shader: Implement indexed textures
This commit is contained in:
parent
7a9dc78398
commit
d10cf55353
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@ -380,6 +380,24 @@ Id CasLoop(EmitContext& ctx, Operation operation, Id array_pointer, Id element_p
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ctx.OpFunctionEnd();
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return func;
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}
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template <typename Desc>
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std::string NameOf(const Desc& desc, std::string_view prefix) {
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if (desc.count > 1) {
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return fmt::format("{}{}_{:02x}x{}", prefix, desc.cbuf_index, desc.cbuf_offset, desc.count);
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} else {
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return fmt::format("{}{}_{:02x}", prefix, desc.cbuf_index, desc.cbuf_offset);
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}
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}
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Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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if (count > 1) {
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const Id array_type{ctx.TypeArray(sampled_type, ctx.Const(count))};
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return ctx.TypePointer(spv::StorageClass::UniformConstant, array_type);
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} else {
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return pointer_type;
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}
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}
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} // Anonymous namespace
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
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@ -971,12 +989,15 @@ void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) {
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const Id id{AddGlobalVariable(type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("texbuf{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
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texture_buffers.insert(texture_buffers.end(), desc.count, id);
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Name(id, NameOf(desc, "texbuf"));
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texture_buffers.push_back({
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.id = id,
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.count = desc.count,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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}
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binding += desc.count;
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++binding;
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}
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}
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@ -992,44 +1013,41 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("imgbuf{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
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const ImageBufferDefinition def{
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Name(id, NameOf(desc, "imgbuf"));
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image_buffers.push_back({
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.id = id,
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.image_type = image_type,
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};
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image_buffers.insert(image_buffers.end(), desc.count, def);
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.count = desc.count,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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}
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binding += desc.count;
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++binding;
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}
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}
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void EmitContext::DefineTextures(const Info& info, u32& binding) {
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textures.reserve(info.texture_descriptors.size());
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for (const TextureDescriptor& desc : info.texture_descriptors) {
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if (desc.count != 1) {
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throw NotImplementedException("Array of textures");
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}
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const Id image_type{ImageType(*this, desc)};
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const Id sampled_type{TypeSampledImage(image_type)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, sampled_type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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const Id desc_type{DescType(*this, sampled_type, pointer_type, desc.count)};
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const Id id{AddGlobalVariable(desc_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("tex{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
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for (u32 index = 0; index < desc.count; ++index) {
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// TODO: Pass count info
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textures.push_back(TextureDefinition{
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.id{id},
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.sampled_type{sampled_type},
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.image_type{image_type},
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});
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}
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Name(id, NameOf(desc, "tex"));
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textures.push_back({
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.id = id,
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.sampled_type = sampled_type,
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.pointer_type = pointer_type,
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.image_type = image_type,
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.count = desc.count,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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}
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binding += desc.count;
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++binding;
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}
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}
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@ -1037,24 +1055,23 @@ void EmitContext::DefineImages(const Info& info, u32& binding) {
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images.reserve(info.image_descriptors.size());
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for (const ImageDescriptor& desc : info.image_descriptors) {
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if (desc.count != 1) {
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throw NotImplementedException("Array of textures");
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throw NotImplementedException("Array of images");
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}
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const Id image_type{ImageType(*this, desc)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("img{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
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for (u32 index = 0; index < desc.count; ++index) {
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images.push_back(ImageDefinition{
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.id{id},
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.image_type{image_type},
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});
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}
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Name(id, NameOf(desc, "img"));
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images.push_back({
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.id = id,
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.image_type = image_type,
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.count = desc.count,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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}
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binding += desc.count;
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++binding;
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}
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}
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@ -32,17 +32,26 @@ private:
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struct TextureDefinition {
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Id id;
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Id sampled_type;
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Id pointer_type;
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Id image_type;
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u32 count;
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};
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struct TextureBufferDefinition {
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Id id;
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u32 count;
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};
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struct ImageBufferDefinition {
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Id id;
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Id image_type;
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u32 count;
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};
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struct ImageDefinition {
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Id id;
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Id image_type;
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u32 count;
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};
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struct UniformDefinitions {
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@ -162,7 +171,7 @@ public:
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
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std::vector<Id> texture_buffers;
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std::vector<TextureBufferDefinition> texture_buffers;
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std::vector<ImageBufferDefinition> image_buffers;
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std::vector<TextureDefinition> textures;
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std::vector<ImageDefinition> images;
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@ -147,24 +147,31 @@ private:
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spv::ImageOperandsMask mask{};
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};
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Id Texture(EmitContext& ctx, const IR::Value& index) {
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if (index.IsImmediate()) {
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const TextureDefinition def{ctx.textures.at(index.U32())};
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Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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const Id pointer{ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index))};
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return ctx.OpLoad(def.sampled_type, pointer);
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} else {
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return ctx.OpLoad(def.sampled_type, def.id);
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}
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throw NotImplementedException("Indirect texture sample");
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}
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Id TextureImage(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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if (!index.IsImmediate()) {
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throw NotImplementedException("Indirect texture sample");
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}
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Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info,
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[[maybe_unused]] const IR::Value& index) {
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if (info.type == TextureType::Buffer) {
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const Id sampler_id{ctx.texture_buffers.at(index.U32())};
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const TextureBufferDefinition& def{ctx.texture_buffers.at(info.descriptor_index)};
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if (def.count > 1) {
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throw NotImplementedException("Indirect texture sample");
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}
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const Id sampler_id{def.id};
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const Id id{ctx.OpLoad(ctx.sampled_texture_buffer_type, sampler_id)};
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return ctx.OpImage(ctx.image_buffer_type, id);
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} else {
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const TextureDefinition def{ctx.textures.at(index.U32())};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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throw NotImplementedException("Indirect texture sample");
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}
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
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}
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}
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@ -311,7 +318,7 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
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bias_lc, offset);
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return Emit(&EmitContext::OpImageSparseSampleImplicitLod,
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&EmitContext::OpImageSampleImplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, index), coords, operands.Mask(), operands.Span());
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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} else {
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// We can't use implicit lods on non-fragment stages on SPIR-V. Maxwell hardware behaves as
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// if the lod was explicitly zero. This may change on Turing with implicit compute
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@ -320,7 +327,7 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, index), coords, operands.Mask(), operands.Span());
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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}
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@ -329,8 +336,8 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4], Texture(ctx, index),
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coords, operands.Mask(), operands.Span());
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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@ -340,7 +347,7 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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offset);
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return Emit(&EmitContext::OpImageSparseSampleDrefImplicitLod,
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&EmitContext::OpImageSampleDrefImplicitLod, ctx, inst, ctx.F32[1],
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Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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Texture(ctx, info, index), coords, dref, operands.Mask(), operands.Span());
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}
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Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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@ -349,7 +356,7 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
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return Emit(&EmitContext::OpImageSparseSampleDrefExplicitLod,
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&EmitContext::OpImageSampleDrefExplicitLod, ctx, inst, ctx.F32[1],
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Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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Texture(ctx, info, index), coords, dref, operands.Mask(), operands.Span());
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}
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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@ -357,15 +364,17 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, offset, offset2);
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return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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ctx.F32[4], Texture(ctx, index), coords, ctx.Const(info.gather_component),
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ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
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operands.Mask(), operands.Span());
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}
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2, Id dref) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, offset, offset2);
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return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
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ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.Mask(),
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operands.Span());
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}
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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@ -376,12 +385,12 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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}
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const ImageOperands operands(offset, lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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TextureImage(ctx, index, info), coords, operands.Mask(), operands.Span());
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TextureImage(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const Id image{TextureImage(ctx, index, info)};
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const Id image{TextureImage(ctx, info, index)};
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const Id zero{ctx.u32_zero_value};
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const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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switch (info.type) {
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@ -405,9 +414,10 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
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throw LogicError("Unspecified image type {}", info.type.Value());
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}
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst*, const IR::Value& index, Id coords) {
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const Id zero{ctx.f32_zero_value};
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const Id sampler{Texture(ctx, index)};
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const Id sampler{Texture(ctx, info, index)};
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return ctx.OpCompositeConstruct(ctx.F32[4], ctx.OpImageQueryLod(ctx.F32[2], sampler, coords),
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zero, zero);
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}
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@ -418,8 +428,8 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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const ImageOperands operands(ctx, info.has_lod_clamp != 0, derivates, info.num_derivates,
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offset, lod_clamp);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4], Texture(ctx, index),
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coords, operands.Mask(), operands.Span());
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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@ -34,14 +34,15 @@ static_assert(sizeof(FpControl) <= sizeof(u32));
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union TextureInstInfo {
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u32 raw;
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BitField<0, 8, TextureType> type;
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BitField<8, 1, u32> is_depth;
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BitField<9, 1, u32> has_bias;
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BitField<10, 1, u32> has_lod_clamp;
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BitField<11, 1, u32> relaxed_precision;
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BitField<12, 2, u32> gather_component;
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BitField<14, 2, u32> num_derivates;
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BitField<16, 3, ImageFormat> image_format;
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BitField<0, 16, u32> descriptor_index;
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BitField<16, 3, TextureType> type;
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BitField<19, 1, u32> is_depth;
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BitField<20, 1, u32> has_bias;
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BitField<21, 1, u32> has_lod_clamp;
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BitField<22, 1, u32> relaxed_precision;
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BitField<23, 2, u32> gather_component;
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BitField<25, 2, u32> num_derivates;
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BitField<27, 3, ImageFormat> image_format;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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@ -482,18 +482,18 @@ OPCODE(BoundImageGradient, F32x4, U32,
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OPCODE(BoundImageRead, U32x4, U32, Opaque, )
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OPCODE(BoundImageWrite, Void, U32, Opaque, U32x4, )
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OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
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OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(ImageQueryLod, F32x4, U32, Opaque, )
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OPCODE(ImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageRead, U32x4, U32, Opaque, )
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OPCODE(ImageWrite, Void, U32, Opaque, U32x4, )
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OPCODE(ImageSampleImplicitLod, F32x4, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, Opaque, Opaque, Opaque, Opaque, )
|
||||
OPCODE(ImageSampleDrefImplicitLod, F32, Opaque, Opaque, F32, Opaque, Opaque, )
|
||||
OPCODE(ImageSampleDrefExplicitLod, F32, Opaque, Opaque, F32, Opaque, Opaque, )
|
||||
OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, Opaque, )
|
||||
OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, Opaque, F32, )
|
||||
OPCODE(ImageFetch, F32x4, Opaque, Opaque, Opaque, U32, Opaque, )
|
||||
OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, )
|
||||
OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
|
||||
OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
|
||||
OPCODE(ImageRead, U32x4, Opaque, Opaque, )
|
||||
OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
|
||||
|
||||
// Warp operations
|
||||
OPCODE(LaneId, U32, )
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <bit>
|
||||
#include <optional>
|
||||
|
||||
#include <boost/container/small_vector.hpp>
|
||||
|
@ -21,6 +22,8 @@ struct ConstBufferAddr {
|
|||
u32 offset;
|
||||
u32 secondary_index;
|
||||
u32 secondary_offset;
|
||||
IR::U32 dynamic_offset;
|
||||
u32 count;
|
||||
bool has_secondary;
|
||||
};
|
||||
|
||||
|
@ -32,6 +35,9 @@ struct TextureInst {
|
|||
|
||||
using TextureInstVector = boost::container::small_vector<TextureInst, 24>;
|
||||
|
||||
constexpr u32 DESCRIPTOR_SIZE = 8;
|
||||
constexpr u32 DESCRIPTOR_SIZE_SHIFT = static_cast<u32>(std::countr_zero(DESCRIPTOR_SIZE));
|
||||
|
||||
IR::Opcode IndexedInstruction(const IR::Inst& inst) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::BindlessImageSampleImplicitLod:
|
||||
|
@ -131,6 +137,9 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
|
|||
if (lhs->has_secondary || rhs->has_secondary) {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (lhs->count > 1 || rhs->count > 1) {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (lhs->index > rhs->index || lhs->offset > rhs->offset) {
|
||||
std::swap(lhs, rhs);
|
||||
}
|
||||
|
@ -139,9 +148,12 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
|
|||
.offset = lhs->offset,
|
||||
.secondary_index = rhs->index,
|
||||
.secondary_offset = rhs->offset,
|
||||
.dynamic_offset = {},
|
||||
.count = 1,
|
||||
.has_secondary = true,
|
||||
};
|
||||
}
|
||||
case IR::Opcode::GetCbufU32x2:
|
||||
case IR::Opcode::GetCbufU32:
|
||||
break;
|
||||
}
|
||||
|
@ -152,15 +164,39 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
|
|||
// but not supported here at the moment
|
||||
return std::nullopt;
|
||||
}
|
||||
if (!offset.IsImmediate()) {
|
||||
// TODO: Support arrays of textures
|
||||
if (offset.IsImmediate()) {
|
||||
return ConstBufferAddr{
|
||||
.index = index.U32(),
|
||||
.offset = offset.U32(),
|
||||
.secondary_index = 0,
|
||||
.secondary_offset = 0,
|
||||
.dynamic_offset = {},
|
||||
.count = 1,
|
||||
.has_secondary = false,
|
||||
};
|
||||
}
|
||||
IR::Inst* const offset_inst{offset.InstRecursive()};
|
||||
if (offset_inst->GetOpcode() != IR::Opcode::IAdd32) {
|
||||
return std::nullopt;
|
||||
}
|
||||
u32 base_offset{};
|
||||
IR::U32 dynamic_offset;
|
||||
if (offset_inst->Arg(0).IsImmediate()) {
|
||||
base_offset = offset_inst->Arg(0).U32();
|
||||
dynamic_offset = IR::U32{offset_inst->Arg(1)};
|
||||
} else if (offset_inst->Arg(1).IsImmediate()) {
|
||||
base_offset = offset_inst->Arg(1).U32();
|
||||
dynamic_offset = IR::U32{offset_inst->Arg(0)};
|
||||
} else {
|
||||
return std::nullopt;
|
||||
}
|
||||
return ConstBufferAddr{
|
||||
.index{index.U32()},
|
||||
.offset{offset.U32()},
|
||||
.index = index.U32(),
|
||||
.offset = base_offset,
|
||||
.secondary_index = 0,
|
||||
.secondary_offset = 0,
|
||||
.dynamic_offset = dynamic_offset,
|
||||
.count = 8,
|
||||
.has_secondary = false,
|
||||
};
|
||||
}
|
||||
|
@ -179,11 +215,13 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
|
|||
.offset = inst.Arg(0).U32(),
|
||||
.secondary_index = 0,
|
||||
.secondary_offset = 0,
|
||||
.dynamic_offset = {},
|
||||
.count = 1,
|
||||
.has_secondary = false,
|
||||
};
|
||||
}
|
||||
return TextureInst{
|
||||
.cbuf{addr},
|
||||
.cbuf = addr,
|
||||
.inst = &inst,
|
||||
.block = block,
|
||||
};
|
||||
|
@ -209,18 +247,20 @@ public:
|
|||
|
||||
u32 Add(const TextureBufferDescriptor& desc) {
|
||||
return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
|
||||
return desc.has_secondary == existing.has_secondary &&
|
||||
desc.cbuf_index == existing.cbuf_index &&
|
||||
return desc.cbuf_index == existing.cbuf_index &&
|
||||
desc.cbuf_offset == existing.cbuf_offset &&
|
||||
desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
|
||||
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset;
|
||||
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
|
||||
desc.count == existing.count && desc.size_shift == existing.size_shift &&
|
||||
desc.has_secondary == existing.has_secondary;
|
||||
});
|
||||
}
|
||||
|
||||
u32 Add(const ImageBufferDescriptor& desc) {
|
||||
return Add(image_buffer_descriptors, desc, [&desc](const auto& existing) {
|
||||
return desc.format == existing.format && desc.cbuf_index == existing.cbuf_index &&
|
||||
desc.cbuf_offset == existing.cbuf_offset;
|
||||
desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count &&
|
||||
desc.size_shift == existing.size_shift;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -231,7 +271,8 @@ public:
|
|||
desc.cbuf_index == existing.cbuf_index &&
|
||||
desc.cbuf_offset == existing.cbuf_offset &&
|
||||
desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
|
||||
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset;
|
||||
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
|
||||
desc.count == existing.count && desc.size_shift == existing.size_shift;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -239,7 +280,8 @@ public:
|
|||
const u32 index{Add(image_descriptors, desc, [&desc](const auto& existing) {
|
||||
return desc.type == existing.type && desc.format == existing.format &&
|
||||
desc.cbuf_index == existing.cbuf_index &&
|
||||
desc.cbuf_offset == existing.cbuf_offset;
|
||||
desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count &&
|
||||
desc.size_shift == existing.size_shift;
|
||||
})};
|
||||
image_descriptors[index].is_written |= desc.is_written;
|
||||
return index;
|
||||
|
@ -310,7 +352,6 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
// This happens on Fire Emblem: Three Houses
|
||||
flags.type.Assign(TextureType::Buffer);
|
||||
}
|
||||
inst->SetFlags(flags);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -329,7 +370,8 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
.is_written = is_written,
|
||||
.cbuf_index = cbuf.index,
|
||||
.cbuf_offset = cbuf.offset,
|
||||
.count = 1,
|
||||
.count = cbuf.count,
|
||||
.size_shift = DESCRIPTOR_SIZE_SHIFT,
|
||||
});
|
||||
} else {
|
||||
index = descriptors.Add(ImageDescriptor{
|
||||
|
@ -338,7 +380,8 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
.is_written = is_written,
|
||||
.cbuf_index = cbuf.index,
|
||||
.cbuf_offset = cbuf.offset,
|
||||
.count = 1,
|
||||
.count = cbuf.count,
|
||||
.size_shift = DESCRIPTOR_SIZE_SHIFT,
|
||||
});
|
||||
}
|
||||
break;
|
||||
|
@ -351,7 +394,8 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
.cbuf_offset = cbuf.offset,
|
||||
.secondary_cbuf_index = cbuf.secondary_index,
|
||||
.secondary_cbuf_offset = cbuf.secondary_offset,
|
||||
.count = 1,
|
||||
.count = cbuf.count,
|
||||
.size_shift = DESCRIPTOR_SIZE_SHIFT,
|
||||
});
|
||||
} else {
|
||||
index = descriptors.Add(TextureDescriptor{
|
||||
|
@ -362,12 +406,23 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
.cbuf_offset = cbuf.offset,
|
||||
.secondary_cbuf_index = cbuf.secondary_index,
|
||||
.secondary_cbuf_offset = cbuf.secondary_offset,
|
||||
.count = 1,
|
||||
.count = cbuf.count,
|
||||
.size_shift = DESCRIPTOR_SIZE_SHIFT,
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
inst->SetArg(0, IR::Value{index});
|
||||
flags.descriptor_index.Assign(index);
|
||||
inst->SetFlags(flags);
|
||||
|
||||
if (cbuf.count > 1) {
|
||||
const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
|
||||
IR::IREmitter ir{*texture_inst.block, insert_point};
|
||||
const IR::U32 shift{ir.Imm32(std::countr_zero(DESCRIPTOR_SIZE))};
|
||||
inst->SetArg(0, ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift));
|
||||
} else {
|
||||
inst->SetArg(0, IR::Value{});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@ struct TextureBufferDescriptor {
|
|||
u32 secondary_cbuf_index;
|
||||
u32 secondary_cbuf_offset;
|
||||
u32 count;
|
||||
u32 size_shift;
|
||||
};
|
||||
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
|
||||
|
||||
|
@ -76,6 +77,7 @@ struct ImageBufferDescriptor {
|
|||
u32 cbuf_index;
|
||||
u32 cbuf_offset;
|
||||
u32 count;
|
||||
u32 size_shift;
|
||||
};
|
||||
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
|
||||
|
||||
|
@ -88,6 +90,7 @@ struct TextureDescriptor {
|
|||
u32 secondary_cbuf_index;
|
||||
u32 secondary_cbuf_offset;
|
||||
u32 count;
|
||||
u32 size_shift;
|
||||
};
|
||||
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
|
||||
|
||||
|
@ -98,6 +101,7 @@ struct ImageDescriptor {
|
|||
u32 cbuf_index;
|
||||
u32 cbuf_offset;
|
||||
u32 count;
|
||||
u32 size_shift;
|
||||
};
|
||||
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
|
||||
|
||||
|
|
|
@ -85,28 +85,30 @@ public:
|
|||
}
|
||||
|
||||
void Add(const Shader::Info& info, VkShaderStageFlags stage) {
|
||||
Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors.size());
|
||||
Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors);
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors);
|
||||
Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors);
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors);
|
||||
Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors);
|
||||
Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors);
|
||||
}
|
||||
|
||||
private:
|
||||
void Add(VkDescriptorType type, VkShaderStageFlags stage, size_t num) {
|
||||
template <typename Descriptors>
|
||||
void Add(VkDescriptorType type, VkShaderStageFlags stage, const Descriptors& descriptors) {
|
||||
const size_t num{descriptors.size()};
|
||||
for (size_t i = 0; i < num; ++i) {
|
||||
bindings.push_back({
|
||||
.binding = binding,
|
||||
.descriptorType = type,
|
||||
.descriptorCount = 1,
|
||||
.descriptorCount = descriptors[i].count,
|
||||
.stageFlags = stage,
|
||||
.pImmutableSamplers = nullptr,
|
||||
});
|
||||
entries.push_back({
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorCount = descriptors[i].count,
|
||||
.descriptorType = type,
|
||||
.offset = offset,
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
|
@ -126,21 +128,29 @@ private:
|
|||
inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& samplers,
|
||||
const ImageId*& image_view_ids, TextureCache& texture_cache,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue) {
|
||||
image_view_ids += info.texture_buffer_descriptors.size();
|
||||
image_view_ids += info.image_buffer_descriptors.size();
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
image_view_ids += desc.count;
|
||||
}
|
||||
for (const auto& desc : info.image_buffer_descriptors) {
|
||||
image_view_ids += desc.count;
|
||||
}
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
const VkSampler sampler{*(samplers++)};
|
||||
ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
|
||||
const VkImageView vk_image_view{image_view.Handle(desc.type)};
|
||||
update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
const VkSampler sampler{*(samplers++)};
|
||||
ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
|
||||
const VkImageView vk_image_view{image_view.Handle(desc.type)};
|
||||
update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
|
||||
}
|
||||
}
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
|
||||
if (desc.is_written) {
|
||||
texture_cache.MarkModification(image_view.image_id);
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
|
||||
if (desc.is_written) {
|
||||
texture_cache.MarkModification(image_view.image_id);
|
||||
}
|
||||
const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
|
||||
update_descriptor_queue.AddImage(vk_image_view);
|
||||
}
|
||||
const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
|
||||
update_descriptor_queue.AddImage(vk_image_view);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -91,35 +91,41 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
|
|||
const auto& qmd{kepler_compute.launch_description};
|
||||
const auto& cbufs{qmd.const_buffer_config};
|
||||
const bool via_header_index{qmd.linked_tsc != 0};
|
||||
const auto read_handle{[&](const auto& desc) {
|
||||
const auto read_handle{[&](const auto& desc, u32 index) {
|
||||
ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
|
||||
const u32 index_offset{index << desc.size_shift};
|
||||
const u32 offset{desc.cbuf_offset + index_offset};
|
||||
const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + desc.cbuf_offset};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
|
||||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
|
||||
if (desc.has_secondary) {
|
||||
ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
|
||||
const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
|
||||
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
|
||||
desc.secondary_cbuf_offset};
|
||||
secondary_offset};
|
||||
const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
|
||||
const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
|
||||
const u32 raw{lhs_raw | rhs_raw};
|
||||
return TextureHandle{raw, via_header_index};
|
||||
return TextureHandle{lhs_raw | rhs_raw, via_header_index};
|
||||
}
|
||||
}
|
||||
return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index};
|
||||
}};
|
||||
const auto add_image{[&](const auto& desc) {
|
||||
const TextureHandle handle{read_handle(desc)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
const TextureHandle handle{read_handle(desc, index)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
}
|
||||
}};
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_image);
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
const TextureHandle handle{read_handle(desc)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
const TextureHandle handle{read_handle(desc, index)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
|
||||
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
|
||||
samplers.push_back(sampler->Handle());
|
||||
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
|
||||
samplers.push_back(sampler->Handle());
|
||||
}
|
||||
}
|
||||
std::ranges::for_each(info.image_descriptors, add_image);
|
||||
|
||||
|
@ -130,16 +136,18 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
|
|||
ImageId* texture_buffer_ids{image_view_ids.data()};
|
||||
size_t index{};
|
||||
const auto add_buffer{[&](const auto& desc) {
|
||||
ASSERT(desc.count == 1);
|
||||
bool is_written{false};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
|
||||
is_written = desc.is_written;
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
bool is_written{false};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
|
||||
is_written = desc.is_written;
|
||||
}
|
||||
ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids);
|
||||
buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(),
|
||||
image_view.BufferSize(), image_view.format,
|
||||
is_written);
|
||||
++texture_buffer_ids;
|
||||
++index;
|
||||
}
|
||||
ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids);
|
||||
buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(), image_view.BufferSize(),
|
||||
image_view.format, is_written);
|
||||
++texture_buffer_ids;
|
||||
++index;
|
||||
}};
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
|
||||
|
|
|
@ -161,23 +161,26 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
|||
const Shader::Info& info{stage_infos[stage]};
|
||||
buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
|
||||
buffer_cache.UnbindGraphicsStorageBuffers(stage);
|
||||
size_t index{};
|
||||
size_t ssbo_index{};
|
||||
for (const auto& desc : info.storage_buffers_descriptors) {
|
||||
ASSERT(desc.count == 1);
|
||||
buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
|
||||
desc.is_written);
|
||||
++index;
|
||||
buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, desc.cbuf_index,
|
||||
desc.cbuf_offset, desc.is_written);
|
||||
++ssbo_index;
|
||||
}
|
||||
const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
|
||||
const auto read_handle{[&](const auto& desc) {
|
||||
const auto read_handle{[&](const auto& desc, u32 index) {
|
||||
ASSERT(cbufs[desc.cbuf_index].enabled);
|
||||
const GPUVAddr addr{cbufs[desc.cbuf_index].address + desc.cbuf_offset};
|
||||
const u32 index_offset{index << desc.size_shift};
|
||||
const u32 offset{desc.cbuf_offset + index_offset};
|
||||
const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
|
||||
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
|
||||
if (desc.has_secondary) {
|
||||
ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
|
||||
const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
|
||||
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
|
||||
desc.secondary_cbuf_offset};
|
||||
second_offset};
|
||||
const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
|
||||
const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
|
||||
const u32 raw{lhs_raw | rhs_raw};
|
||||
|
@ -187,17 +190,21 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
|||
return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index};
|
||||
}};
|
||||
const auto add_image{[&](const auto& desc) {
|
||||
const TextureHandle handle{read_handle(desc)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
const TextureHandle handle{read_handle(desc, index)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
}
|
||||
}};
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_image);
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
const TextureHandle handle{read_handle(desc)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
const TextureHandle handle{read_handle(desc, index)};
|
||||
image_view_indices.push_back(handle.image);
|
||||
|
||||
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
|
||||
samplers.push_back(sampler->Handle());
|
||||
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
|
||||
samplers.push_back(sampler->Handle());
|
||||
}
|
||||
}
|
||||
std::ranges::for_each(info.image_descriptors, add_image);
|
||||
}
|
||||
|
@ -208,24 +215,30 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
|||
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
|
||||
size_t index{};
|
||||
const auto add_buffer{[&](const auto& desc) {
|
||||
ASSERT(desc.count == 1);
|
||||
bool is_written{false};
|
||||
if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
|
||||
is_written = desc.is_written;
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
bool is_written{false};
|
||||
if constexpr (std::is_same_v<decltype(desc),
|
||||
const Shader::ImageBufferDescriptor&>) {
|
||||
is_written = desc.is_written;
|
||||
}
|
||||
ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)};
|
||||
buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
|
||||
image_view.BufferSize(), image_view.format,
|
||||
is_written);
|
||||
++index;
|
||||
++texture_buffer_index;
|
||||
}
|
||||
ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)};
|
||||
buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
|
||||
image_view.BufferSize(), image_view.format,
|
||||
is_written);
|
||||
++index;
|
||||
++texture_buffer_index;
|
||||
}};
|
||||
const Shader::Info& info{stage_infos[stage]};
|
||||
buffer_cache.UnbindGraphicsTextureBuffers(stage);
|
||||
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
|
||||
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
|
||||
texture_buffer_index += info.texture_descriptors.size();
|
||||
texture_buffer_index += info.image_descriptors.size();
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
texture_buffer_index += desc.count;
|
||||
}
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
texture_buffer_index += desc.count;
|
||||
}
|
||||
}
|
||||
buffer_cache.UpdateGraphicsBuffers(is_indexed);
|
||||
|
||||
|
|
Loading…
Reference in New Issue