Start porting code to work with LibMultiSpacc
This commit is contained in:
parent
4b55257b4f
commit
8fff7d7a4e
|
@ -1,2 +1,4 @@
|
|||
*.exe
|
||||
*.o
|
||||
Source/LibMultiSpacc
|
||||
Source/LibMultiSpacc/*
|
||||
|
|
30
Makefile
30
Makefile
|
@ -2,27 +2,43 @@ AppName = BloccSpacc
|
|||
ExeSuffix = .exe
|
||||
|
||||
Sources = $(wildcard Source/*.c)
|
||||
Objects = $(Sources:.c=.o)
|
||||
|
||||
Defines = -DTarget_PC
|
||||
CFlags = -O2
|
||||
LdFlags = -lSDL -lSDL_gfx -lSDL_image -lSDL_mixer -lSDL_ttf
|
||||
|
||||
CC = gcc $(Defines)
|
||||
|
||||
ifndef Target
|
||||
Target = PC
|
||||
endif
|
||||
|
||||
ifdef Target
|
||||
ifeq ($(Target), PocketGo)
|
||||
ifeq ($(Target), PC)
|
||||
Defines = -DTarget_PC
|
||||
MultiSpacc_Target = SDL12
|
||||
else ifeq ($(Target), PocketGo)
|
||||
ExeSuffix = .PocketGo.exe
|
||||
PathPrefix = /opt/miyoo/bin/arm-miyoo-linux-uclibcgnueabi
|
||||
MultiSpacc_Target = SDL12
|
||||
Defines = -DTarget_PocketGo
|
||||
CC = $(PathPrefix)-gcc $(Defines)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(MultiSpacc_Target), SDL12)
|
||||
Defines += -DMultiSpacc_Target_SDL12
|
||||
LdFlags += -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf
|
||||
Sources += $(wildcard Source/LibMultiSpacc/*.c Source/LibMultiSpacc/SDL12/*.c)
|
||||
else ifeq ($(MultiSpacc_Target), SDL20)
|
||||
Defines += -DMultiSpacc_Target_SDL20
|
||||
LdFlags += -lSDL2 -lSDL2_image -lSDL2_mixer -lSDL2_ttf
|
||||
Sources += $(wildcard Source/LibMultiSpacc/*.c Source/LibMultiSpacc/SDL20/*.c)
|
||||
endif
|
||||
|
||||
Objects = $(Sources:.c=.o)
|
||||
|
||||
all: $(AppName)
|
||||
|
||||
$(AppName): $(Objects)
|
||||
$(CC) $^ $(CFlags) $(LdFlags) -o $(AppName)$(ExeSuffix)
|
||||
|
||||
clean:
|
||||
rm -f Source/*.o $(AppName)$(ExeSuffix) $(AppName).*$(ExeSuffix)
|
||||
find -L . -name "*.o" -type f -delete
|
||||
rm -f $(AppName)$(ExeSuffix) $(AppName).*$(ExeSuffix)
|
||||
|
|
|
@ -13,7 +13,7 @@ The game is still in heavy development. Edges are rough, stuff might break from
|
|||
- [x] Moving cursor in all 3 axis (camera needs a fix to keep the cursor centered when it moves on Y)
|
||||
- [ ] Rotating view
|
||||
- [ ] HUD for selected blocks, view options, ...
|
||||
- [ ] Inventory
|
||||
- [x] Inventory
|
||||
- [ ] "Layer view" (showing and moving only on 2 axis at a time, hiding other layers) for complex buildings
|
||||
- [ ] Saving+Loading maps
|
||||
- [ ] Zooming in/out on the map
|
||||
|
@ -35,6 +35,8 @@ The game is still in heavy development. Edges are rough, stuff might break from
|
|||
|
||||
### Current and planned platforms
|
||||
|
||||
_Note: This project, and its portability, depend on [LibMultiSpacc](https://gitlab.com/octospacc/LibMultiSpacc)._
|
||||
|
||||
- [x] Desktop GNU+Linux (main development platform)
|
||||
- [x] Miyoo CFW Linux (tested on PocketGo)
|
||||
- [ ] Android
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "SDL/SDL.h"
|
||||
#include "LibMultiSpacc/MultiSpacc.h"
|
||||
//#include "SDL/SDL.h"
|
||||
|
||||
#define BlocksetNum 6
|
||||
#define BlockSize 32
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL/SDL_image.h"
|
||||
#include "SDL/SDL_ttf.h"
|
||||
#include "LibMultiSpacc/MultiSpacc.h"
|
||||
//#include "SDL/SDL.h"
|
||||
//#include "SDL/SDL_image.h"
|
||||
//#include "SDL/SDL_ttf.h"
|
||||
#include "TargetsConfigs.h"
|
||||
#include "Blocks.h"
|
||||
#include "Keys.h"
|
||||
|
@ -74,7 +75,8 @@ bool SysInit() {
|
|||
printf("[E] Error initializing SDL_TTF.\n");
|
||||
return false;
|
||||
}
|
||||
SDL_WM_SetCaption ( AppName, "Assets/Icon.png" );
|
||||
MultiSpacc_SetAppTitle( Screen, AppName );
|
||||
MultiSpacc_SetAppIcon( Screen, LoadImage( "Assets/Cursorset.png" ) );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#include <stdbool.h>
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL/SDL_image.h"
|
||||
#include "LibMultiSpacc/MultiSpacc.h"
|
||||
//#include "SDL/SDL.h"
|
||||
//#include "SDL/SDL_image.h"
|
||||
|
||||
SDL_Surface * LoadImage ( char * FilePath ) {
|
||||
SDL_Surface * a = NULL;
|
||||
SDL_Surface * b = NULL;
|
||||
a = IMG_Load ( FilePath );
|
||||
a = IMG_Load ( FilePath );///*
|
||||
if ( a == NULL ) {
|
||||
printf("[E] Error reading image %s.\n", FilePath);
|
||||
} else {
|
||||
|
@ -15,10 +16,10 @@ SDL_Surface * LoadImage ( char * FilePath ) {
|
|||
printf("[E] Error adapting image %s.\n", FilePath);
|
||||
} else {
|
||||
Uint32 ColorKey = SDL_MapRGB( b->format, 0xFF, 0x00, 0xFF ); // Magenta
|
||||
SDL_SetColorKey( b, SDL_SRCCOLORKEY, ColorKey );
|
||||
MultiSpacc_SetColorKey( b, true, ColorKey );
|
||||
}
|
||||
}
|
||||
return b;
|
||||
return b;//*/return a;
|
||||
}
|
||||
|
||||
void DrawSurf ( int x, int y, SDL_Surface * Src, SDL_Rect * Clip, SDL_Surface * Dst ) {
|
||||
|
@ -59,10 +60,10 @@ SDL_Surface * ScreenSet ( int Width, int Height, int Bits, SDL_Surface * Screen
|
|||
#ifdef Target_PocketGo
|
||||
SDL_HWSURFACE
|
||||
#else
|
||||
//SDL_SWSURFACE //|
|
||||
SDL_HWSURFACE |
|
||||
SDL_DOUBLEBUF |
|
||||
SDL_RESIZABLE //|
|
||||
SDL_SWSURFACE //|
|
||||
//SDL_HWSURFACE |
|
||||
//SDL_DOUBLEBUF |
|
||||
//SDL_RESIZABLE //|
|
||||
//SDL_FULLSCREEN //|
|
||||
#endif
|
||||
);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include <stdbool.h>
|
||||
#include "LibMultiSpacc/MultiSpacc.h"
|
||||
|
||||
SDL_Surface * LoadImage ( char * FilePath );
|
||||
void DrawSurf ( int x, int y, SDL_Surface * Src, SDL_Rect * Clip, SDL_Surface * Dst );
|
||||
|
|
Loading…
Reference in New Issue