{
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if( paddleDxY < windowConfig.height/2 )
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{
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paddleDxY += PaddleAccel;
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}
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else if( paddleDxY > windowConfig.height/2 )
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{
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paddleDxY -= PaddleAccel;
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}
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}
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else if( rand() % PaddleAccel != 1 )
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{
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if ( PaddleDxYCenter < ballY )
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{
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paddleDxY += PaddleAccel;
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}
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else if ( PaddleDxYCenter > ballY )
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{
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paddleDxY -= PaddleAccel;
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}
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}
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}
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bool FixedUpdate( void *args )
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{
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if(!paused)
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{
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ballX += accelX * DeltaTime;
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ballY += accelY * DeltaTime;
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if( ballX <= 0 || ballX >= (windowConfig.width - BallSize) )
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{
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accelX *= -1;
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UpdateBall();
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UpdatePlayer();
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UpdateCpuPlayer();
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}
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if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) )
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{
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accelY *= -1;
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}
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#define TouchingPaddleSx ( ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= (paddleSxY + 8*PaddleHeight) )
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#define TouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballY >= paddleDxY-BallSize && ballY <= (paddleDxY + 8*PaddleHeight) )
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if( TouchingPaddleSx || TouchingPaddleDx )
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{
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accelX *= -1;
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}
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if (paddleSxMove == 1)
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{
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paddleSxY -= PaddleAccel * DeltaTime;
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paddleSxMove = 0;
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}
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else if (paddleSxMove == 2)
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{
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paddleSxY += PaddleAccel * DeltaTime;
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paddleSxMove = 0;
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}
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}
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return true;
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}
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bool RealUpdate( void *args, double deltaTime )
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{
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//MultiSpacc_WaitFrame(&nextTick);
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if(!paused)
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{
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//SDL_FillRect( background, &background->clip_rect, SDL_MapRGB( background->format, 0, 0, 0 ) );
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MultiSpacc_BlitLayer( background, screen );
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//printf("%d %f %f %d\n", ballX, deltaTime, accelX*deltaTime, ballX+accelX*deltaTime);
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MultiSpacc_SetSprite( BallSprite, ballX+accelX*deltaTime, ballY+accelY*deltaTime, BallTile, tilesImg, screen );
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#define PaddleSxYDisplay (paddleSxMove == 0 ? paddleSxY : paddleSxY+PaddleAccel*deltaTime)
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#define PaddleDxYDisplay (paddleDxMove == 0 ? paddleDxY : paddleDxY+PaddleAccel*deltaTime)
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MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, paddleSxY, &msdata, PaddleHeight, tilesImg, screen );
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MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, paddleDxY, &msdata, PaddleHeight, tilesImg, screen );
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}
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#define PaddleSxYDisplay (paddleSxY + PaddleAccel*paddleSxMove*deltaTime)
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#define PaddleDxYDisplay (paddleDxY + PaddleAccel*paddleDxMove*deltaTime)
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MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, PaddleSxYDisplay, &msdata, PaddleHeightTiles, tilesImg, screen );
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MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, PaddleDxYDisplay, &msdata, PaddleHeightTiles, tilesImg, screen );
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//itoa(scoreSx, scoreChar, 10);
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//MultiSpacc_PrintText( scoreChar, screen, &windowConfig, 1, 1, tilesImg );
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//itoa(scoreDx, scoreChar, 10);
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//MultiSpacc_PrintText( scoreChar, screen, &windowConfig, windowConfig.width/8-6, 1, tilesImg );
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if( paddleSxY > 0 && MultiSpacc_CheckKey( MultiSpacc_Key_Up, 0 ) )
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{
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//paddleSxY -= PaddleAccel * DeltaTime;
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paddleSxMove = 1;
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paddleSxMove = -1;
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}
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else if( paddleSxY < (windowConfig.height - 8*PaddleHeight) && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
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else if( paddleSxY < windowConfig.height-PaddleHeightPx && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
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{
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//paddleSxY += PaddleAccel * DeltaTime;
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paddleSxMove = 2;
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paddleSxMove = +1;
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}
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}
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// TODO: listen for OS terminate signal
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// TODO: fix SDL not waiting for key release with inputs checked this way
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// TODO: proper pause menu
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if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
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{
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if(!paused)
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@ -144,7 +205,6 @@ bool RealUpdate( void *args, double deltaTime )
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}
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}
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//if( !MultiSpacc_WaitUpdateDisplay( window, &nextTick ) )
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if( !MultiSpacc_UpdateDisplay(window) )
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{
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MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
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@ -154,72 +214,6 @@ bool RealUpdate( void *args, double deltaTime )
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return true;
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}
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/*
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bool MainLoop( void *args )
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{
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MultiSpacc_WaitFrame(&nextTick);
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if (!paused)
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{
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MultiSpacc_BlitLayer( background, screen );
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MultiSpacc_SetSprite( BallSprite, ballX, ballY, BallTile, tilesImg, screen );
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MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, paddleSxY, &msdata, PaddleHeight, tilesImg, screen );
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MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, paddleDxY, &msdata, PaddleHeight, tilesImg, screen );
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ballX += accelX * DeltaTime;
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ballY += accelY * DeltaTime;
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if( ballX <= 0 || ballX >= (windowConfig.width - BallSize) )
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{
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accelX *= -1;
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}
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if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) )
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{
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accelY *= -1;
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}
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#define TouchingPaddleSx ( ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= (paddleSxY + 8*PaddleHeight) )
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#define TouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballY >= paddleDxY-BallSize && ballY <= (paddleDxY + 8*PaddleHeight) )
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if( TouchingPaddleSx || TouchingPaddleDx )
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{
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accelX *= -1;
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}
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}
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else
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{
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MultiSpacc_PrintText( "Pause", background, &windowConfig, 3, 3, tilesImg );
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}
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if( paddleSxY > 0 && MultiSpacc_CheckKey( MultiSpacc_Key_Up, 0 ) )
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{
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paddleSxY -= PaddleAccel * DeltaTime;
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}
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else if( paddleSxY < (windowConfig.height - 8*PaddleHeight) && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
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{
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paddleSxY += PaddleAccel * DeltaTime;
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}
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// TODO: listen for OS terminate signal
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if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
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{
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if (!paused) paused = true;
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else return false;
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}
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//if( !MultiSpacc_WaitUpdateDisplay( window, &nextTick ) )
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if( !MultiSpacc_UpdateDisplay(window) )
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{
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MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
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return false;
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}
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return true;
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}
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*/
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int main( int argc, char *argv[] )
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{
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int chr[] = { 129, 129, 129, 129 };
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@ -254,11 +248,9 @@ int main( int argc, char *argv[] )
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return -1;
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}
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ballX = windowConfig.width/2;
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ballY = windowConfig.height/2;
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ResetBall();
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paddleSxY = windowConfig.height/2 - 24;
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paddleDxY = windowConfig.height/2 - 24;
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//return MultiSpacc_SetMainLoop( MainLoop, NULL );
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return MultiSpacc_SetMainLoop( FixedUpdate, RealUpdate, &nextTick, NULL );
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return MultiSpacc_SetMainLoop( FixedUpdate, RealUpdate, NULL );
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}
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@ -66,8 +66,13 @@ int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key )
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#ifndef MultiSpacc_Target_SDLCom
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void MultiSpacc_Sleep( int milliseconds )
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{
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/* TODO: 50 or 60 FPS based on region for appropriate consoles */
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int frames = (60 * milliseconds / 1000);
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#if defined(MultiSpacc_Target_NDS)
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#define NativeFps 60
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#elif defined(MultiSpacc_Target_NES)
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#define NativeFps 50
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#endif
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int frames = (NativeFps * milliseconds / 1000);
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while( --frames )
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{
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#if defined(MultiSpacc_Target_NDS)
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@ -135,40 +140,54 @@ MultiSpacc_Surface *MultiSpacc_CreateSurface( MultiSpacc_SurfaceConfig *surfaceC
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// partially copied from Unity's implementation, see <https://docs.unity3d.com/Manual/TimeFrameManagement.html>
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bool MultiSpacc_MainLoopHandler( MultiSpacc_MainLoopHandlerArgs *handlerArgs )
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{
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#if defined(MultiSpacc_Target_SDLStandard)
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//if( !handlerArgs->functionFixedUpdate(handlerArgs->args) || !handlerArgs->functionUpdate( handlerArgs->args, *handlerArgs->nextTick ) ){
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// return false;
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//}
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#define AssertDirectCallUpdates ( ( handlerArgs->functionFixedUpdate != NULL && !handlerArgs->functionFixedUpdate(handlerArgs->args) ) || ( handlerArgs->functionRealUpdate != NULL && !handlerArgs->functionRealUpdate( handlerArgs->args, 1 ) ) )
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#if defined(MultiSpacc_Target_SDLCommon)
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Uint32 ticksNow;
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Uint32 deltaTime;
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//int cyclesSinceLast;
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Uint32 realDeltaTime;
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double fixedDeltaTime;
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//MultiSpacc_WaitFrame(handlerArgs->nextTick);
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ticksNow = SDL_GetTicks();
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deltaTime = (ticksNow - handlerArgs->elapsedRealTime);
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handlerArgs->elapsedRealTime += deltaTime;
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//cyclesSinceLast = deltaTime / (1000 / MultiSpacc_GameTick);
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realDeltaTime = (ticksNow - handlerArgs->elapsedRealTime);
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handlerArgs->elapsedRealTime += realDeltaTime;
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fixedDeltaTime = (double)(handlerArgs->elapsedRealTime - handlerArgs->elapsedFixedTime) / (double)(1000 / MultiSpacc_GameTick);
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while ( handlerArgs->elapsedRealTime - handlerArgs->elapsedFixedTime > (1000 / MultiSpacc_GameTick) ) {
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//for( int i=0; i<cyclesSinceLast; i++ ){
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//if( handlerArgs->elapsedTime - handlerArgs->elapsedFixedTime > (1000 / MultiSpacc_GameTick) ){
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if( !handlerArgs->functionFixedUpdate(handlerArgs->args) ){
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while ( (handlerArgs->elapsedRealTime - handlerArgs->elapsedFixedTime) > (1000 / MultiSpacc_GameTick) ) {
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if( handlerArgs->functionFixedUpdate != NULL && !handlerArgs->functionFixedUpdate(handlerArgs->args) ){
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return false;
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}
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//handlerArgs->ticksLast = SDL_GetTicks();
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handlerArgs->elapsedFixedTime += (1000 / MultiSpacc_GameTick);
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}
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if( !handlerArgs->functionRealUpdate( handlerArgs->args, (double)(handlerArgs->elapsedRealTime - handlerArgs->elapsedFixedTime)/((double)1000 / MultiSpacc_GameTick) ) ){
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// TODO: limit real updates on native platforms, otherwise we waste infinite CPU cycles
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if( handlerArgs->functionRealUpdate != NULL && !handlerArgs->functionRealUpdate( handlerArgs->args, fixedDeltaTime ) ){
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return false;
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}
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#elif defined(MultiSpacc_Target_NES)
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ppu_wait_frame();
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if( !handlerArgs->functionFixedUpdate(handlerArgs->args) || !handlerArgs->functionRealUpdate( handlerArgs->args, 1 ) ){
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if( AssertDirectCallUpdates ){
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return false;
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}
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#endif
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#elif defined(MultiSpacc_Target_NDS)
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// TODO: limit FixedUpdate to 50 FPS, since NDS vblank is 60 Hz
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swiWaitForVBlank();
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if( AssertDirectCallUpdates ){
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return false;
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}
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#endif
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return true;
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}
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bool MultiSpacc_UpdateDisplay( MultiSpacc_Window *window )
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{
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#if defined(MultiSpacc_Target_SDL12)
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return !SDL_Flip(window);
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#elif defined(MultiSpacc_Target_SDL20)
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return !SDL_UpdateWindowSurface(window);
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#else
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return true;
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#endif
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}
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@ -1,7 +1,7 @@
|
||||
#ifndef _MultiSpacc_MultiSpacc_h_
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||||
#define _MultiSpacc_MultiSpacc_h_
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||||
|
||||
// Fixed amount of times per second to call the FixedUpdate function
|
||||
// Amount of times per second to call the FixedUpdate function, independent from video rate and hardcoded in some places due to consoles, don't change
|
||||
#define MultiSpacc_GameTick 50
|
||||
|
||||
#include <stdarg.h>
|
||||
@ -11,6 +11,7 @@
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef MultiSpacc_Target_SDL12
|
||||
@ -108,8 +109,6 @@ typedef struct MultiSpacc_MainLoopHandlerArgs {
|
||||
bool (*functionFixedUpdate)( void *args );
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||||
bool (*functionRealUpdate)( void *args, double deltaTime );
|
||||
void *args;
|
||||
//Uint32 *nextTick;
|
||||
//Uint32 ticksLast;
|
||||
Uint32 elapsedRealTime;
|
||||
Uint32 elapsedFixedTime;
|
||||
} MultiSpacc_MainLoopHandlerArgs;
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||||
@ -122,7 +121,7 @@ MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window );
|
||||
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char Title[] );
|
||||
void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon );
|
||||
|
||||
bool MultiSpacc_SetMainLoop( bool functionFixedUpdate( void *args ), bool functionRealUpdate( void *args, double deltaTime ), Uint32 *nextTick, void *args );
|
||||
bool MultiSpacc_SetMainLoop( bool functionFixedUpdate( void *args ), bool functionRealUpdate( void *args, double deltaTime ), void *args );
|
||||
|
||||
MultiSpacc_Surface *MultiSpacc_LoadImage( char FilePath[], MultiSpacc_Surface *Screen, Uint32 *ColorKey );
|
||||
int MultiSpacc_SetColorKey( MultiSpacc_Surface *Surface, bool Flag, Uint32 Key );
|
||||
@ -138,7 +137,8 @@ void MultiSpacc_SetMetaSprite( int id, int x, int y, MultiSpacc_SpritesMap *map,
|
||||
MultiSpacc_Surface *MultiSpacc_CreateSurface( MultiSpacc_SurfaceConfig *surfaceConfig );
|
||||
void MultiSpacc_BlitLayer( MultiSpacc_Surface *source, MultiSpacc_Surface *destination );
|
||||
|
||||
bool MultiSpacc_UpdateDisplay( MultiSpacc_Window *window );
|
||||
|
||||
#include "./Keys.h"
|
||||
#include "./VideoCycle.h"
|
||||
|
||||
#endif // _MultiSpacc_MultiSpacc_h_
|
||||
|
@ -1,14 +1,12 @@
|
||||
#include "./MultiSpacc.h"
|
||||
|
||||
bool MultiSpacc_SetMainLoop( bool functionFixedUpdate( void *args ), bool functionRealUpdate( void *args, double deltaTime ), Uint32 *nextTick, void *args )
|
||||
bool MultiSpacc_SetMainLoop( bool functionFixedUpdate( void *args ), bool functionRealUpdate( void *args, double deltaTime ), void *args )
|
||||
{
|
||||
MultiSpacc_MainLoopHandlerArgs handlerArgs;
|
||||
|
||||
handlerArgs.functionFixedUpdate = functionFixedUpdate;
|
||||
handlerArgs.functionRealUpdate = functionRealUpdate;
|
||||
handlerArgs.args = args;
|
||||
//handlerArgs.nextTick = nextTick;
|
||||
//handlerArgs.ticksLast = 0;
|
||||
handlerArgs.elapsedRealTime = 0;
|
||||
handlerArgs.elapsedFixedTime = 0;
|
||||
|
||||
@ -16,10 +14,6 @@ bool MultiSpacc_SetMainLoop( bool functionFixedUpdate( void *args ), bool functi
|
||||
emscripten_set_main_loop_arg( (em_arg_callback_func)MultiSpacc_MainLoopHandler, &handlerArgs, -1, true );
|
||||
#else
|
||||
while(true){
|
||||
//MultiSpacc_WaitFrame(nextTick);
|
||||
//if( !functionUpdate(args) || !functionFixedUpdate(args) ){
|
||||
// return false;
|
||||
//}
|
||||
if ( !MultiSpacc_MainLoopHandler(&handlerArgs) ){
|
||||
return false;
|
||||
}
|
||||
@ -28,6 +22,34 @@ bool MultiSpacc_SetMainLoop( bool functionFixedUpdate( void *args ), bool functi
|
||||
return true;
|
||||
}
|
||||
|
||||
MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *windowConfig )
|
||||
{
|
||||
#if defined(MultiSpacc_Target_SDL12)
|
||||
return SDL_SetVideoMode( windowConfig->width, windowConfig->height, windowConfig->bits, windowConfig->flags );
|
||||
|
||||
#elif defined(MultiSpacc_Target_SDL20)
|
||||
return SDL_CreateWindow( NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowConfig->width, windowConfig->height, windowConfig->flags );
|
||||
|
||||
#elif defined(MultiSpacc_Target_NDS)
|
||||
PrintConsole *bottomScreen = NULL;
|
||||
|
||||
videoSetModeSub(MODE_0_2D);
|
||||
vramSetBankC(VRAM_C_SUB_BG);
|
||||
|
||||
bottomScreen = consoleInit(bottomScreen, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
|
||||
consoleSelect(bottomScreen);
|
||||
return bottomScreen;
|
||||
|
||||
#elif defined(MultiSpacc_Target_NES)
|
||||
windowConfig->width = 256;
|
||||
windowConfig->height = 240;
|
||||
oam_clear();
|
||||
pal_all(windowConfig->palette);
|
||||
ppu_on_all();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title )
|
||||
{
|
||||
#if defined(MultiSpacc_Target_SDL12)
|
||||
|
@ -1,50 +0,0 @@
|
||||
#include "./MultiSpacc.h"
|
||||
|
||||
// todo: frame-indepentent movements with delta time
|
||||
void MultiSpacc_WaitFrame( Uint32 *nextTick )
|
||||
{
|
||||
#if defined(MultiSpacc_Target_SDLStandard)
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if ( *nextTick <= now ) {
|
||||
MultiSpacc_Sleep(0);
|
||||
} else {
|
||||
MultiSpacc_Sleep( *nextTick - now );
|
||||
}
|
||||
//*nextTick += 1000/MultiSpacc_GameTick;
|
||||
*nextTick = SDL_GetTicks() + 1000/MultiSpacc_GameTick;
|
||||
#elif defined(MultiSpacc_Target_NDS)
|
||||
swiWaitForVBlank();
|
||||
#elif defined(MultiSpacc_Target_NES)
|
||||
ppu_wait_frame();
|
||||
//ppu_wait_nmi();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool MultiSpacc_UpdateDisplay( MultiSpacc_Window *window )
|
||||
{
|
||||
#if defined(MultiSpacc_Target_SDL12)
|
||||
return !SDL_Flip(window);
|
||||
#elif defined(MultiSpacc_Target_SDL20)
|
||||
return !SDL_UpdateWindowSurface(window);
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool MultiSpacc_WaitUpdateDisplay( MultiSpacc_Window *window, Uint32 *nextTick )
|
||||
{
|
||||
if( !MultiSpacc_UpdateDisplay(window) ){
|
||||
return false;
|
||||
}
|
||||
MultiSpacc_WaitFrame(nextTick);
|
||||
return true;
|
||||
}
|
||||
|
||||
// #if defined(MultiSpacc_Target_NES)
|
||||
// bool MultiSpacc_WaitUpdateDisplay_NES(void)
|
||||
// {
|
||||
// MultiSpacc_UpdateDisplay(NULL);
|
||||
// MultiSpacc_WaitFrame(NULL);
|
||||
// return true;
|
||||
// }
|
||||
// #endif
|
@ -1,13 +0,0 @@
|
||||
#ifndef _MultiSpacc_VideoCycle_h_
|
||||
#define _MultiSpacc_VideoCycle_h_
|
||||
|
||||
void MultiSpacc_WaitFrame( Uint32 *nextTick );
|
||||
bool MultiSpacc_UpdateDisplay( MultiSpacc_Window *window );
|
||||
bool MultiSpacc_WaitUpdateDisplay( MultiSpacc_Window *window, Uint32 *nextTick );
|
||||
|
||||
//#if defined(MultiSpacc_Target_NES)
|
||||
//bool MultiSpacc_WaitUpdateDisplay_NES(void);
|
||||
//#define MultiSpacc_WaitUpdateDisplay( a, b ) MultiSpacc_WaitUpdateDisplay_NES()
|
||||
//#endif
|
||||
|
||||
#endif // _MultiSpacc_VideoCycle_h_
|
@ -1,29 +0,0 @@
|
||||
#include "./MultiSpacc.h"
|
||||
|
||||
MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *windowConfig )
|
||||
{
|
||||
#if defined(MultiSpacc_Target_SDL12)
|
||||
return SDL_SetVideoMode( windowConfig->width, windowConfig->height, windowConfig->bits, windowConfig->flags );
|
||||
|
||||
#elif defined(MultiSpacc_Target_SDL20)
|
||||
return SDL_CreateWindow( NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowConfig->width, windowConfig->height, windowConfig->flags );
|
||||
|
||||
#elif defined(MultiSpacc_Target_NDS)
|
||||
PrintConsole *bottomScreen = NULL;
|
||||
|
||||
videoSetModeSub(MODE_0_2D);
|
||||
vramSetBankC(VRAM_C_SUB_BG);
|
||||
|
||||
bottomScreen = consoleInit(bottomScreen, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
|
||||
consoleSelect(bottomScreen);
|
||||
return bottomScreen;
|
||||
|
||||
#elif defined(MultiSpacc_Target_NES)
|
||||
windowConfig->width = 256;
|
||||
windowConfig->height = 240;
|
||||
oam_clear();
|
||||
pal_all(windowConfig->palette);
|
||||
ppu_on_all();
|
||||
|
||||
#endif
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user