texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
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		@@ -434,7 +434,7 @@ void TexturePass(Environment& env, IR::Program& program) {
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                throw NotImplementedException("Unexpected separate sampler");
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            }
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            const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
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            const bool is_read{inst->GetOpcode() == IR::Opcode::ImageRead};
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            const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
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            if (flags.type == TextureType::Buffer) {
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                index = descriptors.Add(ImageBufferDescriptor{
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                    .format = flags.image_format,
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