Progress on update and wait functions, Pong update

This commit is contained in:
2023-11-14 00:29:48 +01:00
parent 3917df3b67
commit 33ebd6ca69
9 changed files with 197 additions and 256 deletions

View File

@ -58,7 +58,7 @@ bool MainLoop( void *args )
return false;
}
if( !MultiSpacc_WaitUpdateDisplay( margs->window, &nextTick ) )
if( !MultiSpacc_UpdateDisplay( margs->window ) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
@ -104,5 +104,5 @@ int main( int argc, char *argv[] )
MultiSpacc_PrintText( "Hello, World!", margs.background, &windowConfig, 2, 2, margs.tilesImg );
return MultiSpacc_SetMainLoop( MainLoop, &margs );
return MultiSpacc_SetMainLoop( MainLoop, NULL, &margs );
}

View File

@ -3,18 +3,20 @@
#define AppName "Pong"
bool paused = false;
Uint32 nextTick;
int scoreSx = 0;
int scoreDx = 0;
int ballX;
int ballY;
int accelX = 2;
int accelY = 2;
int accelX = 3;
int accelY = 3;
int paddleSxY;
int paddleDxY;
signed char paddleSxMove = 0;
signed char paddleDxMove = 0;
char paddleSxMove = 0;
char paddleDxMove = 0;
char scoreChar[6];
MultiSpacc_SurfaceConfig windowConfig = {0};
MultiSpacc_Window *window;
@ -24,20 +26,20 @@ MultiSpacc_Surface *tilesImg;
#define BallSize 8
#define PaddleWidth 8
#define PaddleHeight 4
#define PaddleHeightTiles 4
#define PaddleHeightPx 8*PaddleHeightTiles
#define BallTile 128
#define PaddleTile 129
#define BallSprite 0
#define PaddleSxSprite 1
#define PaddleDxSprite 1 + PaddleHeight
#define PaddleDxSprite 1 + PaddleHeightTiles
#define PaddleSxX PaddleWidth
#define PaddleDxX windowConfig.width - 2*PaddleWidth
#define PaddleAccel 2
#define DeltaTime 1
#define PaddleAccel 4
/*{pal:"nes",layout:"nes"}*/
const char palette[32] = {
@ -62,74 +64,133 @@ const unsigned char paddleMetaSprite[] = {
MultiSpacc_SpritesMap msdata;
void ResetBall(void)
{
ballX = windowConfig.width/2;
ballY = windowConfig.height/2;
}
void UpdateBall(void)
{
ballX += accelX;
ballY += accelY;
if( ballX <= 0-BallSize )
{
++scoreDx;
ResetBall();
}
else if( ballX >= windowConfig.width )
{
++scoreSx;
ResetBall();
}
#define IsTouchingPaddleSx ( ballX >= PaddleSxX-BallSize && ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= paddleSxY+PaddleHeightPx )
#define IsTouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballX <= PaddleDxX+BallSize && ballY >= paddleDxY-BallSize && ballY <= paddleDxY+PaddleHeightPx )
if( IsTouchingPaddleSx || IsTouchingPaddleDx )
{
accelX *= -1;
ballX += accelX;
ballY += accelY;
}
// TODO: fix collision with upper borders of paddle, currently too aggressive and also broken? disabling everything makes the ball stick to paddles tho --- edit: with current setup it's kinda better but can still get stuck near the bottom/top of the screen and between paddle and side border, should fix (simply: don't allow paddle or ball near the very bottom of screen, put a mini-wall)
if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) || (IsTouchingPaddleSx && ballX >= PaddleSxX && ballX <= PaddleSxX+BallSize) || (IsTouchingPaddleDx && ballX >= PaddleDxX && ballX <= PaddleDxX+BallSize) )
{
accelY *= -1;
ballX += accelX;
ballY += accelY;
}
}
void UpdatePlayer(void)
{
// if (paddleSxMove == -1)
// {
// paddleSxY -= PaddleAccel;
// paddleSxMove = 0;
// }
// else if (paddleSxMove == +1)
// {
// paddleSxY += PaddleAccel;
// paddleSxMove = 0;
// }
paddleSxY += PaddleAccel*paddleSxMove;
paddleSxMove = 0;
}
void UpdateCpuPlayer(void)
{
#define PaddleDxYCenter paddleDxY+PaddleHeightPx/2
if( accelX <= 0 )
{
if( paddleDxY < windowConfig.height/2 )
{
paddleDxY += PaddleAccel;
}
else if( paddleDxY > windowConfig.height/2 )
{
paddleDxY -= PaddleAccel;
}
}
else if( rand() % PaddleAccel != 1 )
{
if ( PaddleDxYCenter < ballY )
{
paddleDxY += PaddleAccel;
}
else if ( PaddleDxYCenter > ballY )
{
paddleDxY -= PaddleAccel;
}
}
}
bool FixedUpdate( void *args )
{
if(!paused)
{
ballX += accelX * DeltaTime;
ballY += accelY * DeltaTime;
if( ballX <= 0 || ballX >= (windowConfig.width - BallSize) )
{
accelX *= -1;
}
if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) )
{
accelY *= -1;
}
#define TouchingPaddleSx ( ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= (paddleSxY + 8*PaddleHeight) )
#define TouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballY >= paddleDxY-BallSize && ballY <= (paddleDxY + 8*PaddleHeight) )
if( TouchingPaddleSx || TouchingPaddleDx )
{
accelX *= -1;
}
if (paddleSxMove == 1)
{
paddleSxY -= PaddleAccel * DeltaTime;
paddleSxMove = 0;
}
else if (paddleSxMove == 2)
{
paddleSxY += PaddleAccel * DeltaTime;
paddleSxMove = 0;
}
UpdateBall();
UpdatePlayer();
UpdateCpuPlayer();
}
return true;
}
bool RealUpdate( void *args, double deltaTime )
{
//MultiSpacc_WaitFrame(&nextTick);
if(!paused)
{
//SDL_FillRect( background, &background->clip_rect, SDL_MapRGB( background->format, 0, 0, 0 ) );
MultiSpacc_BlitLayer( background, screen );
//printf("%d %f %f %d\n", ballX, deltaTime, accelX*deltaTime, ballX+accelX*deltaTime);
MultiSpacc_SetSprite( BallSprite, ballX+accelX*deltaTime, ballY+accelY*deltaTime, BallTile, tilesImg, screen );
#define PaddleSxYDisplay (paddleSxMove == 0 ? paddleSxY : paddleSxY+PaddleAccel*deltaTime)
#define PaddleDxYDisplay (paddleDxMove == 0 ? paddleDxY : paddleDxY+PaddleAccel*deltaTime)
MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, paddleSxY, &msdata, PaddleHeight, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, paddleDxY, &msdata, PaddleHeight, tilesImg, screen );
}
#define PaddleSxYDisplay (paddleSxY + PaddleAccel*paddleSxMove*deltaTime)
#define PaddleDxYDisplay (paddleDxY + PaddleAccel*paddleDxMove*deltaTime)
MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, PaddleSxYDisplay, &msdata, PaddleHeightTiles, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, PaddleDxYDisplay, &msdata, PaddleHeightTiles, tilesImg, screen );
if( paddleSxY > 0 && MultiSpacc_CheckKey( MultiSpacc_Key_Up, 0 ) )
{
//paddleSxY -= PaddleAccel * DeltaTime;
paddleSxMove = 1;
}
else if( paddleSxY < (windowConfig.height - 8*PaddleHeight) && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
{
//paddleSxY += PaddleAccel * DeltaTime;
paddleSxMove = 2;
//itoa(scoreSx, scoreChar, 10);
//MultiSpacc_PrintText( scoreChar, screen, &windowConfig, 1, 1, tilesImg );
//itoa(scoreDx, scoreChar, 10);
//MultiSpacc_PrintText( scoreChar, screen, &windowConfig, windowConfig.width/8-6, 1, tilesImg );
if( paddleSxY > 0 && MultiSpacc_CheckKey( MultiSpacc_Key_Up, 0 ) )
{
paddleSxMove = -1;
}
else if( paddleSxY < windowConfig.height-PaddleHeightPx && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
{
paddleSxMove = +1;
}
}
// TODO: listen for OS terminate signal
// TODO: fix SDL not waiting for key release with inputs checked this way
// TODO: proper pause menu
if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
{
if(!paused)
@ -144,7 +205,6 @@ bool RealUpdate( void *args, double deltaTime )
}
}
//if( !MultiSpacc_WaitUpdateDisplay( window, &nextTick ) )
if( !MultiSpacc_UpdateDisplay(window) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
@ -154,72 +214,6 @@ bool RealUpdate( void *args, double deltaTime )
return true;
}
/*
bool MainLoop( void *args )
{
MultiSpacc_WaitFrame(&nextTick);
if (!paused)
{
MultiSpacc_BlitLayer( background, screen );
MultiSpacc_SetSprite( BallSprite, ballX, ballY, BallTile, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleSxSprite, PaddleSxX, paddleSxY, &msdata, PaddleHeight, tilesImg, screen );
MultiSpacc_SetMetaSprite( PaddleDxSprite, PaddleDxX, paddleDxY, &msdata, PaddleHeight, tilesImg, screen );
ballX += accelX * DeltaTime;
ballY += accelY * DeltaTime;
if( ballX <= 0 || ballX >= (windowConfig.width - BallSize) )
{
accelX *= -1;
}
if( ballY <= 0 || ballY >= (windowConfig.height - BallSize) )
{
accelY *= -1;
}
#define TouchingPaddleSx ( ballX <= PaddleSxX+BallSize && ballY >= paddleSxY-BallSize && ballY <= (paddleSxY + 8*PaddleHeight) )
#define TouchingPaddleDx ( ballX >= PaddleDxX-BallSize && ballY >= paddleDxY-BallSize && ballY <= (paddleDxY + 8*PaddleHeight) )
if( TouchingPaddleSx || TouchingPaddleDx )
{
accelX *= -1;
}
}
else
{
MultiSpacc_PrintText( "Pause", background, &windowConfig, 3, 3, tilesImg );
}
if( paddleSxY > 0 && MultiSpacc_CheckKey( MultiSpacc_Key_Up, 0 ) )
{
paddleSxY -= PaddleAccel * DeltaTime;
}
else if( paddleSxY < (windowConfig.height - 8*PaddleHeight) && MultiSpacc_CheckKey( MultiSpacc_Key_Down, 0 ) )
{
paddleSxY += PaddleAccel * DeltaTime;
}
// TODO: listen for OS terminate signal
if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
{
if (!paused) paused = true;
else return false;
}
//if( !MultiSpacc_WaitUpdateDisplay( window, &nextTick ) )
if( !MultiSpacc_UpdateDisplay(window) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
}
return true;
}
*/
int main( int argc, char *argv[] )
{
int chr[] = { 129, 129, 129, 129 };
@ -254,11 +248,9 @@ int main( int argc, char *argv[] )
return -1;
}
ballX = windowConfig.width/2;
ballY = windowConfig.height/2;
ResetBall();
paddleSxY = windowConfig.height/2 - 24;
paddleDxY = windowConfig.height/2 - 24;
//return MultiSpacc_SetMainLoop( MainLoop, NULL );
return MultiSpacc_SetMainLoop( FixedUpdate, RealUpdate, &nextTick, NULL );
return MultiSpacc_SetMainLoop( FixedUpdate, RealUpdate, NULL );
}