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Optimize redrawing, define keys separately
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@@ -44,6 +44,5 @@ bool FlipScreen( SDL_Surface * Screen ) {
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printf("[E] Error updating screen.\n");
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return false;
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}
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SDL_FillRect( Screen, &Screen->clip_rect, SDL_MapRGB( Screen->format, 0xFF, 0xFF, 0xFF ) );
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return true;
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}
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