Failed attempt at better inputs
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a45706bd34
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21bc35baec
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@ -300,6 +300,9 @@ void KeyListen() {
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if ( Keys [KeyUp] ) {
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UsedKeys.Up = 1;
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}
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if ( Keys [KeyDown] ) {
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UsedKeys.Down = 1;
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}
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}
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int main( int argc, char* args[] ) {
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@ -319,10 +322,13 @@ int main( int argc, char* args[] ) {
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while ( !Quit ) {
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NextTickTime = SDL_GetTicks() + GameTick;
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while ( SDL_PollEvent( & Event ) ) {
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Recalc = true;
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//Recalc = true;
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if ( Event.type == SDL_QUIT ) {
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Quit = true;
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}
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else if ( Event.type == SDL_KEYDOWN ) {
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Recalc = true;
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}
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else if ( Event.type == SDL_KEYUP ) {
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if ( Event.key.keysym.sym == KeyEsc ) {
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if ( InGame && !InInventory ) {
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@ -355,7 +361,7 @@ int main( int argc, char* args[] ) {
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UsedKeys.Right = true;
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}
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else if ( Event.key.keysym.sym == KeyDown ) {
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UsedKeys.Down = true;
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//UsedKeys.Down = true;
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}
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else if ( Event.key.keysym.sym == KeyLeft ) {
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UsedKeys.Left = true;
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@ -374,12 +380,12 @@ int main( int argc, char* args[] ) {
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}
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}
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}
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if ( InputTickTime % ( GameTick*3 ) == 0 ) {
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KeyListen();
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if ( InputTickTime % ( GameTick*4 ) == 0 ) {
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EventHandle();
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//Recalc = false;
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}
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if ( Recalc ) {
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KeyListen();
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FillSurfRGB ( 0xFF, 0xFF, 0xFF, Screen );
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if ( InGame && !InInventory ) {
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SetCamera();
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