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Start adding inventory support
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@ -3,6 +3,8 @@
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SDL_Surface * LoadImage ( char * FilePath );
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void DrawSurf ( int x, int y, SDL_Surface * Src, SDL_Rect * Clip, SDL_Surface * Dst );
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void FillSurfRGB ( int R, int G, int B, SDL_Surface * Dst );
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void DrawOutlineRect ( SDL_Surface * Dst );
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SDL_Surface * ScreenSet ( int Width, int Height, int Bits, SDL_Surface * Screen );
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bool FlipScreen( SDL_Surface * Screen );
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