Add web build, unify screen update and frame wait function, update CI

This commit is contained in:
2023-11-04 16:49:35 +01:00
parent ee19b03b1b
commit 2026d954ee
8 changed files with 251 additions and 122 deletions

View File

@ -5,51 +5,72 @@ SpaccSources = $(wildcard ../../LibMultiSpacc/*.c)
SpaccHeaders = $(wildcard ../../LibMultiSpacc/*.h)
CFlags = -Os -Werror -Wpedantic -Wdeclaration-after-statement
# Default build is always for the host system
# TODO: handle other unixes
ifeq ($(shell uname --operating-system), Msys)
Host = Windows
else
Host = Linux
endif
# When no user-specified target, build for the host system
ifndef Target
ifeq ($(shell uname --operating-system), Msys)
ifeq ($(Host), Windows)
Target = WindowsPC
else
else ifeq ($(Host), Linux)
Target = LinuxPC
endif
endif
ifdef Target
ifeq ($(Target), LinuxPC)
ExeSuffix = .run
Defines += -DTarget_LinuxPC
MultiSpacc_Target = SDL20
else ifeq ($(Target), WindowsPC)
ExeSuffix = .exe
Defines += -DTarget_WindowsPC
MultiSpacc_Target = SDL20
else ifeq ($(Target), Windows9x)
ExeSuffix = .exe
Defines += -DTarget_Windows9x
MultiSpacc_Target = SDL12
LdFlags += -lmingw32 -static-libgcc
ToolsSyspath=/c/Files/Sdk/mingw32/bin
ToolsPrefix=$(ToolsSyspath)/
export PATH=$$PATH:$(ToolsSyspath)
else ifeq ($(Target), NDS)
Defines += -DTarget_NDS
MultiSpacc_Target = NDS
else ifeq ($(Target), NES)
Defines += -DTarget_NES
MultiSpacc_Target = NES
# TODO: handle building for Windows targets from Linux hosts
ifeq ($(Target), LinuxPC)
ExeSuffix = .run
Defines += -DTarget_LinuxPC
MultiSpacc_Target = SDL20
else ifeq ($(Target), WindowsPC)
ExeSuffix = .exe
Defines += -DTarget_WindowsPC
MultiSpacc_Target = SDL20
ifneq ($(Host), Windows)
ToolsSuffix = -mingw-w64
endif
else ifeq ($(Target), Windows9x)
ExeSuffix = .exe
Defines += -DTarget_Windows9x
MultiSpacc_Target = SDL12
LdFlags += -lmingw32 -static-libgcc
ifeq ($(Host), Windows)
ToolsSyspath = /c/Files/Sdk/mingw32/bin
export PATH=$$PATH:$(ToolsSyspath)
else
ToolsSyspath = /opt/Sdk/mingw32/bin
ToolsWrapper = wine
endif
ToolsPrefix = $(ToolsSyspath)/
else ifeq ($(Target), Web)
Defines += -DTarget_Web
MultiSpacc_Target = Web
else ifeq ($(Target), NDS)
Defines += -DTarget_NDS
MultiSpacc_Target = NDS
else ifeq ($(Target), NES)
Defines += -DTarget_NES
MultiSpacc_Target = NES
endif
ifeq ($(MultiSpacc_Target), SDL12)
Defines += -DMultiSpacc_Target_SDL12 -DMultiSpacc_Target_SDLCom
Defines += -DMultiSpacc_Target_SDL12 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl-config --cflags)
LdFlags += $(shell sdl-config --libs) -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), SDL20)
Defines += -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom
Defines += -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom -DMultiSpacc_Target_SDLStandard
CFlags += $(shell sdl2-config --cflags)
LdFlags += $(shell sdl2-config --libs) -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
BuildProcess = __Normal__
else ifeq ($(MultiSpacc_Target), Web)
Defines += -DMultiSpacc_Target_Web -DMultiSpacc_Target_SDL20 -DMultiSpacc_Target_SDLCom
BuildProcess = __Web__
else ifeq ($(MultiSpacc_Target), NDS)
Defines += -DMultiSpacc_Target_NDS
BuildProcess = __NDS__
@ -58,16 +79,24 @@ else ifeq ($(MultiSpacc_Target), NES)
BuildProcess = __NES__
endif
CC = $(ToolsPrefix)gcc $(CFlags) $(Defines)
BuildSources = $(AppSources) $(SpaccSources)
BuildObjects = $(BuildSources:.c=.o)
ifeq ($(BuildProcess), __Normal__)
CC = $(ToolsWrapper) $(ToolsPrefix)gcc$(ToolsSuffix) $(CFlags) $(Defines)
endif
All all: $(BuildProcess)
# TODO: use virtual build dirs even for normals to allow linking against different libraries without recleaning
__Normal__: $(BuildObjects)
$(CC) $^ $(LdFlags) -o $(AppName)$(ExeSuffix)
__Web__:
emcc $(BuildSources) -sWASM=1 -sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL_TTF=2 -sUSE_SDL_MIXER=2 --preload-file Emscripten -o Emscripten.js
cp ../Emscripten.html ./$(AppName.html)
# TODO: bundle JS, WASM, and assets package in HTML file
# TODO: Fix include substitutions properly in non-standard build processes
__NDS__:

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@ -0,0 +1,13 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
</head>
<body>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<script> var Module = { canvas: (function(){ return document.getElementById('canvas') })() } </script>
<script src="Emscripten.js"></script>
</body>
</html>

View File

@ -2,6 +2,17 @@
#define AppName "Hello World"
typedef struct MainArgs {
int spriteX;
int spriteY;
int accelX;
int accelY;
MultiSpacc_SurfaceConfig *WindowConfig;
MultiSpacc_Window *Window;
MultiSpacc_Surface *Screen;
MultiSpacc_Surface *TilesImg;
} MainArgs;
/*{pal:"nes",layout:"nes"}*/
const char PALETTE[32] = {
0x03, // screen
@ -15,67 +26,72 @@ const char PALETTE[32] = {
0x0d,0x27,0x2a, // sprite 3
};
Uint32 nextTick;
bool MainLoop( void *args )
{
MainArgs *margs = (MainArgs*)args;
MultiSpacc_Sprite( 0, margs->spriteX, margs->spriteY, 1, margs->TilesImg, margs->Screen );
//scroll(spriteX,0);
margs->spriteX += margs->accelX;
margs->spriteY += margs->accelY;
if( margs->spriteX >= margs->WindowConfig->Width )
{
margs->spriteX = 0;
}
if( margs->spriteY == 0 || margs->spriteY == ( margs->WindowConfig->Height - 8 ) )
{
margs->accelY *= -1;
}
// check keys
// if ESC pressed exit
// ...
if( !MultiSpacc_WaitUpdateDisplay( margs->Window, &nextTick ) )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return false;
};
return true;
}
int main( int argc, char *argv[] )
{
int spriteX = 0;
int spriteY = 0;
int accelX = +1;
int accelY = +2;
MainArgs margs = {0};
MultiSpacc_SurfaceConfig WindowConfig = {0};
MultiSpacc_Window *Window;
MultiSpacc_Surface *Screen;
MultiSpacc_Surface *TilesImg;
margs.WindowConfig = &WindowConfig;
margs.accelX = +1;
margs.accelY = +2;
WindowConfig.Width = 320;
WindowConfig.Height = 240;
WindowConfig.Bits = 16;
memcpy( WindowConfig.Palette, PALETTE, 32 );
//WindowConfig.Frequency = 50;
Window = MultiSpacc_SetWindow( &WindowConfig /*, &PALETTE*/ );
Screen = MultiSpacc_GetWindowSurface( Window );
if( Screen == NULL )
margs.Window = MultiSpacc_SetWindow( &WindowConfig );
margs.Screen = MultiSpacc_GetWindowSurface( margs.Window );
if( margs.Screen == NULL )
{
MultiSpacc_PrintDebug("[E] Error Initializing Video System.\n");
return -1;
};
MultiSpacc_SetAppTitle( Window, AppName );
MultiSpacc_SetAppTitle( margs.Window, AppName );
MultiSpacc_PrintDebug("[I] Ready!\n");
// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
TilesImg = MultiSpacc_LoadImage( "CHARS.png", Screen, NULL );
MultiSpacc_PrintText( "Hello, World!", Screen, &WindowConfig, 2, 2, TilesImg );
MultiSpacc_PrintDebug("[I] Ready!\n");
margs.TilesImg = MultiSpacc_LoadImage( "CHARS.png", margs.Screen, NULL );
MultiSpacc_PrintText( "Hello, World!", margs.Screen, &WindowConfig, 2, 2, margs.TilesImg );
while(true)
{
MultiSpacc_Sprite( 0, spriteX, spriteY, 1, TilesImg, Screen );
//scroll(spriteX,0);
spriteX += accelX;
spriteY += accelY;
if( spriteX >= WindowConfig.Width )
{
spriteX = 0;
}
if( spriteY == 0 || spriteY == (WindowConfig.Height - 8) )
{
accelY *= -1;
}
if( MultiSpacc_UpdateWindowSurface(Window) != 0 )
{
MultiSpacc_PrintDebug("[E] Error Updating Screen.\n");
return -1;
};
// TODO: Implement cross-platform vblank-wait
MultiSpacc_Sleep(16);
}
return 0;
return MultiSpacc_SetMainLoop( MainLoop, &margs );
}