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https://gitlab.com/octospacc/MultiSpaccSDK
synced 2025-03-03 03:07:51 +01:00
Edit README, some work on SDL 2.0
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@ -1,5 +1,6 @@
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#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#ifdef MultiSpacc_Target_SDL12
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#include "SDL12/SDL.h"
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@ -1,15 +1,20 @@
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#include <stddef.h>
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#include "../MultiSpacc.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_mixer.h"
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#include "SDL/SDL_ttf.h"
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void MultiSpacc_SetAppTitle( const char *Title ) {
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SDL_WM_SetCaption( Title, NULL );
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SDL_Surface *MultiSpacc_GetWindow( int Width, int Height, int Bits, Uint32 Flags ) {
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return SDL_SetVideoMode( Width, Height, Bits, Flags );
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}
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SDL_Surface *MultiSpacc_GetWindowSurface( SDL_Surface *Window ) {
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return Window;
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}
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void MultiSpacc_SetAppIcon( SDL_Surface *Icon ) {
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void MultiSpacc_SetAppTitle( SDL_Surface *Window, const char *Title ) {
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SDL_WM_SetCaption( Title, NULL );
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}
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void MultiSpacc_SetAppIcon( SDL_Surface *Window, SDL_Surface *Icon ) {
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SDL_WM_SetIcon( Icon, NULL );
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}
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@ -21,11 +26,3 @@ int MultiSpacc_SetColorKey( SDL_Surface *Surface, bool Flag, Uint32 Key ) {
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return SDL_SetColorKey( Surface, 0, Key );
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}
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}
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SDL_Surface *MultiSpacc_GetWindow( int Width, int Height, int Bits, Uint32 Flags ) {
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return SDL_SetVideoMode( Width, Height, Bits, Flags );
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}
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SDL_Surface *MultiSpacc_GetWindowSurface( SDL_Surface *Window ) {
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return Window;
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}
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@ -4,15 +4,16 @@
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#define MultiSpacc_Target_SDL12
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#endif
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#include <stddef.h>
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#include "../MultiSpacc.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_mixer.h"
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#include "SDL/SDL_ttf.h"
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void MultiSpacc_SetAppTitle( const char *Title );
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void MultiSpacc_SetAppIcon( SDL_Surface *Icon );
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int MultiSpacc_SetColorKey( SDL_Surface *Surface, bool Flag, Uint32 Key );
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SDL_Surface *MultiSpacc_GetWindow( int Width, int Height, int Bits, Uint32 Flags );
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SDL_Surface *MultiSpacc_GetWindowSurface( SDL_Surface *Window );
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void MultiSpacc_SetAppTitle( SDL_Surface *Window, const char *Title );
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void MultiSpacc_SetAppIcon( SDL_Surface *Window, SDL_Surface *Icon );
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int MultiSpacc_SetColorKey( SDL_Surface *Surface, bool Flag, Uint32 Key );
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28
LibMultiSpacc/SDL20/SDL.c
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28
LibMultiSpacc/SDL20/SDL.c
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#include "../MultiSpacc.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_image.h"
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#include "SDL2/SDL_mixer.h"
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#include "SDL2/SDL_ttf.h"
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SDL_Window *MultiSpacc_GetWindow( int Width, int Height, int Bits, Uint32 Flags ) {
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return SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Width, Height, Flags);
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}
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SDL_Surface *MultiSpacc_GetWindowSurface( SDL_Surface *Window ) {
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return SDL_GetWindowSurface( Window );
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}
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void MultiSpacc_SetAppTitle( SDL_Surface *Window, const char *Title ) {
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SDL_SetWindowTitle( Window, Title );
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}
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void MultiSpacc_SetAppIcon( SDL_Surface *Window, SDL_Surface *Icon ) {
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SDL_SetWindowIcon( Window, Icon );
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}
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int MultiSpacc_SetColorKey( SDL_Surface *Surface, bool Flag, Uint32 Key ) {
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if ( Flag ) {
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return SDL_SetColorKey( Surface, SDL_TRUE, Key );
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}
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else {
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return SDL_SetColorKey( Surface, SDL_FALSE, Key );
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}
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}
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@ -9,3 +9,11 @@
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#include "SDL2/SDL_image.h"
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#include "SDL2/SDL_mixer.h"
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#include "SDL2/SDL_ttf.h"
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SDL_Window *MultiSpacc_GetWindow( int Width, int Height, int Bits, Uint32 Flags );
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SDL_Surface *MultiSpacc_GetWindowSurface( SDL_Surface *Window );
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void MultiSpacc_SetAppTitle( SDL_Surface *Window, const char *Title );
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void MultiSpacc_SetAppIcon( SDL_Surface *Window, SDL_Surface *Icon );
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int MultiSpacc_SetColorKey( SDL_Surface *Surface, bool Flag, Uint32 Key );
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@ -2,13 +2,15 @@
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LibMultiSpacc is a library aiming to provide cross-platform abstractions for a number of less-cross-platform libraries.
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The list of backend libraries supported follows:
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The idea is simple: to build an universal abstraction layer on top of other existing libraries, that developers can use in their code instead of the platform-specific calls, to make it possible for an application to get build-time support for a major number of previously incompatible platforms.
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The list of supported (or planned) backend libraries follows:
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- SDL 1.2 (WIP)
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- SDL 2.0 (planned)
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- SDL 2.0 (WIP)
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Example programs (and makefiles) will come soon.
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### Licensing
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I have yet to choose a license for this. I would like for the library to be usable by as many people as possible (and, for that, the Unlicense o zlib license would be the best), but I have yet to understand legal compatibility with all the different libraries mine is made to work on top of.
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I have yet to choose a license for this. I would like for the library to be usable by as many people as possible (and, for that, the Unlicense o zlib license would be the best), and possibly to also demand that credit is given to me (citing my library name), but I have yet to understand legal compatibility with all the different libraries mine is made to work on top of.
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