vk_rasterizer: Implement Vulkan's rasterizer

This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
This commit is contained in:
ReinUsesLisp 2020-01-16 22:55:23 -03:00
parent 38e789c761
commit fe5356d223
3 changed files with 1386 additions and 1 deletions

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@ -172,6 +172,7 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h

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@ -4,10 +4,259 @@
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <utility>
#include <vector>
#include <boost/container/static_vector.hpp>
#include "common/common_types.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_sampler_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace Tegra::Engines {
class Maxwell3D;
}
namespace Vulkan {
class RasterizerVulkan : public VideoCore::RasterizerInterface {};
struct VKScreenInfo;
using ImageViewsPack =
boost::container::static_vector<vk::ImageView, Maxwell::NumRenderTargets + 1>;
struct FramebufferCacheKey {
vk::RenderPass renderpass;
ImageViewsPack views;
u32 width;
u32 height;
std::size_t Hash() const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, static_cast<VkRenderPass>(renderpass));
for (const auto& view : views) {
boost::hash_combine(hash, static_cast<VkImageView>(view));
}
boost::hash_combine(hash, width);
boost::hash_combine(hash, height);
return hash;
}
bool operator==(const FramebufferCacheKey& rhs) const noexcept {
return std::tie(renderpass, views, width, height) ==
std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height);
}
};
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::FramebufferCacheKey> {
std::size_t operator()(const Vulkan::FramebufferCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class BufferBindings;
struct ImageView {
View view;
vk::ImageLayout* layout = nullptr;
};
class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler);
~RasterizerVulkan() override;
bool DrawBatch(bool is_indexed) override;
bool DrawMultiBatch(bool is_indexed) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
private:
struct DrawParameters {
void Draw(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld) const;
u32 base_instance = 0;
u32 num_instances = 0;
u32 base_vertex = 0;
u32 num_vertices = 0;
bool is_indexed = 0;
};
using Texceptions = std::bitset<Maxwell::NumRenderTargets + 1>;
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
void Draw(bool is_indexed, bool is_instanced);
void FlushWork();
Texceptions UpdateAttachments();
std::tuple<vk::Framebuffer, vk::Extent2D> ConfigureFramebuffers(vk::RenderPass renderpass);
/// Setups geometry buffers and state.
DrawParameters SetupGeometry(FixedPipelineState& fixed_state, BufferBindings& buffer_bindings,
bool is_indexed, bool is_instanced);
/// Setup descriptors in the graphics pipeline.
void SetupShaderDescriptors(const std::array<Shader, Maxwell::MaxShaderProgram>& shaders);
void SetupImageTransitions(Texceptions texceptions,
const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
const View& zeta_attachment);
void UpdateDynamicStates();
bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
BufferBindings& buffer_bindings);
void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);
/// Setup constant buffers in the graphics pipeline.
void SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup global buffers in the graphics pipeline.
void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup texel buffers in the graphics pipeline.
void SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup textures in the graphics pipeline.
void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
/// Setup images in the graphics pipeline.
void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
/// Setup constant buffers in the compute pipeline.
void SetupComputeConstBuffers(const ShaderEntries& entries);
/// Setup global buffers in the compute pipeline.
void SetupComputeGlobalBuffers(const ShaderEntries& entries);
/// Setup texel buffers in the compute pipeline.
void SetupComputeTexelBuffers(const ShaderEntries& entries);
/// Setup textures in the compute pipeline.
void SetupComputeTextures(const ShaderEntries& entries);
/// Setup images in the compute pipeline.
void SetupComputeImages(const ShaderEntries& entries);
void SetupConstBuffer(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer);
void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
void SetupTexelBuffer(const Tegra::Texture::TICEntry& image, const TexelBufferEntry& entry);
void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
std::size_t CalculateComputeStreamBufferSize() const;
std::size_t CalculateVertexArraysSize() const;
std::size_t CalculateIndexBufferSize() const;
std::size_t CalculateConstBufferSize(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer) const;
RenderPassParams GetRenderPassParams(Texceptions texceptions) const;
Core::System& system;
Core::Frontend::EmuWindow& render_window;
VKScreenInfo& screen_info;
const VKDevice& device;
VKResourceManager& resource_manager;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
VKStagingBufferPool staging_pool;
VKDescriptorPool descriptor_pool;
VKUpdateDescriptorQueue update_descriptor_queue;
QuadArrayPass quad_array_pass;
Uint8Pass uint8_pass;
VKTextureCache texture_cache;
VKPipelineCache pipeline_cache;
VKBufferCache buffer_cache;
VKSamplerCache sampler_cache;
std::array<View, Maxwell::NumRenderTargets> color_attachments;
View zeta_attachment;
std::vector<ImageView> sampled_views;
std::vector<ImageView> image_views;
u32 draw_counter = 0;
// TODO(Rodrigo): Invalidate on image destruction
std::unordered_map<FramebufferCacheKey, UniqueFramebuffer> framebuffer_cache;
};
} // namespace Vulkan