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yuzu/src/shader_recompiler/ir_opt
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ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
..
collect_shader_info_pass.cpp
shader: Rework varyings and implement passthrough geometry shaders
2021-07-22 21:51:39 -04:00
constant_propagation_pass.cpp
shader: Add constant propagation to integer vectors
2021-07-22 21:51:39 -04:00
dead_code_elimination_pass.cpp
shader: Remove invalidated blocks in dead code elimination pass
2021-07-22 21:51:29 -04:00
dual_vertex_pass.cpp
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
global_memory_to_storage_buffer_pass.cpp
shader: Teach global memory base tracker to follow vectors
2021-07-22 21:51:39 -04:00
identity_removal_pass.cpp
glasm: Rework control flow introducing a syntax list
2021-07-22 21:51:31 -04:00
lower_fp16_to_fp32.cpp
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
lower_int64_to_int32.cpp
lower_int64_to_int32: Add missing include
2021-07-22 21:51:39 -04:00
passes.h
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
ssa_rewrite_pass.cpp
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
texture_pass.cpp
texture_pass: Fix is_read image qualification
2021-07-22 21:51:38 -04:00
verification_pass.cpp
glasm: Remove unintentionally committed fmt::prints
2021-07-22 21:51:33 -04:00
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