ameerj 
							
						 
					 
					
						
						
							
						
						d171083d53 
					 
					
						
						
							
							glsl: textures wip  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						3d086e6130 
					 
					
						
						
							
							glsl: Implement some attribute getters and setters  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						5399906c26 
					 
					
						
						
							
							glsl: Track S32 atomics  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						b95716e543 
					 
					
						
						
							
							glsl: Update phi node management  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						67f881e714 
					 
					
						
						
							
							glsl: Fix floating point compare ops  
						
						 
						
						... 
						
						
						
						Logic for ordered/unordered ops was wrong. 
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						bd24fa9713 
					 
					
						
						
							
							glsl: Query GL Device for FP16 extension support  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						3482df1176 
					 
					
						
						
							
							glsl: Simply FP storage atomics  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						9cc1b8a873 
					 
					
						
						
							
							glsl: F16x2 storage atomics  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						11ba190462 
					 
					
						
						
							
							glsl: Revert ssbo aliasing. Storage Atomics impl  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						e99d01ff53 
					 
					
						
						
							
							glsl: implement phi nodes  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						3d9ecbe998 
					 
					
						
						
							
							glsl: Wip storage atomic ops  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						df793fc049 
					 
					
						
						
							
							glsl: Implement FCMP  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						cdde730219 
					 
					
						
						
							
							glsl: Add a more robust fp formatter  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						ac7b0ebcb7 
					 
					
						
						
							
							glsl: More FP fixes  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						3064bde415 
					 
					
						
						
							
							glsl: FP function fixes  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						65c6f73e43 
					 
					
						
						
							
							glsl: More FP instructions/fixes  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						5e9095ef22 
					 
					
						
						
							
							glsl: Add many FP32/64 instructions  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						ef7bd53f18 
					 
					
						
						
							
							glsl: Implement more Integer ops  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						266a3d60e3 
					 
					
						
						
							
							glsl: Implement BF*  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						0f40b0e61c 
					 
					
						
						
							
							glsl: Implement a few Integer instructions  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						fb75d122a2 
					 
					
						
						
							
							glsl: Use std::string_view for Emit function args.  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						115c162b9a 
					 
					
						
						
							
							glsl: Pass IR::Inst& to Emit functions  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						78f5eb90d7 
					 
					
						
						
							
							glsl: INeg and IAdd negate tests  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						e221baccdd 
					 
					
						
						
							
							glsl: Reusable typed variables. IADD32  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						faf4cd72c5 
					 
					
						
						
							
							glsl: Fix program linking and cbuf  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						64337f004d 
					 
					
						
						
							
							glsl: Fix "reg" allocing  
						
						 
						
						... 
						
						
						
						based on glasm with some tweaks 
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						eaff1030de 
					 
					
						
						
							
							glsl: Initial backend  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3d822faea1 
					 
					
						
						
							
							spirv: Reduce log severity of mismatching denorm rules  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7ac55c2a75 
					 
					
						
						
							
							shader: Fix loop safety to SSA pass  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						61cd7dd301 
					 
					
						
						
							
							shader: Add logging  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lat9nq 
							
						 
					 
					
						
						
							
						
						373f75d944 
					 
					
						
						
							
							shader: Add shader loop safety check settings  
						
						 
						
						... 
						
						
						
						Also add a setting for enable Nsight Aftermath. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						487057b8d2 
					 
					
						
						
							
							shader: Comment why the array component is not read in TMML  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						3c125d4134 
					 
					
						
						
							
							tmml: Remove index component from coords vec  
						
						 
						
						... 
						
						
						
						The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						d52bacf6f0 
					 
					
						
						
							
							spirv/convert: Catch more signed operations oversights  
						
						 
						
						... 
						
						
						
						The sign bit on integers of size < 32 was not properly preserved in casts 
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8554a644df 
					 
					
						
						
							
							spirv/convert: Catch more broken signed operations on Nvidia OpenGL  
						
						 
						
						... 
						
						
						
						BitCast U32 to S32 before converting to float on drivers with broken
signed operations. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ameerj 
							
						 
					 
					
						
						
							
						
						15bdd27cac 
					 
					
						
						
							
							shader_environment: Add shader_local_memory_crs_size to local memory size  
						
						 
						
						... 
						
						
						
						Fixes DOOM 2016 missing local memory 
						
						
					 
					
						2021-07-22 21:51:35 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								FernandoS27 
							
						 
					 
					
						
						
							
						
						562af30181 
					 
					
						
						
							
							shader: Fix VertexA Shaders.  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ec9a78885e 
					 
					
						
						
							
							shader: Add 2D and 3D variants to SUATOM and SURED  
						
						 
						
						... 
						
						
						
						Used by Claybook. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4f8b68fb04 
					 
					
						
						
							
							shader: Avoid CPU side undefined behavior on I2F  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						79f2fe1a39 
					 
					
						
						
							
							glasm: Use ARB_derivative_control conditionally  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4a2361a1e2 
					 
					
						
						
							
							buffer_cache: Reduce uniform buffer size from shader usage  
						
						 
						
						... 
						
						
						
						Increases performance significantly on certain titles. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lat9nq 
							
						 
					 
					
						
						
							
						
						22f0c4f002 
					 
					
						
						
							
							emit_glasm_context_get_set: Remove unused variable  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5539b13c5a 
					 
					
						
						
							
							shader,glasm: Implement legacy texcoord loads  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cf9f88e5a7 
					 
					
						
						
							
							glasm: Implement legacy varyings  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ac0f5d2ab6 
					 
					
						
						
							
							shader: Track legacy varyings  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						05d41fa9b7 
					 
					
						
						
							
							shader: Add support for "negative" and unaligned offsets  
						
						 
						
						... 
						
						
						
						"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5d170de0b5 
					 
					
						
						
							
							shader: Implement ISCADD32I  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						adc43297c5 
					 
					
						
						
							
							spirv: Fix output generics with components  
						
						 
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						916ca74324 
					 
					
						
						
							
							opengl: Declare fragment outputs even if they are not used  
						
						 
						
						... 
						
						
						
						Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						329dea217d 
					 
					
						
						
							
							shader: Always initialize up reference in structure control flow  
						
						 
						
						... 
						
						
						
						Fixes ubsan issue. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00