mirror of
https://gitlab.com/octospacc/MultiSpaccSDK
synced 2025-04-14 19:02:03 +02:00
257 lines
6.4 KiB
C
257 lines
6.4 KiB
C
#include "../../LibMultiSpacc/MultiSpacc.h"
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#define AppName "Pong"
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bool paused = false;
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int scoreSx = 0;
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int scoreDx = 0;
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int ballX;
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int ballY;
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int accelX = 3;
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int accelY = 3;
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int paddleSxY;
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int paddleDxY;
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signed char paddleSxMove = 0;
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signed char paddleDxMove = 0;
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char scoreChar[6];
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MultiSpacc_SurfaceConfig windowConfig = {0};
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MultiSpacc_Window *window;
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MultiSpacc_Surface *screen;
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MultiSpacc_Surface *background;
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MultiSpacc_Surface *tilesImg;
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#define BallSize 8
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#define PaddleWidth 8
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#define PaddleHeightTiles 4
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#define PaddleHeightPx 8*PaddleHeightTiles
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#define BallTile 128
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#define PaddleTile 129
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#define BallSprite 0
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#define PaddleSxSprite 1
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#define PaddleDxSprite 1 + PaddleHeightTiles
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#define PaddleSxX PaddleWidth
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#define PaddleDxX windowConfig.width - 2*PaddleWidth
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#define PaddleAccel 4
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/*{pal:"nes",layout:"nes"}*/
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const char palette[32] = {
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0x0F, // screen
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0x11,0x30,0x27,0x00, // background 0
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0x1c,0x20,0x2c,0x00, // background 1
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0x00,0x10,0x20,0x00, // background 2
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0x06,0x16,0x26,0x00, // background 3
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0x16,0x35,0x24,0x00, // sprite 0
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0x00,0x37,0x25,0x00, // sprite 1
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0x0d,0x2d,0x3a,0x00, // sprite 2
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0x0d,0x27,0x2a, // sprite 3
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};
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const unsigned char paddleMetaSprite[] = {
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0, 0, PaddleTile, 0,
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0, 8, PaddleTile, 0,
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0, 16, PaddleTile, 0,
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0, 24, PaddleTile, 0,
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128
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};
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MultiSpacc_SpritesMap msdata;
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void ResetBall(void)
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{
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ballX = windowConfig.width/2;
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ballY = windowConfig.height/2;
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}
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void UpdateBall(void)
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{
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ballX += accelX;
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ballY += accelY;
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if( ballX <= 0-BallSize )
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{
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++scoreDx;
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ResetBall();
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}
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else if( ballX >= windowConfig.width )
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{
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++scoreSx;
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ResetBall();
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}
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#define IsTouchingPaddleSx ( ballX >= PaddleSxX-BallSize && ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= paddleSxY+PaddleHeightPx )
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#define IsTouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballX <= PaddleDxX+BallSize && ballY >= paddleDxY-BallSize && ballY <= paddleDxY+PaddleHeightPx )
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if( IsTouchingPaddleSx || IsTouchingPaddleDx )
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{
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accelX *= -1;
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ballX += accelX;
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ballY += accelY;
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}
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// TODO: fix collision with upper borders of paddle, currently too aggressive and also broken? disabling everything makes the ball stick to paddles tho --- edit: with current setup it's kinda better but can still get stuck near the bottom/top of the screen and between paddle and side border, should fix (simply: don't allow paddle or ball near the very bottom of screen, put a mini-wall)
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if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) || (IsTouchingPaddleSx && ballX >= PaddleSxX && ballX <= PaddleSxX+BallSize) || (IsTouchingPaddleDx && ballX >= PaddleDxX && ballX <= PaddleDxX+BallSize) )
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{
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accelY *= -1;
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ballX += accelX;
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ballY += accelY;
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}
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}
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void UpdatePlayer(void)
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{
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// if (paddleSxMove == -1)
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// {
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// paddleSxY -= PaddleAccel;
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// paddleSxMove = 0;
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// }
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// else if (paddleSxMove == +1)
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// {
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// paddleSxY += PaddleAccel;
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// paddleSxMove = 0;
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// }
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paddleSxY += PaddleAccel*paddleSxMove;
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paddleSxMove = 0;
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}
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void UpdateCpuPlayer(void)
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{
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#define PaddleDxYCenter paddleDxY+PaddleHeightPx/2
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if( accelX <= 0 )
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{
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if( paddleDxY < windowConfig.height/2 )
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{
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paddleDxY += PaddleAccel;
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}
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else if( paddleDxY > windowConfig.height/2 )
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{
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paddleDxY -= PaddleAccel;
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}
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}
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else if( rand() % PaddleAccel != 1 )
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{
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if ( PaddleDxYCenter < ballY )
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{
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paddleDxY += PaddleAccel;
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}
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else if ( PaddleDxYCenter > ballY )
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{
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paddleDxY -= PaddleAccel;
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}
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}
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}
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bool FixedUpdate( void *args )
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{
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if(!paused)
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{
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UpdateBall();
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UpdatePlayer();
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UpdateCpuPlayer();
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}
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return true;
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}
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bool RealUpdate( void *args, double deltaTime )
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{
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if(!paused)
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{
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//SDL_FillRect( background, &background->clip_rect, SDL_MapRGB( background->format, 0, 0, 0 ) );
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MultiSpacc_BlitLayer( background, screen );
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MultiSpacc_SetSprite( BallSprite, ballX+accelX*deltaTime, ballY+accelY*deltaTime, BallTile, tilesImg, screen );
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#define PaddleSxYDisplay (paddleSxY + PaddleAccel*paddleSxMove*deltaTime)
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#define PaddleDxYDisplay (paddleDxY + PaddleAccel*paddleDxMove*deltaTime)
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MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, PaddleSxYDisplay, &msdata, PaddleHeightTiles, tilesImg, screen );
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MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, PaddleDxYDisplay, &msdata, PaddleHeightTiles, tilesImg, screen );
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//itoa(scoreSx, scoreChar, 10);
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//MultiSpacc_PrintText( scoreChar, screen, &windowConfig, 1, 1, tilesImg );
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//itoa(scoreDx, scoreChar, 10);
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//MultiSpacc_PrintText( scoreChar, screen, &windowConfig, windowConfig.width/8-6, 1, tilesImg );
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if( paddleSxY > 0 && MultiSpacc_CheckKey( MultiSpacc_Key_Up, 0 ) )
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{
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paddleSxMove = -1;
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}
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else if( paddleSxY < windowConfig.height-PaddleHeightPx && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
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{
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paddleSxMove = +1;
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}
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}
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// TODO: listen for OS terminate signal
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// TODO: fix SDL not waiting for key release with inputs checked this way
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// TODO: proper pause menu
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if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
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{
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if(!paused)
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{
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paused = true;
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MultiSpacc_PrintText( "Pause", background, &windowConfig, 3, 3, tilesImg );
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}
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else
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{
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MultiSpacc_PrintText( "Exit", background, &windowConfig, 3, 3, tilesImg );
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return false;
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}
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}
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if( !MultiSpacc_UpdateDisplay(window) )
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{
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MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
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return false;
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}
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return true;
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}
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int main( int argc, char *argv[] )
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{
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int chr[] = { 129, 129, 129, 129 };
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int x[] = { 0, 0, 0, 0 };
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int y[] = { 0, 8, 16, 24 };
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msdata.chr = chr;
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msdata.x = x;
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msdata.y = y;
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windowConfig.width = 256;
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windowConfig.height = 240;
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windowConfig.bits = 16;
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memcpy( windowConfig.palette, palette, 32 );
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window = MultiSpacc_SetWindow( &windowConfig );
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screen = MultiSpacc_GetWindowSurface( window );
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background = MultiSpacc_CreateSurface( &windowConfig );
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if( window == NULL || screen == NULL || background == NULL )
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{
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MultiSpacc_PrintDebug("[E] Error Initializing Video System.\n");
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return -1;
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};
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MultiSpacc_SetAppTitle( window, AppName );
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MultiSpacc_PrintDebug("[I] Ready!\n");
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// Bitmap font forked from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
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// Original copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
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tilesImg = MultiSpacc_LoadImage( "../CHARS.png", screen, NULL );
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if( tilesImg == NULL )
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{
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return -1;
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}
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ResetBall();
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paddleSxY = windowConfig.height/2 - 24;
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paddleDxY = windowConfig.height/2 - 24;
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return MultiSpacc_SetMainLoop( FixedUpdate, RealUpdate, NULL );
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}
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