ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fe25f42403 
					 
					
						
						
							
							shader: Remove identity removal pass for better build times  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0c7230a606 
					 
					
						
						
							
							shader: Add more strict validation the pass  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						25949b864c 
					 
					
						
						
							
							shader: Fix forward referencing identity instructions when inserting phi  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						92a01984e6 
					 
					
						
						
							
							shader: Remove invalidated blocks in dead code elimination pass  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						aece958c2b 
					 
					
						
						
							
							shader: Add missing UndoUse case for GetSparseFromOp  
						
						
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						21e3382830 
					 
					
						
						
							
							shader: Simplify code in opcodes.h to fix Intellisense  
						
						... 
						
						
						
						Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode. 
						
						
					 
					
						2021-07-22 21:51:29 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d10cf55353 
					 
					
						
						
							
							shader: Implement indexed textures  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						7a9dc78398 
					 
					
						
						
							
							shader: Refactor atomic_operations_global_memory  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						427951d6fe 
					 
					
						
						
							
							shader: add missing include guard in half_floating_point_helper.h  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c8f9772d65 
					 
					
						
						
							
							shader: Fix gcc warnings  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						75dee55486 
					 
					
						
						
							
							shader: Inline common Value getters  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						23182fa59c 
					 
					
						
						
							
							shader: Intrusively store in a block if it's sealed or not  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						eed6da55b8 
					 
					
						
						
							
							cmake: Link to common in shader_recompiler  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cc0fcd1b8d 
					 
					
						
						
							
							shader: Improve goto removal algorithm complexity  
						
						... 
						
						
						
						Find sibling node containing a nephew searching from the nephew itself
instead of the uncle. 
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f66851e376 
					 
					
						
						
							
							shader: Use memset to reset instruction arguments  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c84bbd9e44 
					 
					
						
						
							
							shader: Inline common Value functions into the header  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						050e81500c 
					 
					
						
						
							
							shader: Move microinstruction header to the value header  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e4d1122082 
					 
					
						
						
							
							shader: Move siblings check to a separate function and comment them out  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4209828646 
					 
					
						
						
							
							shader: Intrusively store register values in block for SSA pass  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6944cabb89 
					 
					
						
						
							
							shader: Inline common Opcode and Inst functions  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4bbe530337 
					 
					
						
						
							
							shader: Inline common IR::Block methods  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						24cc298660 
					 
					
						
						
							
							shader: Use a small_vector for phi blocks  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						79c2e43fcd 
					 
					
						
						
							
							shader: Calculate number of arguments in an opcode at compile time  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dd860b684c 
					 
					
						
						
							
							shader: Implement D3D samplers  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a8d46a5eae 
					 
					
						
						
							
							shader: Add constant propagation for arithmetic right shifts  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						469f8bb857 
					 
					
						
						
							
							shader: Simplify code for local memory  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7018e524f5 
					 
					
						
						
							
							shader: Add NVN storage buffer fallbacks  
						
						... 
						
						
						
						When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime. 
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						6325601947 
					 
					
						
						
							
							spirv: Fix ViewportMask  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						5b8afed871 
					 
					
						
						
							
							spirv: Replace Constant/ConstantComposite with Const helper  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						2999028976 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						881b33da3b 
					 
					
						
						
							
							shader: Implement F2F (Imm)  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						21a878237b 
					 
					
						
						
							
							shader: Implement IADD3.CC/.X  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f69d0b91ff 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						080857b60e 
					 
					
						
						
							
							shader: Add coarse derivatives  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						04c459fc8d 
					 
					
						
						
							
							shader: Implement fine derivates constant propagation  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						f18a6dd1bd 
					 
					
						
						
							
							shader: Implement SR_Y_DIRECTION  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						50f8007172 
					 
					
						
						
							
							shader: Fix Phi node types  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0a0818c025 
					 
					
						
						
							
							shader: Fix memory barriers  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c9e4609d87 
					 
					
						
						
							
							spirv: Fix implicit lod type  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7cfa403683 
					 
					
						
						
							
							spirv: Use explicit lods outside of fragment shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dbbd4b5496 
					 
					
						
						
							
							spirv: Use ConstOffset instead of Offset when possible  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						be431f5ed0 
					 
					
						
						
							
							shader: Implement BFE and BFI CC  
						
						... 
						
						
						
						Fix two bugs in BFI. 
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						80940b1706 
					 
					
						
						
							
							shader: Implement SampleMask  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						95815a3883 
					 
					
						
						
							
							shader: Implement PIXLD.MY_INDEX  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f3473c5143 
					 
					
						
						
							
							spirv: Bitcast non-F32 output attributes to their type before store  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e3514bcd6b 
					 
					
						
						
							
							spirv: Implement ViewportMask with NV_viewport_array2  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4657cf78fd 
					 
					
						
						
							
							spirv: Bitcast non-F32 attributes to F32  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b0f1255c8c 
					 
					
						
						
							
							shader: Implement PrimitiveId  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						183855e396 
					 
					
						
						
							
							shader: Implement tessellation shaders, polygon mode and invocation id  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						34519d3fc6 
					 
					
						
						
							
							shader: Mark atomic instructions as writes  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00