video_core/control_flow: Eliminate variable shadowing warnings
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		| @@ -530,12 +530,12 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | ||||
|             state.manager->ShowCurrentState("Of Shader"); | ||||
|             state.manager->Clear(); | ||||
|         } else { | ||||
|             auto result_out = std::make_unique<ShaderCharacteristics>(); | ||||
|             result_out->start = start_address; | ||||
|             result_out->settings.depth = settings.depth; | ||||
|             result_out->manager = std::move(manager); | ||||
|             result_out->end = state.block_info.back().end + 1; | ||||
|             return result_out; | ||||
|             auto characteristics = std::make_unique<ShaderCharacteristics>(); | ||||
|             characteristics->start = start_address; | ||||
|             characteristics->settings.depth = settings.depth; | ||||
|             characteristics->manager = std::move(manager); | ||||
|             characteristics->end = state.block_info.back().end + 1; | ||||
|             return characteristics; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
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