Patches for PocketGo compilation
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19
Makefile
19
Makefile
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@ -1,15 +1,28 @@
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AppName = BloccSpacc
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ExeName = $(AppName).exe
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ExeSuffix = .exe
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Sources = $(wildcard Source/*.c)
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Objects = $(Sources:.c=.o)
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Defines = -DTarget_PC
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CFlags = -O2
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LdFlags = -lSDL -lSDL_gfx -lSDL_image -lSDL_mixer -lSDL_ttf
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CC = gcc $(Defines)
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ifdef Target
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ifeq ($(Target), PocketGo)
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ExeSuffix = .PocketGo.exe
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PathPrefix = /opt/miyoo/bin/arm-miyoo-linux-uclibcgnueabi
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Defines = -DTarget_PocketGo
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CC = $(PathPrefix)-gcc $(Defines)
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endif
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endif
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all: $(AppName)
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$(AppName): $(Objects)
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$(CC) $^ $(CFlags) $(LdFlags) -o $(ExeName)
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$(CC) $^ $(CFlags) $(LdFlags) -o $(AppName)$(ExeSuffix)
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clean:
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rm Source/*.o $(ExeName)
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rm -f Source/*.o $(AppName)$(ExeSuffix) $(AppName).*$(ExeSuffix)
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@ -1,18 +1,28 @@
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#pragma once
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#define KeyEsc SDLK_ESCAPE
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#define KeyDebug SDLK_F3
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#define KeyGenFlatMap SDLK_F6
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#define KeyGenNoiseMap SDLK_F7
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#define KeyUp SDLK_UP
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#define KeyDown SDLK_DOWN
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#define KeyLeft SDLK_LEFT
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#define KeyRight SDLK_RIGHT
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#define KeyEsc SDLK_ESCAPE
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#define KeyDebug SDLK_F3
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#ifdef Target_PocketGo
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#define KeyGenFlatMap SDLK_LSHIFT // X
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#define KeyGenNoiseMap SDLK_SPACE // Y
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#define KeyAbove SDLK_LALT // A
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#define KeyBelow SDLK_LCTRL // B
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#define KeyPlace SDLK_TAB // L
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#define KeyBreak SDLK_BACKSPACE // R
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#else
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#define KeyGenFlatMap SDLK_F6
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#define KeyGenNoiseMap SDLK_F7
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#define KeyAbove SDLK_LSHIFT
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#define KeyBelow SDLK_LCTRL
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#define KeyPlace SDLK_z
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#define KeyBreak SDLK_x
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#endif
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@ -4,15 +4,13 @@
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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#include "TargetsConfigs.h"
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#include "Blocks.h"
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#include "Keys.h"
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#include "Util.h"
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#define AppName "BloccSpacc"
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#define ScreenBits 16
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int ScreenWidth = 512;
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int ScreenHeight = 512;
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#define GameTick 30
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SDL_Surface * Screen = NULL;
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@ -28,7 +26,7 @@ SDL_Surface * DebugMsg = NULL;
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TTF_Font * DebugFont = NULL;
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SDL_Color DebugTextColor = { 80, 80, 80 };
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bool Quit, Redraw, DebugMode;
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bool Quit, Recalc, DebugMode;
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// <https://www.libsdl.org/release/SDL-1.2.15/docs/html/guidetimeexamples.html>
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static Uint32 NextTime;
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@ -103,19 +101,19 @@ void MoveCursor (int Direction) {
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if ( Direction == 0 && CursorPos.z > 0 ) { // Up
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CursorPos.z -= BlockSize;
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}
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if ( Direction == 2 && CursorPos.x < BlockSize * (ChunksNum.x - 1) ) { // Right
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else if ( Direction == 2 && CursorPos.x < BlockSize * (ChunksNum.x - 1) ) { // Right
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CursorPos.x += BlockSize;
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}
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if ( Direction == 4 && CursorPos.z < BlockSize * (ChunksNum.z - 1) ) { // Down
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else if ( Direction == 4 && CursorPos.z < BlockSize * (ChunksNum.z - 1) ) { // Down
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CursorPos.z += BlockSize;
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}
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if ( Direction == 6 && CursorPos.x > 0 ) { // Left
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else if ( Direction == 6 && CursorPos.x > 0 ) { // Left
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CursorPos.x -= BlockSize;
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}
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if ( Direction == 8 && CursorPos.y < BlockSize * (ChunksNum.y - 1) ) { // Above
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else if ( Direction == 8 && CursorPos.y < BlockSize * (ChunksNum.y - 1) ) { // Above
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CursorPos.y += BlockSize;
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}
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if ( Direction == 9 && CursorPos.y > 0 ) { // Below
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else if ( Direction == 9 && CursorPos.y > 0 ) { // Below
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CursorPos.y -= BlockSize;
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}
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@ -177,7 +175,7 @@ void SetCamera() {
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int z = ( CursorPos.z + BlockSize/2 );
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struct xyz xyz = OrthoToIso ( x, y, z, 1 );
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Camera.x = xyz.x - ScreenWidth/2;
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Camera.z = xyz.z - ScreenHeight/2;
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Camera.z = xyz.z - ScreenHeight*0.80;
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}
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void DrawCursor() {
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@ -269,12 +267,12 @@ int main( int argc, char* args[] ) {
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CursorPos.y = 0;
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CursorPos.z = BlockSize * (ChunksNum.z - 1);
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Redraw = true;
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Recalc = true;
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while ( !Quit ) {
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NextTime = SDL_GetTicks() + GameTick;
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while ( SDL_PollEvent( & Event ) ) {
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Redraw = true;
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Recalc = true;
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if ( Event.type == SDL_QUIT ) {
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Quit = true;
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}
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@ -321,8 +319,8 @@ int main( int argc, char* args[] ) {
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}
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}
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}
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if ( Recalc ) {
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EventHandle();
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if ( Redraw ) {
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SDL_FillRect( Screen, &Screen->clip_rect, SDL_MapRGB( Screen->format, 0xFF, 0xFF, 0xFF ) );
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SetCamera();
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DrawMap( ChunksNum );
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@ -333,7 +331,7 @@ int main( int argc, char* args[] ) {
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if ( !FlipScreen( Screen ) ) {
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return 1;
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}
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Redraw = false;
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Recalc = false;
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}
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SDL_Delay( TimeLeft() );
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NextTime += GameTick;
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@ -0,0 +1,13 @@
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#ifdef Target_PocketGo
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#define ScreenBits 16
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int ScreenWidth = 320;
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int ScreenHeight = 240;
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#else
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#define ScreenBits 32
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int ScreenWidth = 512;
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int ScreenHeight = 512;
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#endif
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@ -30,11 +30,15 @@ void DrawSurf ( int x, int y, SDL_Surface * Src, SDL_Rect * Clip, SDL_Surface *
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SDL_Surface * ScreenSet ( int Width, int Height, int Bits, SDL_Surface * Screen ) {
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Screen = SDL_SetVideoMode ( Width, Height, Bits,
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#ifdef Target_PocketGo
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SDL_HWSURFACE
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#else
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//SDL_SWSURFACE //|
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SDL_HWSURFACE |
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SDL_DOUBLEBUF |
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SDL_RESIZABLE //|
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//SDL_FULLSCREEN //|
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#endif
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);
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return Screen;
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}
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